Fix #187 . Multiple return instead of continue inside for loops. (#230)

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Boutillier 2020-08-21 01:09:04 +02:00 committed by GitHub
parent 268b520105
commit 38d3da5b86
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@ -425,7 +425,7 @@ fn render_resources_node_system<T: RenderResources>(
// update uniforms info
for (uniforms, draw, _render_pipelines) in &mut query.iter() {
if !draw.is_visible {
return;
continue;
}
state
@ -441,7 +441,7 @@ fn render_resources_node_system<T: RenderResources>(
for (uniforms, draw, mut render_pipelines) in &mut query.iter() {
if !draw.is_visible {
return;
continue;
}
setup_uniform_texture_resources::<T>(
@ -459,7 +459,7 @@ fn render_resources_node_system<T: RenderResources>(
&mut |mut staging_buffer, _render_resource_context| {
for (uniforms, draw, mut render_pipelines) in &mut query.iter() {
if !draw.is_visible {
return;
continue;
}
state.uniform_buffer_arrays.setup_uniform_buffer_resources(
@ -482,7 +482,7 @@ fn render_resources_node_system<T: RenderResources>(
let mut staging_buffer: [u8; 0] = [];
for (uniforms, draw, mut render_pipelines) in &mut query.iter() {
if !draw.is_visible {
return;
continue;
}
state.uniform_buffer_arrays.setup_uniform_buffer_resources(