.. |
bevy_app
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_asset
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_audio
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_core
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The Great Debuggening (#632)
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2020-10-08 11:43:01 -07:00 |
bevy_derive
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_diagnostic
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added frame count to FrameTimeDiagnosticsPlugin (#678)
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2020-10-14 15:13:43 -07:00 |
bevy_dynamic_plugin
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move dynamic plugin loading to its own optional crate (#544)
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2020-10-01 13:04:06 -07:00 |
bevy_ecs
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_gilrs
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Add support to get gamepad button/trigger values using Axis<GamepadButton> (#683)
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2020-10-15 12:45:34 -07:00 |
bevy_gltf
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_input
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small input example improvements (#701)
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2020-10-18 13:20:42 -07:00 |
bevy_math
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release: 0.2.1 (#533)
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2020-09-20 15:58:32 -07:00 |
bevy_pbr
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_property
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The Great Debuggening (#632)
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2020-10-08 11:43:01 -07:00 |
bevy_render
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two-way conversions between Color -Vec4 and Color -[f32; 4] (#688)
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2020-10-19 12:37:15 -07:00 |
bevy_scene
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_sprite
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_tasks
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The Great Debuggening (#632)
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2020-10-08 11:43:01 -07:00 |
bevy_text
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_transform
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_type_registry
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_ui
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_utils
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release: 0.2.1 (#533)
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2020-09-20 15:58:32 -07:00 |
bevy_wgpu
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_window
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
bevy_winit
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Runners explicitly call App.initialize() (#690)
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2020-10-18 12:25:33 -07:00 |