mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
render: rename RenderResource to RenderResourceId
This commit is contained in:
parent
c1dcc74e0f
commit
4a71cd128d
14 changed files with 132 additions and 132 deletions
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@ -1,15 +1,15 @@
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use super::{LoadOp, StoreOp};
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use crate::{render_resource::RenderResource, Color};
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use crate::{render_resource::RenderResourceId, Color};
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#[derive(Debug, Clone)]
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pub enum TextureAttachment {
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RenderResource(RenderResource),
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RenderResource(RenderResourceId),
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Name(String),
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Input(String),
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}
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impl TextureAttachment {
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pub fn get_resource(&self) -> Option<RenderResource> {
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pub fn get_resource(&self) -> Option<RenderResourceId> {
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if let TextureAttachment::RenderResource(render_resource) = self {
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Some(*render_resource)
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} else {
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@ -1,6 +1,6 @@
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use crate::{
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pipeline::PipelineDescriptor,
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render_resource::{RenderResource, RenderResourceAssignments},
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render_resource::{RenderResourceId, RenderResourceAssignments},
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renderer::RenderContext,
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};
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use bevy_asset::Handle;
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@ -8,8 +8,8 @@ use std::ops::Range;
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pub trait RenderPass {
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fn get_render_context(&self) -> &dyn RenderContext;
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fn set_index_buffer(&mut self, resource: RenderResource, offset: u64);
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fn set_vertex_buffer(&mut self, start_slot: u32, resource: RenderResource, offset: u64);
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fn set_index_buffer(&mut self, resource: RenderResourceId, offset: u64);
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fn set_vertex_buffer(&mut self, start_slot: u32, resource: RenderResourceId, offset: u64);
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fn set_pipeline(&mut self, pipeline_handle: Handle<PipelineDescriptor>);
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fn set_viewport(&mut self, x: f32, y: f32, w: f32, h: f32, min_depth: f32, max_depth: f32);
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fn set_stencil_reference(&mut self, reference: u32);
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@ -1,26 +1,26 @@
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use crate::{render_resource::RenderResource, renderer::RenderContext, texture::Extent3d};
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use crate::{render_resource::RenderResourceId, renderer::RenderContext, texture::Extent3d};
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use std::sync::{Arc, Mutex};
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#[derive(Clone, Debug)]
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pub enum Command {
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CopyBufferToBuffer {
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source_buffer: RenderResource,
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source_buffer: RenderResourceId,
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source_offset: u64,
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destination_buffer: RenderResource,
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destination_buffer: RenderResourceId,
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destination_offset: u64,
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size: u64,
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},
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CopyBufferToTexture {
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source_buffer: RenderResource,
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source_buffer: RenderResourceId,
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source_offset: u64,
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source_bytes_per_row: u32,
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destination_texture: RenderResource,
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destination_texture: RenderResourceId,
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destination_origin: [u32; 3],
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destination_mip_level: u32,
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size: Extent3d,
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},
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// TODO: Frees probably don't need to be queued?
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FreeBuffer(RenderResource),
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FreeBuffer(RenderResourceId),
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}
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#[derive(Default, Clone)]
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@ -36,9 +36,9 @@ impl CommandQueue {
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pub fn copy_buffer_to_buffer(
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&mut self,
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source_buffer: RenderResource,
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source_buffer: RenderResourceId,
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source_offset: u64,
