derive: break up derive crate into modules

This commit is contained in:
Carter Anderson 2020-06-03 13:04:09 -07:00
parent 7019ff015b
commit 8c196139d4
6 changed files with 503 additions and 456 deletions

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@ -0,0 +1,20 @@
use quote::quote;
use syn::{parse_macro_input, DeriveInput};
use proc_macro::TokenStream;
pub fn derive_app_plugin(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let struct_name = &ast.ident;
TokenStream::from(quote! {
#[no_mangle]
pub extern "C" fn _create_plugin() -> *mut bevy::app::AppPlugin {
// TODO: without this the assembly does nothing. why is that the case?
print!("");
// make sure the constructor is the correct type.
let object = #struct_name {};
let boxed = Box::new(object);
Box::into_raw(boxed)
}
})
}

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@ -0,0 +1,44 @@
use crate::modules::{get_modules, get_path};
use proc_macro::TokenStream;
use quote::quote;
use syn::{parse_macro_input, Data, DataStruct, DeriveInput, Fields};
pub fn derive_bytes(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let fields = match &ast.data {
Data::Struct(DataStruct {
fields: Fields::Named(fields),
..
}) => &fields.named,
_ => panic!("expected a struct with named fields"),
};
let modules = get_modules(&ast);
let bevy_core_path = get_path(&modules.bevy_core);
let fields = fields
.iter()
.map(|field| field.ident.as_ref().unwrap())
.collect::<Vec<_>>();
let generics = ast.generics;
let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
let struct_name = &ast.ident;
TokenStream::from(quote! {
impl #impl_generics #bevy_core_path::bytes::Bytes for #struct_name#ty_generics {
fn write_bytes(&self, buffer: &mut [u8]) {
let mut offset: usize = 0;
#(let byte_len = self.#fields.byte_len();
self.#fields.write_bytes(&mut buffer[offset..(offset + byte_len)]);
offset += byte_len;)*
}
fn byte_len(&self) -> usize {
let mut byte_len: usize = 0;
#(byte_len += self.#fields.byte_len();)*
byte_len
}
}
})
}

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@ -0,0 +1,73 @@
use crate::modules::{get_modules, get_path};
use darling::FromMeta;
use proc_macro::TokenStream;
use quote::quote;
use syn::{parse_macro_input, Data, DataStruct, DeriveInput, Fields, Ident};
#[derive(FromMeta, Debug, Default)]
struct EntityArchetypeAttributeArgs {
#[darling(default)]
pub tag: Option<bool>,
}
pub fn derive_entity_archetype(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let fields = match &ast.data {
Data::Struct(DataStruct {
fields: Fields::Named(fields),
..
}) => &fields.named,
_ => panic!("expected a struct with named fields"),
};
let modules = get_modules(&ast);
let bevy_app_path = get_path(&modules.bevy_app);
let legion_path = get_path(&modules.legion);
let tag_fields = fields
.iter()
.filter(|f| {
f.attrs
.iter()
.find(|a| a.path.get_ident().as_ref().unwrap().to_string() == "tag")
.is_some()
})
.map(|field| field.ident.as_ref().unwrap())
.collect::<Vec<&Ident>>();
let component_fields = fields
.iter()
.filter(|f| {
f.attrs
.iter()
.find(|a| a.path.get_ident().as_ref().unwrap().to_string() == "tag")
.is_none()
})
.map(|field| field.ident.as_ref().unwrap())
.collect::<Vec<&Ident>>();
let generics = ast.generics;
let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
let struct_name = &ast.ident;
TokenStream::from(quote! {
impl #impl_generics #bevy_app_path::EntityArchetype for #struct_name#ty_generics {
fn insert(self, world: &mut #legion_path::prelude::World) -> #legion_path::prelude::Entity {
*world.insert((#(self.#tag_fields,)*),
vec![(
#(self.#component_fields,)*
)
]).first().unwrap()
}
fn insert_command_buffer(self, command_buffer: &mut #legion_path::prelude::CommandBuffer) -> #legion_path::prelude::Entity {
*command_buffer.insert((#(self.#tag_fields,)*),
vec![(
#(self.#component_fields,)*
)
]).first().unwrap()
}
}
})
}

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@ -1,485 +1,40 @@
extern crate proc_macro;
mod entity_archetype;
mod modules;
mod uniforms;
mod bytes;
mod resource;
mod app_plugin;
use darling::FromMeta;
use inflector::Inflector;
use modules::{get_modules, get_path};
use proc_macro::TokenStream;
use quote::{format_ident, quote};
use syn::{parse_macro_input, Data, DataStruct, DeriveInput, Field, Fields, Ident, Path};
#[derive(FromMeta, Debug, Default)]
struct EntityArchetypeAttributeArgs {
#[darling(default)]
pub tag: Option<bool>,
}
#[proc_macro_derive(FromResources, attributes(module))]
pub fn derive_resource(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let fields = match &ast.data {
Data::Struct(DataStruct {
fields: Fields::Named(fields),
..
