.. |
bevy_app
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rename add_plugin_group to add_plugins (#773)
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2020-11-02 19:01:17 -08:00 |
bevy_asset
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Add support for android file system (#723)
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2020-10-28 17:08:33 -07:00 |
bevy_audio
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Migrate to rodio 0.12 using thread local resources (#692)
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2020-10-20 11:44:50 -07:00 |
bevy_core
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ecs: ergonomic query.iter(), remove locks, add QuerySets (#741)
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2020-10-29 23:39:55 -07:00 |
bevy_derive
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Mesh overhaul with custom vertex attributes #592 (#599)
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2020-10-30 19:21:53 -07:00 |
bevy_diagnostic
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added frame count to FrameTimeDiagnosticsPlugin (#678)
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2020-10-14 15:13:43 -07:00 |
bevy_dynamic_plugin
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move dynamic plugin loading to its own optional crate (#544)
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2020-10-01 13:04:06 -07:00 |
bevy_ecs
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impl ReadOnlyFetch for Or, FetchOr, and FetchMutated (#763)
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2020-11-01 16:51:51 -08:00 |
bevy_gilrs
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Fix bug of connection event of gamepad at startup (#730)
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2020-10-29 13:55:35 -07:00 |
bevy_gltf
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fix mesh allocation bug and public mesh api improvements (#768)
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2020-11-02 13:15:07 -08:00 |
bevy_input
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Move ElementState to top-level of bevy_input. Resolves #687. (#769)
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2020-11-02 18:16:13 -08:00 |
bevy_math
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update glam (#707)
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2020-10-20 12:31:49 -07:00 |
bevy_pbr
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ecs: ergonomic query.iter(), remove locks, add QuerySets (#741)
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2020-10-29 23:39:55 -07:00 |
bevy_property
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The Great Debuggening (#632)
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2020-10-08 11:43:01 -07:00 |
bevy_render
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Use embedded glslang for runtime glsl-to-spirv and add Android example (#740)
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2020-11-02 16:30:30 -08:00 |
bevy_scene
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gamepad: expose raw and filtered gamepad events. (#711)
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2020-10-21 15:56:07 -07:00 |
bevy_sprite
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ecs: ergonomic query.iter(), remove locks, add QuerySets (#741)
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2020-10-29 23:39:55 -07:00 |
bevy_tasks
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The Great Debuggening (#632)
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2020-10-08 11:43:01 -07:00 |
bevy_text
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fix mesh allocation bug and public mesh api improvements (#768)
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2020-11-02 13:15:07 -08:00 |
bevy_transform
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Rename query.entity() to query.get() and query.get() to query.get_component() (#752)
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2020-10-30 18:04:33 -07:00 |
bevy_type_registry
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_ui
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fix mesh allocation bug and public mesh api improvements (#768)
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2020-11-02 13:15:07 -08:00 |
bevy_utils
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fix getrandom (#712)
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2020-10-21 15:55:35 -07:00 |
bevy_wgpu
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Mesh overhaul with custom vertex attributes #592 (#599)
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2020-10-30 19:21:53 -07:00 |
bevy_window
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_winit
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Move ElementState to top-level of bevy_input. Resolves #687. (#769)
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2020-11-02 18:16:13 -08:00 |