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destination_buffer: RenderResource,
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destination_buffer: RenderResourceId,
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destination_offset: u64,
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size: u64,
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) {
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@ -53,10 +53,10 @@ impl CommandQueue {
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pub fn copy_buffer_to_texture(
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&mut self,
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source_buffer: RenderResource,
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source_buffer: RenderResourceId,
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source_offset: u64,
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source_bytes_per_row: u32,
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destination_texture: RenderResource,
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destination_texture: RenderResourceId,
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destination_origin: [u32; 3],
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destination_mip_level: u32,
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size: Extent3d,
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@ -72,7 +72,7 @@ impl CommandQueue {
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});
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}
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pub fn free_buffer(&mut self, buffer: RenderResource) {
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pub fn free_buffer(&mut self, buffer: RenderResourceId) {
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self.push(Command::FreeBuffer(buffer));
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}
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@ -1,10 +1,10 @@
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use super::RenderGraphError;
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use crate::{render_resource::RenderResource, shader::FieldBindType};
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use crate::{render_resource::RenderResourceId, shader::FieldBindType};
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use std::borrow::Cow;
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#[derive(Debug, Clone)]
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pub struct ResourceSlot {
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pub resource: Option<RenderResource>,
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pub resource: Option<RenderResourceId>,
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pub info: ResourceSlotInfo,
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}
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@ -44,12 +44,12 @@ impl From<usize> for SlotLabel {
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}
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impl ResourceSlots {
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pub fn set(&mut self, label: impl Into<SlotLabel>, resource: RenderResource) {
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pub fn set(&mut self, label: impl Into<SlotLabel>, resource: RenderResourceId) {
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let mut slot = self.get_slot_mut(label).unwrap();
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slot.resource = Some(resource);
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}
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pub fn get(&self, label: impl Into<SlotLabel>) -> Option<RenderResource> {
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pub fn get(&self, label: impl Into<SlotLabel>) -> Option<RenderResourceId> {
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let slot = self.get_slot(label).unwrap();
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slot.resource.clone()
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}
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@ -2,7 +2,7 @@ use crate::{
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pipeline::VertexBufferDescriptors,
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render_graph::{CommandQueue, Node, ResourceSlots, SystemNode},
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render_resource::{
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BufferInfo, BufferUsage, EntitiesWaitingForAssets, RenderResource,
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BufferInfo, BufferUsage, EntitiesWaitingForAssets, RenderResourceId,
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RenderResourceAssignment, RenderResourceAssignments, RenderResourceAssignmentsId,
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},
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renderer::{RenderContext, RenderResourceContext, RenderResources},
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@ -17,7 +17,7 @@ use std::{collections::HashMap, marker::PhantomData};
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pub const BIND_BUFFER_ALIGNMENT: usize = 256;
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#[derive(Debug)]
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struct QueuedBufferWrite {
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buffer: RenderResource,
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buffer: RenderResourceId,
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offset: usize,
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}
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@ -27,7 +27,7 @@ struct BufferArrayStatus {
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item_size: usize,
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aligned_size: usize,
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staging_buffer_offset: usize,
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buffer: Option<RenderResource>,
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buffer: Option<RenderResourceId>,
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queued_buffer_writes: Vec<QueuedBufferWrite>,
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current_item_count: usize,
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current_item_capacity: usize,
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@ -273,7 +273,7 @@ where