}) => &fields.named,
_ => panic!("expected a struct with named fields"),
};
let modules = get_modules(&ast);
let bevy_app_path = get_path(&modules.bevy_app);
let field_types = fields.iter().map(|field| &field.ty);
let fields = fields.iter().map(|field| field.ident.as_ref().unwrap());
let generics = ast.generics;
let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
let struct_name = &ast.ident;
TokenStream::from(quote! {
impl #impl_generics #bevy_app_path::FromResources for #struct_name#ty_generics {
fn from_resources(resources: &Resources) -> Self {
use #bevy_app_path::FromResources;
#struct_name {
#(#fields: <#field_types>::from_resources(resources),)*
}
}
}
})
resource::derive_resource(input)
}
#[proc_macro_derive(Bytes, attributes(module))]
pub fn derive_bytes(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let fields = match &ast.data {
Data::Struct(DataStruct {
fields: Fields::Named(fields),
..
}) => &fields.named,
_ => panic!("expected a struct with named fields"),
};
let modules = get_modules(&ast);
let bevy_core_path = get_path(&modules.bevy_core);
let fields = fields
.iter()
.map(|field| field.ident.as_ref().unwrap())
.collect::<Vec<_>>();
let generics = ast.generics;
let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
let struct_name = &ast.ident;
TokenStream::from(quote! {
impl #impl_generics #bevy_core_path::bytes::Bytes for #struct_name#ty_generics {
fn write_bytes(&self, buffer: &mut [u8]) {
let mut offset: usize = 0;
#(let byte_len = self.#fields.byte_len();
self.#fields.write_bytes(&mut buffer[offset..(offset + byte_len)]);
offset += byte_len;)*
}
fn byte_len(&self) -> usize {
let mut byte_len: usize = 0;
#(byte_len += self.#fields.byte_len();)*
byte_len
}
}
})
bytes::derive_bytes(input)
}
#[proc_macro_derive(Uniform, attributes(uniform, module))]
pub fn derive_uniform(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let modules = get_modules(&ast);
let bevy_asset_path = get_path(&modules.bevy_asset);
let bevy_core_path = get_path(&modules.bevy_core);
let bevy_render_path = get_path(&modules.bevy_render);
let generics = ast.generics;
let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
let struct_name = &ast.ident;
let struct_name_string = struct_name.to_string();
TokenStream::from(quote! {
impl #impl_generics #bevy_render_path::shader::AsUniforms for #struct_name#ty_generics {
fn get_field_infos() -> &'static [#bevy_render_path::shader::FieldInfo] {
static FIELD_INFOS: &[#bevy_render_path::shader::FieldInfo] = &[
#bevy_render_path::shader::FieldInfo {
name: #struct_name_string,
uniform_name: #struct_name_string,
texture_name: #struct_name_string,
sampler_name: #struct_name_string,
is_instanceable: false,
}
];
&FIELD_INFOS
}
fn get_field_bind_type(&self, name: &str) -> Option<#bevy_render_path::shader::FieldBindType> {
use #bevy_render_path::shader::GetFieldBindType;
match name {
#struct_name_string => self.get_bind_type(),
_ => None,
}
}
fn write_uniform_bytes(&self, name: &str, buffer: &mut [u8]) {
use #bevy_core_path::bytes::Bytes;
match name {
#struct_name_string => self.write_bytes(buffer),
_ => {},
}
}
fn uniform_byte_len(&self, name: &str) -> usize {
use #bevy_core_path::bytes::Bytes;
match name {
#struct_name_string => self.byte_len(),
_ => 0,
}
}
fn get_uniform_texture(&self, name: &str) -> Option<#bevy_asset_path::Handle<#bevy_render_path::texture::Texture>> {
None
