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https://github.com/bevyengine/bevy
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run stretch's layout on physical coordinates to fix pixel alignment (#1061)
run stretch's layout on physical coordinates to fix pixel alignment of the results
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2 changed files with 88 additions and 70 deletions
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@ -3,71 +3,72 @@ use crate::{
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JustifyContent, PositionType, Style, Val,
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};
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use bevy_math::{Rect, Size};
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use bevy_reflect::Reflect;
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fn from_rect<T, U: Reflect>(rect: Rect<U>) -> stretch::geometry::Rect<T>
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where
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T: From<U>,
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{
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pub fn from_rect(
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scale_factor: f64,
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rect: Rect<Val>,
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) -> stretch::geometry::Rect<stretch::style::Dimension> {
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stretch::geometry::Rect {
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start: rect.left.into(),
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end: rect.right.into(),
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start: from_val(scale_factor, rect.left),
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end: from_val(scale_factor, rect.right),
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// NOTE: top and bottom are intentionally flipped. stretch has a flipped y-axis
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top: rect.bottom.into(),
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bottom: rect.top.into(),
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top: from_val(scale_factor, rect.bottom),
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bottom: from_val(scale_factor, rect.top),
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}
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}
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fn from_size<T, U>(size: Size<U>) -> stretch::geometry::Size<T>
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where
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U: Reflect,
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T: From<U>,
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{
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pub fn from_f32_size(scale_factor: f64, size: Size<f32>) -> stretch::geometry::Size<f32> {
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stretch::geometry::Size {
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width: size.width.into(),
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height: size.height.into(),
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width: (scale_factor * size.width as f64) as f32,
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height: (scale_factor * size.height as f64) as f32,
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}
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}
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impl From<&Style> for stretch::style::Style {
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fn from(value: &Style) -> Self {
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Self {
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overflow: stretch::style::Overflow::Visible,
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display: value.display.into(),
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position_type: value.position_type.into(),
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direction: value.direction.into(),
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flex_direction: value.flex_direction.into(),
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flex_wrap: value.flex_wrap.into(),
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align_items: value.align_items.into(),
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align_self: value.align_self.into(),
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align_content: value.align_content.into(),
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justify_content: value.justify_content.into(),
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position: from_rect(value.position),
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margin: from_rect(value.margin),
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padding: from_rect(value.padding),
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border: from_rect(value.border),
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flex_grow: value.flex_grow,
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flex_shrink: value.flex_shrink,
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flex_basis: value.flex_basis.into(),
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size: from_size(value.size),
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min_size: from_size(value.min_size),
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max_size: from_size(value.max_size),
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aspect_ratio: match value.aspect_ratio {
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Some(value) => stretch::number::Number::Defined(value),
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None => stretch::number::Number::Undefined,
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},
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}
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pub fn from_val_size(
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scale_factor: f64,
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size: Size<Val>,
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) -> stretch::geometry::Size<stretch::style::Dimension> {
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stretch::geometry::Size {
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width: from_val(scale_factor, size.width),
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height: from_val(scale_factor, size.height),
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}
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}
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impl From<Val> for stretch::style::Dimension {
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fn from(val: Val) -> Self {
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match val {
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Val::Auto => stretch::style::Dimension::Auto,
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Val::Percent(value) => stretch::style::Dimension::Percent(value / 100.0),
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Val::Px(value) => stretch::style::Dimension::Points(value),
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Val::Undefined => stretch::style::Dimension::Undefined,
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}
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pub fn from_style(scale_factor: f64, value: &Style) -> stretch::style::Style {
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stretch::style::Style {
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overflow: stretch::style::Overflow::Visible,
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display: value.display.into(),
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position_type: value.position_type.into(),
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direction: value.direction.into(),
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flex_direction: value.flex_direction.into(),
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flex_wrap: value.flex_wrap.into(),
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align_items: value.align_items.into(),
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align_self: value.align_self.into(),
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align_content: value.align_content.into(),
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justify_content: value.justify_content.into(),
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position: from_rect(scale_factor, value.position),
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margin: from_rect(scale_factor, value.margin),
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padding: from_rect(scale_factor, value.padding),
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border: from_rect(scale_factor, value.border),
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flex_grow: value.flex_grow,
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flex_shrink: value.flex_shrink,
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flex_basis: from_val(scale_factor, value.flex_basis),
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size: from_val_size(scale_factor, value.size),
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min_size: from_val_size(scale_factor, value.min_size),
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max_size: from_val_size(scale_factor, value.max_size),
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aspect_ratio: match value.aspect_ratio {
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Some(value) => stretch::number::Number::Defined(value),
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None => stretch::number::Number::Undefined,
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},