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fn copy_staging_buffer_to_final_buffers(
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&mut self,
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command_queue: &mut CommandQueue,
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staging_buffer: RenderResource,
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staging_buffer: RenderResourceId,
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) {
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for uniform_buffer_status in self.uniform_arrays.iter_mut() {
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if let Some((_name, buffer_array_status)) = uniform_buffer_status {
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@ -2,10 +2,10 @@ use uuid::Uuid;
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// TODO: Rename to RenderResourceId
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
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pub struct RenderResource(Uuid);
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pub struct RenderResourceId(Uuid);
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impl RenderResource {
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impl RenderResourceId {
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pub fn new() -> Self {
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RenderResource(Uuid::new_v4())
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RenderResourceId(Uuid::new_v4())
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}
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}
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@ -1,4 +1,4 @@
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use super::RenderResource;
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use super::RenderResourceId;
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use crate::pipeline::{BindGroupDescriptor, BindGroupDescriptorId, PipelineSpecialization};
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use std::{
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collections::{hash_map::DefaultHasher, HashMap, HashSet},
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@ -10,16 +10,16 @@ use uuid::Uuid;
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#[derive(Clone, Eq, PartialEq, Debug)]
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pub enum RenderResourceAssignment {
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Buffer {
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resource: RenderResource,
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resource: RenderResourceId,
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range: Range<u64>,
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dynamic_index: Option<u32>,
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},
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Texture(RenderResource),
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Sampler(RenderResource),
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Texture(RenderResourceId),
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Sampler(RenderResourceId),
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}
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impl RenderResourceAssignment {
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pub fn get_resource(&self) -> RenderResource {
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pub fn get_resource(&self) -> RenderResourceId {
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match self {
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RenderResourceAssignment::Buffer { resource, .. } => *resource,
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RenderResourceAssignment::Texture(resource) => *resource,
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@ -39,7 +39,7 @@ pub struct RenderResourceSet {
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pub struct RenderResourceAssignments {
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pub id: RenderResourceAssignmentsId,
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render_resources: HashMap<String, RenderResourceAssignment>,
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vertex_buffers: HashMap<String, (RenderResource, Option<RenderResource>)>,
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vertex_buffers: HashMap<String, (RenderResourceId, Option<RenderResourceId>)>,
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bind_group_resource_sets: HashMap<BindGroupDescriptorId, RenderResourceSet>,
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dirty_bind_groups: HashSet<BindGroupDescriptorId>,
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pub pipeline_specialization: PipelineSpecialization,
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@ -69,15 +69,15 @@ impl RenderResourceAssignments {
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pub fn get_vertex_buffer(
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&self,
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name: &str,
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) -> Option<(RenderResource, Option<RenderResource>)> {
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) -> Option<(RenderResourceId, Option<RenderResourceId>)> {
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self.vertex_buffers.get(name).cloned()
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}
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pub fn set_vertex_buffer(
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&mut self,
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name: &str,
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vertices_resource: RenderResource,
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indices_resource: Option<RenderResource>,
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vertices_resource: RenderResourceId,
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indices_resource: Option<RenderResourceId>,
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) {
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self.vertex_buffers
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.insert(name.to_string(), (vertices_resource, indices_resource));
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@ -198,10 +198,10 @@ mod tests {
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],
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);