}
// TODO: move this to field_info and add has_shader_def(&self, &str) -> bool
// TODO: this will be very allocation heavy. find a way to either make this allocation free
// or alternatively only run it when the shader_defs have changed
fn get_shader_defs(&self) -> Option<Vec<String>> {
None
}
fn get_vertex_buffer_descriptor() -> Option<&'static #bevy_render_path::pipeline::VertexBufferDescriptor> {
None
}
}
})
uniforms::derive_uniform(input)
}
#[proc_macro_derive(EntityArchetype, attributes(tag, module))]
pub fn derive_entity_archetype(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let fields = match &ast.data {
Data::Struct(DataStruct {
fields: Fields::Named(fields),
..
}) => &fields.named,
_ => panic!("expected a struct with named fields"),
};
let modules = get_modules(&ast);
let bevy_app_path = get_path(&modules.bevy_app);
let legion_path = get_path(&modules.legion);
let tag_fields = fields
.iter()
.filter(|f| {
f.attrs
.iter()
.find(|a| a.path.get_ident().as_ref().unwrap().to_string() == "tag")
.is_some()
})
.map(|field| field.ident.as_ref().unwrap())
.collect::<Vec<&Ident>>();
let component_fields = fields
.iter()
.filter(|f| {
f.attrs
.iter()
.find(|a| a.path.get_ident().as_ref().unwrap().to_string() == "tag")
.is_none()
})
.map(|field| field.ident.as_ref().unwrap())
.collect::<Vec<&Ident>>();
let generics = ast.generics;
let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
let struct_name = &ast.ident;
TokenStream::from(quote! {
impl #impl_generics #bevy_app_path::EntityArchetype for #struct_name#ty_generics {
fn insert(self, world: &mut #legion_path::prelude::World) -> #legion_path::prelude::Entity {
*world.insert((#(self.#tag_fields,)*),
vec![(
#(self.#component_fields,)*
)
]).first().unwrap()
}
fn insert_command_buffer(self, command_buffer: &mut #legion_path::prelude::CommandBuffer) -> #legion_path::prelude::Entity {
*command_buffer.insert((#(self.#tag_fields,)*),
vec![(
#(self.#component_fields,)*
)
]).first().unwrap()
}
}
})
entity_archetype::derive_entity_archetype(input)
}
// TODO: ensure shader_def and instance/vertex are mutually exclusive
#[derive(FromMeta, Debug, Default)]
struct UniformAttributeArgs {
#[darling(default)]
pub ignore: Option<bool>,
#[darling(default)]
pub shader_def: Option<bool>,
#[darling(default)]
pub instance: Option<bool>,
#[darling(default)]
pub vertex: Option<bool>,
#[darling(default)]
pub buffer: Option<bool>,
}
#[derive(Default)]
struct UniformAttributes {
pub ignore: bool,
pub shader_def: bool,
pub instance: bool,
pub vertex: bool,
pub buffer: bool,
}
impl From<UniformAttributeArgs> for UniformAttributes {
fn from(args: UniformAttributeArgs) -> Self {
UniformAttributes {
ignore: args.ignore.unwrap_or(false),
shader_def: args.shader_def.unwrap_or(false),
instance: args.instance.unwrap_or(false),
vertex: args.vertex.unwrap_or(false),
buffer: args.buffer.unwrap_or(false),
}
}
}
static UNIFORM_ATTRIBUTE_NAME: &'static str = "uniform";
#[proc_macro_derive(Uniforms, attributes(uniform, module))]
pub fn derive_uniforms(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let modules = get_modules(&ast);
let bevy_render_path: Path = get_path(&modules.bevy_render);
let bevy_core_path: Path = get_path(&modules.bevy_core);
let bevy_asset_path: Path = get_path(&modules.bevy_asset);
let fields = match &ast.data {
Data::Struct(DataStruct {
fields: Fields::Named(fields),
..
