improve "derive uniforms" clarity

This commit is contained in:
Carter Anderson 2020-06-03 12:54:02 -07:00
parent 13d56907ed
commit 7019ff015b

View file

@ -7,7 +7,7 @@ use inflector::Inflector;
use modules::{get_modules, get_path};
use proc_macro::TokenStream;
use quote::{format_ident, quote};
use syn::{parse_macro_input, Data, DataStruct, DeriveInput, Field, Fields, Ident, Path, Type};
use syn::{parse_macro_input, Data, DataStruct, DeriveInput, Field, Fields, Ident, Path};
#[derive(FromMeta, Debug, Default)]
struct EntityArchetypeAttributeArgs {
@ -64,7 +64,10 @@ pub fn derive_bytes(input: TokenStream) -> TokenStream {
let modules = get_modules(&ast);
let bevy_core_path = get_path(&modules.bevy_core);
let fields = fields.iter().map(|field| field.ident.as_ref().unwrap()).collect::<Vec<_>>();
let fields = fields
.iter()
.map(|field| field.ident.as_ref().unwrap())
.collect::<Vec<_>>();
let generics = ast.generics;
let (impl_generics, ty_generics, _where_clause) = generics.split_for_impl();
@ -234,11 +237,28 @@ struct UniformAttributeArgs {
#[darling(default)]
pub vertex: Option<bool>,
#[darling(default)]
pub bevy_render_path: Option<String>,
#[darling(default)]
pub bevy_asset_path: Option<String>,
#[darling(default)]
pub bevy_core_path: Option<String>,
pub buffer: Option<bool>,
}
#[derive(Default)]
struct UniformAttributes {
pub ignore: bool,
pub shader_def: bool,
pub instance: bool,
pub vertex: bool,
pub buffer: bool,
}
impl From<UniformAttributeArgs> for UniformAttributes {
fn from(args: UniformAttributeArgs) -> Self {
UniformAttributes {
ignore: args.ignore.unwrap_or(false),
shader_def: args.shader_def.unwrap_or(false),
instance: args.instance.unwrap_or(false),
vertex: args.vertex.unwrap_or(false),
buffer: args.buffer.unwrap_or(false),
}
}
}
static UNIFORM_ATTRIBUTE_NAME: &'static str = "uniform";
@ -259,7 +279,7 @@ pub fn derive_uniforms(input: TokenStream) -> TokenStream {
_ => panic!("expected a struct with named fields"),
};
let uniform_fields = fields
let field_attributes = fields
.iter()
.map(|f| {
(
@ -270,116 +290,36 @@ pub fn derive_uniforms(input: TokenStream) -> TokenStream {
a.path.get_ident().as_ref().unwrap().to_string() == UNIFORM_ATTRIBUTE_NAME
})
.map(|a| {
UniformAttributeArgs::from_meta(&a.parse_meta().unwrap())
.unwrap_or_else(|_err| UniformAttributeArgs::default())
}),
UniformAttributes::from(
UniformAttributeArgs::from_meta(&a.parse_meta().unwrap())
.unwrap_or_else(|_err| UniformAttributeArgs::default()),
)
})
.unwrap_or_else(|| UniformAttributes::default()),
)
})
.collect::<Vec<(&Field, Option<UniformAttributeArgs>)>>();
let active_uniform_fields = uniform_fields
.iter()
.filter(|(_field, attrs)| {
attrs.is_none()
|| match attrs.as_ref().unwrap().ignore {
Some(ignore) => !ignore,
None => true,
}
})
.map(|(f, _attr)| *f)
.collect::<Vec<&Field>>();
let shader_def_fields = uniform_fields
.iter()
.filter(|(_field, attrs)| match attrs {
Some(attrs) => match attrs.shader_def {
Some(shader_def) => shader_def,
None => false,
},
None => false,
})
.map(|(f, _attr)| *f)
.collect::<Vec<&Field>>();
let shader_def_field_names = shader_def_fields.iter().map(|field| &field.ident);
let shader_def_field_names_screaming_snake = shader_def_fields.iter().map(|field| {
field
.ident
.as_ref()
.unwrap()
.to_string()
.to_screaming_snake_case()
});
.collect::<Vec<(&Field, UniformAttributes)>>();
let struct_name = &ast.ident;
let struct_name_string = struct_name.to_string();
let struct_name_uppercase = struct_name.to_string().to_uppercase();
let field_infos_ident = format_ident!("{}_FIELD_INFO", struct_name_uppercase);
let vertex_buffer_descriptor_ident =
format_ident!("{}_VERTEX_BUFFER_DESCRIPTOR", struct_name_uppercase);