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let resource1 = RenderResourceAssignment::Texture(RenderResource::new());
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let resource2 = RenderResourceAssignment::Texture(RenderResource::new());
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let resource3 = RenderResourceAssignment::Texture(RenderResource::new());
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let resource4 = RenderResourceAssignment::Texture(RenderResource::new());
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let resource1 = RenderResourceAssignment::Texture(RenderResourceId::new());
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let resource2 = RenderResourceAssignment::Texture(RenderResourceId::new());
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let resource3 = RenderResourceAssignment::Texture(RenderResourceId::new());
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let resource4 = RenderResourceAssignment::Texture(RenderResourceId::new());
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let mut assignments = RenderResourceAssignments::default();
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assignments.set("a", resource1.clone());
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@ -2,7 +2,7 @@ use super::RenderResourceContext;
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use crate::{
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pipeline::{BindGroupDescriptor, PipelineDescriptor},
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render_resource::{
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BufferInfo, RenderResource, RenderResourceAssignments, RenderResourceSetId, ResourceInfo,
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BufferInfo, RenderResourceId, RenderResourceAssignments, RenderResourceSetId, ResourceInfo,
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},
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shader::Shader,
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texture::{SamplerDescriptor, TextureDescriptor},
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@ -16,12 +16,12 @@ use std::{
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#[derive(Default)]
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pub struct HeadlessRenderResourceContext {
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resource_info: Arc<RwLock<HashMap<RenderResource, ResourceInfo>>>,
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pub asset_resources: Arc<RwLock<HashMap<(HandleUntyped, usize), RenderResource>>>,
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resource_info: Arc<RwLock<HashMap<RenderResourceId, ResourceInfo>>>,
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pub asset_resources: Arc<RwLock<HashMap<(HandleUntyped, usize), RenderResourceId>>>,
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}
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impl HeadlessRenderResourceContext {
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pub fn add_resource_info(&self, resource: RenderResource, resource_info: ResourceInfo) {
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pub fn add_resource_info(&self, resource: RenderResourceId, resource_info: ResourceInfo) {
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self.resource_info
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.write()
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.unwrap()
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@ -31,23 +31,23 @@ impl HeadlessRenderResourceContext {
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impl RenderResourceContext for HeadlessRenderResourceContext {
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fn create_swap_chain(&self, _window: &Window) {}
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fn next_swap_chain_texture(&self, _window_id: WindowId) -> RenderResource {
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RenderResource::new()
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fn next_swap_chain_texture(&self, _window_id: WindowId) -> RenderResourceId {
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RenderResourceId::new()
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}
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fn drop_swap_chain_texture(&self, _render_resource: RenderResource) {}
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fn drop_swap_chain_texture(&self, _render_resource: RenderResourceId) {}
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fn drop_all_swap_chain_textures(&self) {}
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fn create_sampler(&self, _sampler_descriptor: &SamplerDescriptor) -> RenderResource {
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let resource = RenderResource::new();
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fn create_sampler(&self, _sampler_descriptor: &SamplerDescriptor) -> RenderResourceId {
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let resource = RenderResourceId::new();
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self.add_resource_info(resource, ResourceInfo::Sampler);
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resource
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}
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fn create_texture(&self, texture_descriptor: TextureDescriptor) -> RenderResource {
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let resource = RenderResource::new();
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fn create_texture(&self, texture_descriptor: TextureDescriptor) -> RenderResourceId {
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let resource = RenderResourceId::new();
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self.add_resource_info(resource, ResourceInfo::Texture(texture_descriptor));
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resource
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}
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fn create_buffer(&self, buffer_info: BufferInfo) -> RenderResource {
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let resource = RenderResource::new();
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fn create_buffer(&self, buffer_info: BufferInfo) -> RenderResourceId {
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let resource = RenderResourceId::new();
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self.add_resource_info(resource, ResourceInfo::Buffer(buffer_info));