}) => &fields.named,
_ => panic!("expected a struct with named fields"),
};
let field_attributes = fields
.iter()
.map(|f| {
(
f,
f.attrs
.iter()
.find(|a| {
a.path.get_ident().as_ref().unwrap().to_string() == UNIFORM_ATTRIBUTE_NAME
})
.map(|a| {
UniformAttributes::from(
UniformAttributeArgs::from_meta(&a.parse_meta().unwrap())
.unwrap_or_else(|_err| UniformAttributeArgs::default()),
)
})
.unwrap_or_else(|| UniformAttributes::default()),
)
})
.collect::<Vec<(&Field, UniformAttributes)>>();
let struct_name = &ast.ident;
let mut active_uniform_field_names = Vec::new();
let mut active_uniform_field_name_strings = Vec::new();
let mut uniform_name_strings = Vec::new();
let mut texture_and_sampler_name_strings = Vec::new();
let mut texture_and_sampler_name_idents = Vec::new();
let mut field_infos = Vec::new();
let mut vertex_buffer_field_names_pascal = Vec::new();
let mut vertex_buffer_field_types = Vec::new();
let mut shader_def_field_names = Vec::new();
let mut shader_def_field_names_screaming_snake = Vec::new();
for (f, attrs) in field_attributes.iter() {
let field_name = f.ident.as_ref().unwrap().to_string();
if !attrs.ignore {
active_uniform_field_names.push(&f.ident);
active_uniform_field_name_strings.push(field_name.clone());
let uniform = format!("{}_{}", struct_name, field_name);
let texture = format!("{}", uniform);
let sampler = format!("{}_sampler", uniform);
uniform_name_strings.push(uniform.clone());
texture_and_sampler_name_strings.push(texture.clone());
texture_and_sampler_name_strings.push(sampler.clone());
texture_and_sampler_name_idents.push(f.ident.clone());
texture_and_sampler_name_idents.push(f.ident.clone());
let is_instanceable = attrs.instance;
field_infos.push(quote!(#bevy_render_path::shader::FieldInfo {
name: #field_name,
uniform_name: #uniform,
texture_name: #texture,
sampler_name: #sampler,
is_instanceable: #is_instanceable,
}));
}
if attrs.shader_def {
shader_def_field_names.push(&f.ident);
shader_def_field_names_screaming_snake.push(field_name.to_screaming_snake_case())
}
if attrs.instance || attrs.vertex {
vertex_buffer_field_types.push(&f.ty);
let pascal_field = f.ident.as_ref().unwrap().to_string().to_pascal_case();
vertex_buffer_field_names_pascal.push(if attrs.instance {
format!("I_{}_{}", struct_name, pascal_field)
} else {
format!("{}_{}", struct_name, pascal_field)
});
}
}
let struct_name_string = struct_name.to_string();
let struct_name_uppercase = struct_name_string.to_uppercase();
let field_infos_ident = format_ident!("{}_FIELD_INFO", struct_name_uppercase);
let vertex_buffer_descriptor_ident =
format_ident!("{}_VERTEX_BUFFER_DESCRIPTOR", struct_name_uppercase);
TokenStream::from(quote! {
static #field_infos_ident: &[#bevy_render_path::shader::FieldInfo] = &[
#(#field_infos,)*
];
static #vertex_buffer_descriptor_ident: #bevy_render_path::once_cell::sync::Lazy<#bevy_render_path::pipeline::VertexBufferDescriptor> =
#bevy_render_path::once_cell::sync::Lazy::new(|| {
use #bevy_render_path::pipeline::{VertexFormat, AsVertexFormats, VertexAttributeDescriptor};
let mut vertex_formats: Vec<(&str,&[VertexFormat])> = vec![
#((#vertex_buffer_field_names_pascal, <#vertex_buffer_field_types>::as_vertex_formats()),)*
];
let mut shader_location = 0;
let mut offset = 0;
let vertex_attribute_descriptors = vertex_formats.drain(..).map(|(name, formats)| {
formats.iter().enumerate().map(|(i, format)| {
let size = format.get_size();
let formatted_name = if formats.len() > 1 {
format!("{}_{}", name, i)
} else {