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}
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}
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pub fn from_val(scale_factor: f64, val: Val) -> stretch::style::Dimension {
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match val {
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Val::Auto => stretch::style::Dimension::Auto,
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Val::Percent(value) => stretch::style::Dimension::Percent(value / 100.0),
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Val::Px(value) => stretch::style::Dimension::Points((scale_factor * value as f64) as f32),
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Val::Undefined => stretch::style::Dimension::Undefined,
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}
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}
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@ -35,10 +35,10 @@ impl Default for FlexSurface {
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}
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impl FlexSurface {
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pub fn upsert_node(&mut self, entity: Entity, style: &Style) {
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pub fn upsert_node(&mut self, entity: Entity, style: &Style, scale_factor: f64) {
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let mut added = false;
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let stretch = &mut self.stretch;
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let stretch_style = style.into();
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let stretch_style = convert::from_style(scale_factor, style);
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let stretch_node = self.entity_to_stretch.entry(entity).or_insert_with(|| {
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added = true;
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stretch.new_node(stretch_style, Vec::new()).unwrap()
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@ -51,14 +51,17 @@ impl FlexSurface {
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}
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}
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pub fn upsert_leaf(&mut self, entity: Entity, style: &Style, calculated_size: CalculatedSize) {
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pub fn upsert_leaf(
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&mut self,
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entity: Entity,
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style: &Style,
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calculated_size: CalculatedSize,
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scale_factor: f64,
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) {
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let stretch = &mut self.stretch;
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let stretch_style = style.into();
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let stretch_style = convert::from_style(scale_factor, style);
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let measure = Box::new(move |constraints: stretch::geometry::Size<Number>| {
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let mut size = stretch::geometry::Size {
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width: calculated_size.size.width,
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height: calculated_size.size.height,
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};
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let mut size = convert::from_f32_size(scale_factor, calculated_size.size);
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match (constraints.width, constraints.height) {
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(Number::Undefined, Number::Undefined) => {}
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(Number::Defined(width), Number::Undefined) => {
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@ -116,8 +119,8 @@ impl FlexSurface {
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*node,
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stretch::style::Style {
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size: stretch::geometry::Size {
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width: stretch::style::Dimension::Points(window.width()),
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height: stretch::style::Dimension::Points(window.height()),
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width: stretch::style::Dimension::Points(window.physical_width() as f32),
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height: stretch::style::Dimension::Points(window.physical_height() as f32),
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},
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..Default::default()
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},
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@ -174,18 +177,25 @@ pub fn flex_node_system(
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flex_surface.update_window(window);
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}
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// assume one window for time being...
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let logical_to_physical_factor = if let Some(primary_window) = windows.get_primary() {
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primary_window.scale_factor()
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} else {
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1.
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};
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// update changed nodes
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for (entity, style, calculated_size) in node_query.iter() {
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// TODO: remove node from old hierarchy if its root has changed
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if let Some(calculated_size) = calculated_size {
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flex_surface.upsert_leaf(entity, &style, *calculated_size);
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flex_surface.upsert_leaf(entity, &style, *calculated_size, logical_to_physical_factor);
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} else {
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flex_surface.upsert_node(entity, &style);
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flex_surface.upsert_node(entity, &style, logical_to_physical_factor);
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}
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}
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for (entity, style, calculated_size) in changed_size_query.iter() {
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flex_surface.upsert_leaf(entity, &style, *calculated_size);
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flex_surface.upsert_leaf(entity, &style, *calculated_size, logical_to_physical_factor);
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}
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// TODO: handle removed nodes
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@ -203,16 +213,23 @@ pub fn flex_node_system(
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// compute layouts
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flex_surface.compute_window_layouts();
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let physical_to_logical_factor = 1. / logical_to_physical_factor;
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let to_logical = |v| (physical_to_logical_factor * v as f64) as f32;
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for (entity, mut node, mut transform, parent) in node_transform_query.iter_mut() {
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let layout = flex_surface.get_layout(entity).unwrap();
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node.size = Vec2::new(layout.size.width, layout.size.height);
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node.size = Vec2::new(
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to_logical(layout.size.width),
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to_logical(layout.size.height),
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);
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let position = &mut transform.translation;
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position.x = layout.location.x + layout.size.width / 2.0;
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position.y = layout.location.y + layout.size.height / 2.0;
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position.x = to_logical(layout.location.x + layout.size.width / 2.0);
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position.y = to_logical(layout.location.y + layout.size.height / 2.0);
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if let Some(parent) = parent {
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if let Ok(parent_layout) = flex_surface.get_layout(parent.0) {
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position.x -= parent_layout.size.width / 2.0;
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position.y -= parent_layout.size.height / 2.0;
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position.x -= to_logical(parent_layout.size.width / 2.0);
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position.y -= to_logical(parent_layout.size.height / 2.0);
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}
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}
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}
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