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resource
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}
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@ -55,29 +55,29 @@ impl RenderResourceContext for HeadlessRenderResourceContext {
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&self,
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buffer_info: BufferInfo,
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setup_data: &mut dyn FnMut(&mut [u8], &dyn RenderResourceContext),
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) -> RenderResource {
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) -> RenderResourceId {
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let mut buffer = vec![0; buffer_info.size];
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setup_data(&mut buffer, self);
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RenderResource::new()
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RenderResourceId::new()
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}
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fn create_buffer_with_data(&self, buffer_info: BufferInfo, _data: &[u8]) -> RenderResource {
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let resource = RenderResource::new();
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fn create_buffer_with_data(&self, buffer_info: BufferInfo, _data: &[u8]) -> RenderResourceId {
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let resource = RenderResourceId::new();
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self.add_resource_info(resource, ResourceInfo::Buffer(buffer_info));
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resource
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}
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fn create_shader_module(&self, _shader_handle: Handle<Shader>, _shaders: &Assets<Shader>) {}
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fn remove_buffer(&self, resource: RenderResource) {
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fn remove_buffer(&self, resource: RenderResourceId) {
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self.resource_info.write().unwrap().remove(&resource);
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}
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fn remove_texture(&self, resource: RenderResource) {
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fn remove_texture(&self, resource: RenderResourceId) {
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self.resource_info.write().unwrap().remove(&resource);
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}
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fn remove_sampler(&self, resource: RenderResource) {
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fn remove_sampler(&self, resource: RenderResourceId) {
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self.resource_info.write().unwrap().remove(&resource);
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}
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fn get_resource_info(
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&self,
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resource: RenderResource,
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resource: RenderResourceId,
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handle_info: &mut dyn FnMut(Option<&ResourceInfo>),
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) {
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handle_info(self.resource_info.read().unwrap().get(&resource));
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@ -85,7 +85,7 @@ impl RenderResourceContext for HeadlessRenderResourceContext {
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fn set_asset_resource_untyped(
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&self,
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handle: HandleUntyped,
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render_resource: RenderResource,
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render_resource: RenderResourceId,
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index: usize,
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) {
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self.asset_resources
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@ -97,7 +97,7 @@ impl RenderResourceContext for HeadlessRenderResourceContext {
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&self,
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handle: HandleUntyped,
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index: usize,
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) -> Option<RenderResource> {
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) -> Option<RenderResourceId> {
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self.asset_resources
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.write()
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.unwrap()
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|
|
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@ -1,7 +1,7 @@
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use super::RenderResourceContext;
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use crate::{
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pass::{PassDescriptor, RenderPass},
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render_resource::{RenderResource, RenderResourceAssignments},
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render_resource::{RenderResourceId, RenderResourceAssignments},
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texture::{Extent3d},
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};
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|
@ -10,18 +10,18 @@ pub trait RenderContext {
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fn resources_mut(&mut self) -> &mut dyn RenderResourceContext;
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fn copy_buffer_to_buffer(
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&mut self,
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source_buffer: RenderResource,
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source_buffer: RenderResourceId,
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source_offset: u64,
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destination_buffer: RenderResource,
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destination_buffer: RenderResourceId,