let active_uniform_field_names = active_uniform_fields
.iter()
.map(|field| &field.ident)
.collect::<Vec<_>>();
let active_uniform_field_name_strings = active_uniform_fields
.iter()
.map(|field| field.ident.as_ref().unwrap().to_string())
.collect::<Vec<String>>();
let vertex_buffer_fields = uniform_fields
.iter()
.map(|(field, attrs)| {
(
field,
match attrs {
Some(attrs) => (
(match attrs.instance {
Some(instance) => instance,
None => false,
}),
(match attrs.vertex {
Some(vertex) => vertex,
None => false,
}),
),
None => (false, false),
},
)
})
.filter(|(_f, (instance, vertex))| *instance || *vertex);
let vertex_buffer_field_types = vertex_buffer_fields
.clone()
.map(|(f, _)| &f.ty)
.collect::<Vec<&Type>>();
let vertex_buffer_field_names_pascal = vertex_buffer_fields
.map(|(f, (instance, _vertex))| {
let pascal_field = f.ident.as_ref().unwrap().to_string().to_pascal_case();
if instance {
format!("I_{}_{}", struct_name, pascal_field)
} else {
format!("{}_{}", struct_name, pascal_field)
}
})
.collect::<Vec<String>>();
let mut active_uniform_field_names = Vec::new();
let mut active_uniform_field_name_strings = Vec::new();
let mut uniform_name_strings = Vec::new();
let mut texture_and_sampler_name_strings = Vec::new();
let mut texture_and_sampler_name_idents = Vec::new();
let field_infos = uniform_fields
.iter()
.filter(|(_field, attrs)| {
attrs.is_none()
|| match attrs.as_ref().unwrap().ignore {
Some(ignore) => !ignore,
None => true,
}
})
.map(|(f, attrs)| {
let field_name = f.ident.as_ref().unwrap().to_string();
let mut field_infos = Vec::new();
let mut vertex_buffer_field_names_pascal = Vec::new();
let mut vertex_buffer_field_types = Vec::new();
let mut shader_def_field_names = Vec::new();
let mut shader_def_field_names_screaming_snake = Vec::new();
for (f, attrs) in field_attributes.iter() {
let field_name = f.ident.as_ref().unwrap().to_string();
if !attrs.ignore {
active_uniform_field_names.push(&f.ident);
active_uniform_field_name_strings.push(field_name.clone());
let uniform = format!("{}_{}", struct_name, field_name);
let texture = format!("{}", uniform);
let sampler = format!("{}_sampler", uniform);
@ -388,21 +328,38 @@ pub fn derive_uniforms(input: TokenStream) -> TokenStream {
texture_and_sampler_name_strings.push(sampler.clone());
texture_and_sampler_name_idents.push(f.ident.clone());
texture_and_sampler_name_idents.push(f.ident.clone());
let is_instanceable = match attrs {
Some(attrs) => match attrs.instance {
Some(instance) => instance,
None => false,
},
None => false,
};
quote!(#bevy_render_path::shader::FieldInfo {
let is_instanceable = attrs.instance;
field_infos.push(quote!(#bevy_render_path::shader::FieldInfo {
name: #field_name,
uniform_name: #uniform,
texture_name: #texture,
sampler_name: #sampler,
is_instanceable: #is_instanceable,
})
});
}));
}
if attrs.shader_def {
shader_def_field_names.push(&f.ident);
shader_def_field_names_screaming_snake.push(field_name.to_screaming_snake_case())
}
if attrs.instance || attrs.vertex {
vertex_buffer_field_types.push(&f.ty);
let pascal_field = f.ident.as_ref().unwrap().to_string().to_pascal_case();
vertex_buffer_field_names_pascal.push(if attrs.instance {
format!("I_{}_{}", struct_name, pascal_field)
} else {
format!("{}_{}", struct_name, pascal_field)
});
}
}
let struct_name_string = struct_name.to_string();
let struct_name_uppercase = struct_name_string.to_uppercase();
let field_infos_ident = format_ident!("{}_FIELD_INFO", struct_name_uppercase);
let vertex_buffer_descriptor_ident =
format_ident!("{}_VERTEX_BUFFER_DESCRIPTOR", struct_name_uppercase);
TokenStream::from(quote! {
static #field_infos_ident: &[#bevy_render_path::shader::FieldInfo] = &[