format!("{}", name)
};
let descriptor = VertexAttributeDescriptor {
name: formatted_name.into(),
offset,
format: *format,
shader_location,
};
offset += size;
shader_location += 1;
descriptor
}).collect::<Vec<VertexAttributeDescriptor>>()
}).flatten().collect::<Vec<VertexAttributeDescriptor>>();
#bevy_render_path::pipeline::VertexBufferDescriptor {
attributes: vertex_attribute_descriptors,
name: #struct_name_string.into(),
step_mode: #bevy_render_path::pipeline::InputStepMode::Instance,
stride: offset,
}
});
impl #bevy_render_path::shader::AsUniforms for #struct_name {
fn get_field_infos() -> &'static [#bevy_render_path::shader::FieldInfo] {
#field_infos_ident
}
fn get_field_bind_type(&self, name: &str) -> Option<#bevy_render_path::shader::FieldBindType> {
use #bevy_render_path::shader::GetFieldBindType;
match name {
#(#active_uniform_field_name_strings => self.#active_uniform_field_names.get_bind_type(),)*
_ => None,
}
}
fn get_uniform_texture(&self, name: &str) -> Option<#bevy_asset_path::Handle<#bevy_render_path::texture::Texture>> {
use #bevy_render_path::shader::GetTexture;
match name {
#(#texture_and_sampler_name_strings => self.#texture_and_sampler_name_idents.get_texture(),)*
_ => None,
}
}
fn write_uniform_bytes(&self, name: &str, buffer: &mut [u8]) {
use #bevy_core_path::bytes::Bytes;
match name {
#(#uniform_name_strings => self.#active_uniform_field_names.write_bytes(buffer),)*
_ => {},
}
}
fn uniform_byte_len(&self, name: &str) -> usize {
use #bevy_core_path::bytes::Bytes;
match name {
#(#uniform_name_strings => self.#active_uniform_field_names.byte_len(),)*
_ => 0,
}
}
// TODO: move this to field_info and add has_shader_def(&self, &str) -> bool
// TODO: this will be very allocation heavy. find a way to either make this allocation free
// or alternatively only run it when the shader_defs have changed
fn get_shader_defs(&self) -> Option<Vec<String>> {
use #bevy_render_path::shader::ShaderDefSuffixProvider;
let mut potential_shader_defs: Vec<(&'static str, Option<&'static str>)> = vec![
#((#shader_def_field_names_screaming_snake, self.#shader_def_field_names.get_shader_def()),)*
];
Some(potential_shader_defs.drain(..)
.filter(|(f, shader_def)| shader_def.is_some())
.map(|(f, shader_def)| format!("{}_{}{}", #struct_name_uppercase, f, shader_def.unwrap()))
.collect::<Vec<String>>())
}
fn get_vertex_buffer_descriptor() -> Option<&'static #bevy_render_path::pipeline::VertexBufferDescriptor> {
if #vertex_buffer_descriptor_ident.attributes.len() == 0 {
None
} else {
Some(&#vertex_buffer_descriptor_ident)
}
}
}
})
uniforms::derive_uniforms(input)
}
#[proc_macro_derive(DynamicAppPlugin)]
pub fn derive_app_plugin(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let struct_name = &ast.ident;
TokenStream::from(quote! {
#[no_mangle]
pub extern "C" fn _create_plugin() -> *mut bevy::app::AppPlugin {
// TODO: without this the assembly does nothing. why is that the case?
print!("");
// make sure the constructor is the correct type.
let object = #struct_name {};
let boxed = Box::new(object);
Box::into_raw(boxed)
}
})
app_plugin::derive_app_plugin(input)
}

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@ -0,0 +1,38 @@
use crate::modules::{get_modules, get_path};
use proc_macro::TokenStream;
use quote::quote;
use syn::{parse_macro_input, Data, DataStruct, DeriveInput, Fields};
pub fn derive_resource(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let fields = match &ast.data {
Data::Struct(DataStruct {
fields: Fields::Named(fields),
..