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destination_offset: u64,
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size: u64,
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);
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fn copy_buffer_to_texture(
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&mut self,
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source_buffer: RenderResource,
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source_buffer: RenderResourceId,
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source_offset: u64,
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source_bytes_per_row: u32,
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destination_texture: RenderResource,
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destination_texture: RenderResourceId,
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destination_origin: [u32; 3],
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destination_mip_level: u32,
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size: Extent3d,
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|
|
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@ -1,7 +1,7 @@
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use crate::{
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pipeline::{BindGroupDescriptor, PipelineDescriptor},
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render_resource::{
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BufferInfo, RenderResource, RenderResourceAssignments, RenderResourceSetId, ResourceInfo,
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BufferInfo, RenderResourceId, RenderResourceAssignments, RenderResourceSetId, ResourceInfo,
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},
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shader::Shader,
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texture::{SamplerDescriptor, TextureDescriptor},
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|
@ -27,40 +27,40 @@ impl RenderResources {
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pub trait RenderResourceContext: Downcast + Send + Sync + 'static {
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fn create_swap_chain(&self, window: &Window);
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fn next_swap_chain_texture(&self, window_id: WindowId) -> RenderResource;
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fn drop_swap_chain_texture(&self, render_resource: RenderResource);
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fn next_swap_chain_texture(&self, window_id: WindowId) -> RenderResourceId;
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fn drop_swap_chain_texture(&self, resource: RenderResourceId);
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fn drop_all_swap_chain_textures(&self);
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fn create_sampler(&self, sampler_descriptor: &SamplerDescriptor) -> RenderResource;
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fn create_texture(&self, texture_descriptor: TextureDescriptor) -> RenderResource;
|
||||
fn create_buffer(&self, buffer_info: BufferInfo) -> RenderResource;
|
||||
fn create_sampler(&self, sampler_descriptor: &SamplerDescriptor) -> RenderResourceId;
|
||||
fn create_texture(&self, texture_descriptor: TextureDescriptor) -> RenderResourceId;
|
||||
fn create_buffer(&self, buffer_info: BufferInfo) -> RenderResourceId;
|
||||
// TODO: remove RenderResourceContext here
|
||||
fn create_buffer_mapped(
|
||||
&self,
|
||||
buffer_info: BufferInfo,
|
||||
setup_data: &mut dyn FnMut(&mut [u8], &dyn RenderResourceContext),
|
||||
) -> RenderResource;
|
||||
fn create_buffer_with_data(&self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource;
|
||||
) -> RenderResourceId;
|
||||
fn create_buffer_with_data(&self, buffer_info: BufferInfo, data: &[u8]) -> RenderResourceId;
|
||||
fn create_shader_module(&self, shader_handle: Handle<Shader>, shaders: &Assets<Shader>);
|
||||
fn create_shader_module_from_source(&self, shader_handle: Handle<Shader>, shader: &Shader);
|
||||
fn remove_buffer(&self, resource: RenderResource);
|
||||
fn remove_texture(&self, resource: RenderResource);
|
||||
fn remove_sampler(&self, resource: RenderResource);
|
||||
fn remove_buffer(&self, resource: RenderResourceId);
|
||||
fn remove_texture(&self, resource: RenderResourceId);
|
||||
fn remove_sampler(&self, resource: RenderResourceId);
|
||||
fn get_resource_info(
|
||||
&self,
|
||||
resource: RenderResource,
|
||||
resource: RenderResourceId,
|
||||
handle_info: &mut dyn FnMut(Option<&ResourceInfo>),
|
||||
);
|
||||
fn set_asset_resource_untyped(
|
||||
&self,
|
||||
handle: HandleUntyped,
|
||||
render_resource: RenderResource,
|
||||
resource: RenderResourceId,
|
||||
index: usize,
|
||||
);
|
||||
fn get_asset_resource_untyped(
|
||||
&self,
|
||||
handle: HandleUntyped,
|
||||
index: usize,
|
||||
) -> Option<RenderResource>;
|
||||
) -> Option<RenderResourceId>;
|
||||
fn remove_asset_resource_untyped(&self, handle: HandleUntyped, index: usize);
|
||||
fn create_render_pipeline(
|
||||
&self,
|
||||
|
@ -90,14 +90,14 @@ impl dyn RenderResourceContext {
|
|||
pub fn set_asset_resource<T>(
|
||||
&self,
|
||||
handle: Handle<T>,
|
||||
render_resource: RenderResource,
|
||||
resource: RenderResourceId,
|
||||
index: usize,
|
||||
) where
|
||||
T: 'static,
|
||||
{
|
||||
self.set_asset_resource_untyped(handle.into(), render_resource, index);
|
||||
self.set_asset_resource_untyped(handle.into(), resource, index);
|
||||
}
|
||||
pub fn get_asset_resource<T>(&self, handle: Handle<T>, index: usize) -> Option<RenderResource>
|
||||
pub fn get_asset_resource<T>(&self, handle: Handle<T>, index: usize) -> Option<RenderResourceId>
|
||||
where
|
||||
T: 'static,
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@ use bevy_render::{
|
|||
PassDescriptor, RenderPass, RenderPassColorAttachmentDescriptor,
|
||||
RenderPassDepthStencilAttachmentDescriptor, TextureAttachment,
|
||||
},
|
||||
render_resource::{RenderResource, RenderResourceAssignment, RenderResourceAssignments},
|
||||
render_resource::{RenderResourceId, RenderResourceAssignment, RenderResourceAssignments},
|
||||
renderer::{RenderContext, RenderResourceContext},
|
||||
texture::Extent3d,
|
||||
};
|
||||
|
@ -73,9 +73,9 @@ impl WgpuRenderContext {
|
|||
impl RenderContext for WgpuRenderContext {
|
||||
fn copy_buffer_to_buffer(
|
||||
&mut self,
