fix formatting / clippy warnings (#295)

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multun 2020-08-22 18:35:40 -07:00 committed by GitHub
parent b925e22949
commit 022a31fd8f
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 9 additions and 8 deletions

View file

@ -3,7 +3,7 @@ use bevy_render::{
pipeline::{
BlendDescriptor, BlendFactor, BlendOperation, ColorStateDescriptor, ColorWrite,
CompareFunction, CullMode, DepthStencilStateDescriptor, FrontFace, PipelineDescriptor,
RasterizationStateDescriptor, StencilStateFaceDescriptor, StencilStateDescriptor,
RasterizationStateDescriptor, StencilStateDescriptor, StencilStateFaceDescriptor,
},
shader::{Shader, ShaderStage, ShaderStages},
texture::TextureFormat,

View file

@ -4,7 +4,7 @@ use super::{
CompareFunction, CullMode, DepthStencilStateDescriptor, FrontFace, IndexFormat,
PrimitiveTopology, RasterizationStateDescriptor, StencilStateFaceDescriptor,
},
BindType, DynamicBinding, PipelineLayout, VertexBufferDescriptors, StencilStateDescriptor,
BindType, DynamicBinding, PipelineLayout, StencilStateDescriptor, VertexBufferDescriptors,
};
use crate::{
shader::{Shader, ShaderStages},

View file

@ -46,8 +46,10 @@ impl BindGroupBuilder {
}
binding.hash(&mut self.hasher);
self.indexed_bindings
.push(IndexedBindGroupEntry { index, entry: binding });
self.indexed_bindings.push(IndexedBindGroupEntry {
index,
entry: binding,
});
self
}

View file

@ -16,7 +16,7 @@ use bevy_render::{
texture::{Extent3d, SamplerDescriptor, TextureDescriptor},
};
use bevy_window::{Window, WindowId};
use std::{ops::Range, sync::Arc, borrow::Cow};
use std::{borrow::Cow, ops::Range, sync::Arc};
use wgpu::util::DeviceExt;
#[derive(Clone)]

View file

@ -5,8 +5,8 @@ use bevy_render::{
BindType, BlendDescriptor, BlendFactor, BlendOperation, ColorStateDescriptor, ColorWrite,
CompareFunction, CullMode, DepthStencilStateDescriptor, FrontFace, IndexFormat,
InputStepMode, PrimitiveTopology, RasterizationStateDescriptor, StencilOperation,
StencilStateFaceDescriptor, VertexAttributeDescriptor, VertexBufferDescriptor,
VertexFormat, StencilStateDescriptor,
StencilStateDescriptor, StencilStateFaceDescriptor, VertexAttributeDescriptor,
VertexBufferDescriptor, VertexFormat,
},
renderer::BufferUsage,
texture::{
@ -535,7 +535,6 @@ impl WgpuFrom<SamplerDescriptor> for wgpu::SamplerDescriptor<'_> {
lod_max_clamp: sampler_descriptor.lod_max_clamp,
compare: sampler_descriptor.compare_function.map(|c| c.wgpu_into()),
anisotropy_clamp: sampler_descriptor.anisotropy_clamp,
..Default::default()
}
}
}