}) => &fields.named,
_ => panic!("expected a struct with named fields"),
};
let modules = get_modules(&ast);
let bevy_app_path = get_path(&modules.bevy_app);
let field_types = fields.iter().map(|field| &field.ty);
let fields = fields.iter().map(|field| field.ident.as_ref().unwrap());
let generics = ast.generics;
let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
let struct_name = &ast.ident;
TokenStream::from(quote! {
impl #impl_generics #bevy_app_path::FromResources for #struct_name#ty_generics {
fn from_resources(resources: &Resources) -> Self {
use #bevy_app_path::FromResources;
#struct_name {
#(#fields: <#field_types>::from_resources(resources),)*
}
}
}
})
}

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@ -0,0 +1,317 @@
use darling::FromMeta;
use inflector::Inflector;
use crate::modules::{get_modules, get_path};
use proc_macro::TokenStream;
use quote::{format_ident, quote};
use syn::{parse_macro_input, Data, DataStruct, DeriveInput, Field, Fields, Path};
// TODO: ensure shader_def and instance/vertex are mutually exclusive
#[derive(FromMeta, Debug, Default)]
struct UniformAttributeArgs {
#[darling(default)]
pub ignore: Option<bool>,
#[darling(default)]
pub shader_def: Option<bool>,
#[darling(default)]
pub instance: Option<bool>,
#[darling(default)]
pub vertex: Option<bool>,
#[darling(default)]
pub buffer: Option<bool>,
}
#[derive(Default)]
struct UniformAttributes {
pub ignore: bool,
pub shader_def: bool,
pub instance: bool,
pub vertex: bool,
pub buffer: bool,
}
impl From<UniformAttributeArgs> for UniformAttributes {
fn from(args: UniformAttributeArgs) -> Self {
UniformAttributes {
ignore: args.ignore.unwrap_or(false),
shader_def: args.shader_def.unwrap_or(false),
instance: args.instance.unwrap_or(false),
vertex: args.vertex.unwrap_or(false),
buffer: args.buffer.unwrap_or(false),
}
}
}
static UNIFORM_ATTRIBUTE_NAME: &'static str = "uniform";
pub fn derive_uniforms(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let modules = get_modules(&ast);
let bevy_render_path: Path = get_path(&modules.bevy_render);
let bevy_core_path: Path = get_path(&modules.bevy_core);
let bevy_asset_path: Path = get_path(&modules.bevy_asset);
let fields = match &ast.data {
Data::Struct(DataStruct {
fields: Fields::Named(fields),
..
}) => &fields.named,
_ => panic!("expected a struct with named fields"),
};
let field_attributes = fields
.iter()
.map(|f| {
(
f,
f.attrs
.iter()
.find(|a| {
a.path.get_ident().as_ref().unwrap().to_string() == UNIFORM_ATTRIBUTE_NAME
})
.map(|a| {
UniformAttributes::from(
UniformAttributeArgs::from_meta(&a.parse_meta().unwrap())
.unwrap_or_else(|_err| UniformAttributeArgs::default()),
)
})
.unwrap_or_else(|| UniformAttributes::default()),
)
})
.collect::<Vec<(&Field, UniformAttributes)>>();
let struct_name = &ast.ident;
let mut active_uniform_field_names = Vec::new();
let mut active_uniform_field_name_strings = Vec::new();
let mut uniform_name_strings = Vec::new();
let mut texture_and_sampler_name_strings = Vec::new();
let mut texture_and_sampler_name_idents = Vec::new();
let mut field_infos = Vec::new();
let mut vertex_buffer_field_names_pascal = Vec::new();
let mut vertex_buffer_field_types = Vec::new();
let mut shader_def_field_names = Vec::new();
let mut shader_def_field_names_screaming_snake = Vec::new();
for (f, attrs) in field_attributes.iter() {
let field_name = f.ident.as_ref().unwrap().to_string();
if !attrs.ignore {
active_uniform_field_names.push(&f.ident);