|
||||
source_buffer: RenderResource,
|
||||
source_buffer: RenderResourceId,
|
||||
source_offset: u64,
|
||||
destination_buffer: RenderResource,
|
||||
destination_buffer: RenderResourceId,
|
||||
destination_offset: u64,
|
||||
size: u64,
|
||||
) {
|
||||
|
@ -91,10 +91,10 @@ impl RenderContext for WgpuRenderContext {
|
|||
|
||||
fn copy_buffer_to_texture(
|
||||
&mut self,
|
||||
source_buffer: RenderResource,
|
||||
source_buffer: RenderResourceId,
|
||||
source_offset: u64,
|
||||
source_bytes_per_row: u32,
|
||||
destination_texture: RenderResource,
|
||||
destination_texture: RenderResourceId,
|
||||
destination_origin: [u32; 3],
|
||||
destination_mip_level: u32,
|
||||
size: Extent3d,
|
||||
|
|
|
@ -7,7 +7,7 @@ use bevy_asset::{Assets, Handle, HandleUntyped};
|
|||
use bevy_render::{
|
||||
pipeline::{BindGroupDescriptor, PipelineDescriptor},
|
||||
render_resource::{
|
||||
BufferInfo, RenderResource, RenderResourceAssignment, RenderResourceAssignments,
|
||||
BufferInfo, RenderResourceId, RenderResourceAssignment, RenderResourceAssignments,
|
||||
RenderResourceSetId, ResourceInfo,
|
||||
},
|
||||
renderer::RenderResourceContext,
|
||||
|
@ -39,9 +39,9 @@ impl WgpuRenderResourceContext {
|
|||
pub fn copy_buffer_to_buffer(
|
||||
&self,
|
||||
command_encoder: &mut wgpu::CommandEncoder,
|
||||
source_buffer: RenderResource,
|
||||
source_buffer: RenderResourceId,
|
||||
source_offset: u64,
|
||||
destination_buffer: RenderResource,
|
||||
destination_buffer: RenderResourceId,
|
||||
destination_offset: u64,
|
||||
size: u64,
|
||||
) {
|
||||
|
@ -61,10 +61,10 @@ impl WgpuRenderResourceContext {
|
|||
pub fn copy_buffer_to_texture(
|
||||
&self,
|
||||
command_encoder: &mut wgpu::CommandEncoder,
|
||||
source_buffer: RenderResource,
|
||||
source_buffer: RenderResourceId,
|
||||
source_offset: u64,
|
||||
source_bytes_per_row: u32,
|
||||
destination_texture: RenderResource,
|
||||
destination_texture: RenderResourceId,
|
||||
destination_origin: [u32; 3], // TODO: replace with math type
|
||||
destination_mip_level: u32,
|
||||
size: Extent3d,
|
||||
|
@ -129,20 +129,20 @@ impl WgpuRenderResourceContext {
|
|||
}
|
||||
|
||||
impl RenderResourceContext for WgpuRenderResourceContext {
|
||||
fn create_sampler(&self, sampler_descriptor: &SamplerDescriptor) -> RenderResource {
|
||||
fn create_sampler(&self, sampler_descriptor: &SamplerDescriptor) -> RenderResourceId {
|
||||
let mut samplers = self.resources.samplers.write().unwrap();
|
||||
let mut resource_info = self.resources.resource_info.write().unwrap();
|
||||
|
||||
let descriptor: wgpu::SamplerDescriptor = (*sampler_descriptor).wgpu_into();
|
||||
let sampler = self.device.create_sampler(&descriptor);
|
||||
|
||||
let resource = RenderResource::new();
|
||||
let resource = RenderResourceId::new();
|
||||
samplers.insert(resource, sampler);
|
||||
resource_info.insert(resource, ResourceInfo::Sampler);
|
||||
resource
|
||||
}
|
||||
|
||||
fn create_texture(&self, texture_descriptor: TextureDescriptor) -> RenderResource {
|
||||
fn create_texture(&self, texture_descriptor: TextureDescriptor) -> RenderResourceId {
|
||||
let mut textures = self.resources.textures.write().unwrap();
|
||||
let mut texture_views = self.resources.texture_views.write().unwrap();
|
||||
let mut resource_info = self.resources.resource_info.write().unwrap();
|
||||
|
@ -151,14 +151,14 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
let texture = self.device.create_texture(&descriptor);
|
||||
let texture_view = texture.create_default_view();
|
||||
|
||||
let resource = RenderResource::new();
|
||||
let resource = RenderResourceId::new();
|
||||
resource_info.insert(resource, ResourceInfo::Texture(texture_descriptor));
|
||||
texture_views.insert(resource, texture_view);
|
||||
textures.insert(resource, texture);
|
||||
resource
|
||||
}
|
||||
|
||||
fn create_buffer(&self, buffer_info: BufferInfo) -> RenderResource {
|
||||
fn create_buffer(&self, buffer_info: BufferInfo) -> RenderResourceId {
|
||||
// TODO: consider moving this below "create" for efficiency
|
||||
let mut resource_info = self.resources.resource_info.write().unwrap();
|
||||
let mut buffers = self.resources.buffers.write().unwrap();
|
||||
|
@ -170,7 +170,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let resource = RenderResource::new();
|
||||
let resource = RenderResourceId::new();
|
||||
resource_info.insert(resource, ResourceInfo::Buffer(buffer_info));
|
||||
buffers.insert(resource, buffer);
|
||||
resource
|
||||
|
@ -180,7 +180,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
&self,
|
||||
buffer_info: BufferInfo,
|
||||
setup_data: &mut dyn FnMut(&mut [u8], &dyn RenderResourceContext),
|
||||
) -> RenderResource {
|
||||
) -> RenderResourceId {
|
||||
let usage: wgpu::BufferUsage = buffer_info.buffer_usage.wgpu_into();
|
||||
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
|
||||
size: buffer_info.size as u64,
|
||||
|
@ -199,7 +199,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
}
|
||||
|
||||
buffer.unmap();
|
||||
let resource = RenderResource::new();
|
||||
let resource = RenderResourceId::new();
|
||||
let mut resource_info = self.resources.resource_info.write().unwrap();
|
||||
let mut buffers = self.resources.buffers.write().unwrap();
|
||||
resource_info.insert(resource, ResourceInfo::Buffer(buffer_info));
|
||||
|
@ -207,7 +207,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
resource
|
||||
}
|
||||
|
||||
fn create_buffer_with_data(&self, mut buffer_info: BufferInfo, data: &[u8]) -> RenderResource {
|
||||
fn create_buffer_with_data(&self, mut buffer_info: BufferInfo, data: &[u8]) -> RenderResourceId {
|
||||
// TODO: consider moving this below "create" for efficiency
|
||||
let mut resource_info = self.resources.resource_info.write().unwrap();
|
||||
let mut buffers = self.resources.buffers.write().unwrap();
|
||||
|
@ -217,13 +217,13 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
.device
|
||||
.create_buffer_with_data(data, buffer_info.buffer_usage.wgpu_into());
|
||||
|
||||
let resource = RenderResource::new();
|
||||
let resource = RenderResourceId::new();
|
||||
resource_info.insert(resource, ResourceInfo::Buffer(buffer_info));
|
||||
buffers.insert(resource, buffer);
|
||||
resource
|
||||
}
|
||||
|
||||
fn remove_buffer(&self, resource: RenderResource) {
|
||||
fn remove_buffer(&self, resource: RenderResourceId) {
|
||||
let mut buffers = self.resources.buffers.write().unwrap();
|
||||