active_uniform_field_name_strings.push(field_name.clone());
let uniform = format!("{}_{}", struct_name, field_name);
let texture = format!("{}", uniform);
let sampler = format!("{}_sampler", uniform);
uniform_name_strings.push(uniform.clone());
texture_and_sampler_name_strings.push(texture.clone());
texture_and_sampler_name_strings.push(sampler.clone());
texture_and_sampler_name_idents.push(f.ident.clone());
texture_and_sampler_name_idents.push(f.ident.clone());
let is_instanceable = attrs.instance;
field_infos.push(quote!(#bevy_render_path::shader::FieldInfo {
name: #field_name,
uniform_name: #uniform,
texture_name: #texture,
sampler_name: #sampler,
is_instanceable: #is_instanceable,
}));
}
if attrs.shader_def {
shader_def_field_names.push(&f.ident);
shader_def_field_names_screaming_snake.push(field_name.to_screaming_snake_case())
}
if attrs.instance || attrs.vertex {
vertex_buffer_field_types.push(&f.ty);
let pascal_field = f.ident.as_ref().unwrap().to_string().to_pascal_case();
vertex_buffer_field_names_pascal.push(if attrs.instance {
format!("I_{}_{}", struct_name, pascal_field)
} else {
format!("{}_{}", struct_name, pascal_field)
});
}
}
let struct_name_string = struct_name.to_string();
let struct_name_uppercase = struct_name_string.to_uppercase();
let field_infos_ident = format_ident!("{}_FIELD_INFO", struct_name_uppercase);
let vertex_buffer_descriptor_ident =
format_ident!("{}_VERTEX_BUFFER_DESCRIPTOR", struct_name_uppercase);
TokenStream::from(quote! {
static #field_infos_ident: &[#bevy_render_path::shader::FieldInfo] = &[
#(#field_infos,)*
];
static #vertex_buffer_descriptor_ident: #bevy_render_path::once_cell::sync::Lazy<#bevy_render_path::pipeline::VertexBufferDescriptor> =
#bevy_render_path::once_cell::sync::Lazy::new(|| {
use #bevy_render_path::pipeline::{VertexFormat, AsVertexFormats, VertexAttributeDescriptor};
let mut vertex_formats: Vec<(&str,&[VertexFormat])> = vec![
#((#vertex_buffer_field_names_pascal, <#vertex_buffer_field_types>::as_vertex_formats()),)*
];
let mut shader_location = 0;
let mut offset = 0;
let vertex_attribute_descriptors = vertex_formats.drain(..).map(|(name, formats)| {
formats.iter().enumerate().map(|(i, format)| {
let size = format.get_size();
let formatted_name = if formats.len() > 1 {
format!("{}_{}", name, i)
} else {
format!("{}", name)
};
let descriptor = VertexAttributeDescriptor {
name: formatted_name.into(),
offset,
format: *format,
shader_location,
};
offset += size;
shader_location += 1;
descriptor
}).collect::<Vec<VertexAttributeDescriptor>>()
}).flatten().collect::<Vec<VertexAttributeDescriptor>>();
#bevy_render_path::pipeline::VertexBufferDescriptor {
attributes: vertex_attribute_descriptors,
name: #struct_name_string.into(),
step_mode: #bevy_render_path::pipeline::InputStepMode::Instance,
stride: offset,
}
});
impl #bevy_render_path::shader::AsUniforms for #struct_name {
fn get_field_infos() -> &'static [#bevy_render_path::shader::FieldInfo] {
#field_infos_ident
}
fn get_field_bind_type(&self, name: &str) -> Option<#bevy_render_path::shader::FieldBindType> {
use #bevy_render_path::shader::GetFieldBindType;
match name {
#(#active_uniform_field_name_strings => self.#active_uniform_field_names.get_bind_type(),)*
_ => None,
}
}
fn get_uniform_texture(&self, name: &str) -> Option<#bevy_asset_path::Handle<#bevy_render_path::texture::Texture>> {
use #bevy_render_path::shader::GetTexture;
match name {
#(#texture_and_sampler_name_strings => self.#texture_and_sampler_name_idents.get_texture(),)*
_ => None,
}
}
fn write_uniform_bytes(&self, name: &str, buffer: &mut [u8]) {
use #bevy_core_path::bytes::Bytes;
match name {
#(#uniform_name_strings => self.#active_uniform_field_names.write_bytes(buffer),)*
_ => {},
}
}
fn uniform_byte_len(&self, name: &str) -> usize {
use #bevy_core_path::bytes::Bytes;
match name {
#(#uniform_name_strings => self.#active_uniform_field_names.byte_len(),)*
_ => 0,
}
}
// TODO: move this to field_info and add has_shader_def(&self, &str) -> bool
// TODO: this will be very allocation heavy. find a way to either make this allocation free
// or alternatively only run it when the shader_defs have changed
fn get_shader_defs(&self) -> Option<Vec<String>> {
use #bevy_render_path::shader::ShaderDefSuffixProvider;
let mut potential_shader_defs: Vec<(&'static str, Option<&'static str>)> = vec![
#((#shader_def_field_names_screaming_snake, self.#shader_def_field_names.get_shader_def()),)*
];
Some(potential_shader_defs.drain(..)
.filter(|(f, shader_def)| shader_def.is_some())
.map(|(f, shader_def)| format!("{}_{}{}", #struct_name_uppercase, f, shader_def.unwrap()))
.collect::<Vec<String>>())
}
fn get_vertex_buffer_descriptor() -> Option<&'static #bevy_render_path::pipeline::VertexBufferDescriptor> {
if #vertex_buffer_descriptor_ident.attributes.len() == 0 {
None
} else {
Some(&#vertex_buffer_descriptor_ident)
}
}
}
})
}
pub fn derive_uniform(input: TokenStream) -> TokenStream {
let ast = parse_macro_input!(input as DeriveInput);
let modules = get_modules(&ast);
let bevy_asset_path = get_path(&modules.bevy_asset);
let bevy_core_path = get_path(&modules.bevy_core);
let bevy_render_path = get_path(&modules.bevy_render);
let generics = ast.generics;
let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
let struct_name = &ast.ident;
let struct_name_string = struct_name.to_string();
TokenStream::from(quote! {
impl #impl_generics #bevy_render_path::shader::AsUniforms for #struct_name#ty_generics {
fn get_field_infos() -> &'static [#bevy_render_path::shader::FieldInfo] {
static FIELD_INFOS: &[#bevy_render_path::shader::FieldInfo] = &[
#bevy_render_path::shader::FieldInfo {
name: #struct_name_string,
uniform_name: #struct_name_string,
texture_name: #struct_name_string,
sampler_name: #struct_name_string,
is_instanceable: false,
}
];
&FIELD_INFOS
}
fn get_field_bind_type(&self, name: &str) -> Option<#bevy_render_path::shader::FieldBindType> {
use #bevy_render_path::shader::GetFieldBindType;
match name {
#struct_name_string => self.get_bind_type(),
_ => None,
}
}
fn write_uniform_bytes(&self, name: &str, buffer: &mut [u8]) {
use #bevy_core_path::bytes::Bytes;
match name {
#struct_name_string => self.write_bytes(buffer),
_ => {},
}
}
fn uniform_byte_len(&self, name: &str) -> usize {
use #bevy_core_path::bytes::Bytes;
match name {
#struct_name_string => self.byte_len(),
_ => 0,
}
}
fn get_uniform_texture(&self, name: &str) -> Option<#bevy_asset_path::Handle<#bevy_render_path::texture::Texture>> {
None
}
// TODO: move this to field_info and add has_shader_def(&self, &str) -> bool
// TODO: this will be very allocation heavy. find a way to either make this allocation free
// or alternatively only run it when the shader_defs have changed
fn get_shader_defs(&self) -> Option<Vec<String>> {
None
}
fn get_vertex_buffer_descriptor() -> Option<&'static #bevy_render_path::pipeline::VertexBufferDescriptor> {
None
}
}
})
}