let mut resource_info = self.resources.resource_info.write().unwrap();
|
||||
|
||||
|
@ -231,7 +231,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
resource_info.remove(&resource);
|
||||
}
|
||||
|
||||
fn remove_texture(&self, resource: RenderResource) {
|
||||
fn remove_texture(&self, resource: RenderResourceId) {
|
||||
let mut textures = self.resources.textures.write().unwrap();
|
||||
let mut texture_views = self.resources.texture_views.write().unwrap();
|
||||
let mut resource_info = self.resources.resource_info.write().unwrap();
|
||||
|
@ -241,7 +241,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
resource_info.remove(&resource);
|
||||
}
|
||||
|
||||
fn remove_sampler(&self, resource: RenderResource) {
|
||||
fn remove_sampler(&self, resource: RenderResourceId) {
|
||||
let mut samplers = self.resources.samplers.write().unwrap();
|
||||
let mut resource_info = self.resources.resource_info.write().unwrap();
|
||||
|
||||
|
@ -251,7 +251,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
|
||||
fn get_resource_info(
|
||||
&self,
|
||||
resource: RenderResource,
|
||||
resource: RenderResourceId,
|
||||
handle_info: &mut dyn FnMut(Option<&ResourceInfo>),
|
||||
) {
|
||||
let resource_info = self.resources.resource_info.read().unwrap();
|
||||
|
@ -295,7 +295,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
window_swap_chains.insert(window.id, swap_chain);
|
||||
}
|
||||
|
||||
fn next_swap_chain_texture(&self, window_id: bevy_window::WindowId) -> RenderResource {
|
||||
fn next_swap_chain_texture(&self, window_id: bevy_window::WindowId) -> RenderResourceId {
|
||||
let mut window_swap_chains = self.resources.window_swap_chains.write().unwrap();
|
||||
let mut swap_chain_outputs = self.resources.swap_chain_frames.write().unwrap();
|
||||
|
||||
|
@ -303,12 +303,12 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
let next_texture = window_swap_chain.get_next_frame().unwrap();
|
||||
|
||||
// TODO: Add ResourceInfo
|
||||
let render_resource = RenderResource::new();
|
||||
let render_resource = RenderResourceId::new();
|
||||
swap_chain_outputs.insert(render_resource, next_texture);
|
||||
render_resource
|
||||
}
|
||||
|
||||
fn drop_swap_chain_texture(&self, render_resource: RenderResource) {
|
||||
fn drop_swap_chain_texture(&self, render_resource: RenderResourceId) {
|
||||
let mut swap_chain_outputs = self.resources.swap_chain_frames.write().unwrap();
|
||||
swap_chain_outputs.remove(&render_resource);
|
||||
}
|
||||
|
@ -321,7 +321,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
fn set_asset_resource_untyped(
|
||||
&self,
|
||||
handle: HandleUntyped,
|
||||
render_resource: RenderResource,
|
||||
render_resource: RenderResourceId,
|
||||
index: usize,
|
||||
) {
|
||||
let mut asset_resources = self.resources.asset_resources.write().unwrap();
|
||||
|
@ -332,7 +332,7 @@ impl RenderResourceContext for WgpuRenderResourceContext {
|
|||
&self,
|
||||
handle: HandleUntyped,
|
||||
index: usize,
|
||||
) -> Option<RenderResource> {
|
||||
) -> Option<RenderResourceId> {
|
||||
let asset_resources = self.resources.asset_resources.read().unwrap();
|
||||
asset_resources.get(&(handle, index)).cloned()
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ use bevy_render::{
|
|||
pass::RenderPass,
|
||||
pipeline::PipelineDescriptor,
|
||||
render_resource::{
|
||||
RenderResource, RenderResourceAssignments, RenderResourceSetId, ResourceInfo,
|
||||
RenderResourceId, RenderResourceAssignments, RenderResourceSetId, ResourceInfo,
|
||||
},
|
||||
renderer::RenderContext,
|
||||
};
|
||||
|
@ -22,7 +22,7 @@ impl<'a> RenderPass for WgpuRenderPass<'a> {
|
|||
self.render_context
|
||||
}
|
||||
|
||||
fn set_vertex_buffer(&mut self, start_slot: u32, resource: RenderResource, offset: u64) {
|
||||
fn set_vertex_buffer(&mut self, start_slot: u32, resource: RenderResourceId, offset: u64) {
|
||||
let buffer = self.render_resources.buffers.get(&resource).unwrap();
|
||||
self.render_pass
|
||||
.set_vertex_buffer(start_slot, buffer.slice(offset..));
|
||||
|
@ -37,7 +37,7 @@ impl<'a> RenderPass for WgpuRenderPass<'a> {
|
|||
self.render_pass.set_stencil_reference(reference);
|
||||
}
|
||||
|
||||
fn set_index_buffer(&mut self, resource: RenderResource, offset: u64) {
|
||||
fn set_index_buffer(&mut self, resource: RenderResourceId, offset: u64) {
|
||||
let buffer = self.render_resources.buffers.get(&resource).unwrap();
|
||||
self.render_pass.set_index_buffer(buffer.slice(offset..));
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use bevy_asset::{Handle, HandleUntyped};
|
||||
use bevy_render::{
|
||||
pipeline::{BindGroupDescriptorId, PipelineDescriptor},
|
||||
render_resource::{RenderResource, RenderResourceSetId, ResourceInfo},
|
||||
render_resource::{RenderResourceId, RenderResourceSetId, ResourceInfo},
|
||||
shader::Shader,
|
||||
};
|
||||
use bevy_window::WindowId;
|
||||
|
@ -38,9 +38,9 @@ pub struct WgpuBindGroupInfo {
|
|||
/// Single threaded implementations don't need to worry about these lifetimes constraints at all. RenderPasses can use a RenderContext's
|
||||
/// WgpuResources directly. RenderContext already has a lifetime greater than the RenderPass.
|
||||
pub struct WgpuResourcesReadLock<'a> {
|
||||
pub buffers: RwLockReadGuard<'a, HashMap<RenderResource, wgpu::Buffer>>,
|
||||
pub textures: RwLockReadGuard<'a, HashMap<RenderResource, wgpu::TextureView>>,
|
||||
pub swap_chain_frames: RwLockReadGuard<'a, HashMap<RenderResource, wgpu::SwapChainFrame>>,
|
||||
pub buffers: RwLockReadGuard<'a, HashMap<RenderResourceId, wgpu::Buffer>>,
|
||||
pub textures: RwLockReadGuard<'a, HashMap<RenderResourceId, wgpu::TextureView>>,
|
||||
pub swap_chain_frames: RwLockReadGuard<'a, HashMap<RenderResourceId, wgpu::SwapChainFrame>>,
|
||||
pub render_pipelines:
|
||||
RwLockReadGuard<'a, HashMap<Handle<PipelineDescriptor>, wgpu::RenderPipeline>>,
|
||||
pub bind_groups: RwLockReadGuard<'a, HashMap<BindGroupDescriptorId, WgpuBindGroupInfo>>,
|
||||
|
@ -60,28 +60,28 @@ impl<'a> WgpuResourcesReadLock<'a> {
|
|||
|
||||
/// Stores read only references to WgpuResource collections. See WgpuResourcesReadLock docs for context on why this exists
|
||||
pub struct WgpuResourceRefs<'a> {
|
||||
pub buffers: &'a HashMap<RenderResource, wgpu::Buffer>,
|
||||
pub textures: &'a HashMap<RenderResource, wgpu::TextureView>,
|
||||
pub swap_chain_frames: &'a HashMap<RenderResource, wgpu::SwapChainFrame>,
|
||||
pub buffers: &'a HashMap<RenderResourceId, wgpu::Buffer>,
|
||||
pub textures: &'a HashMap<RenderResourceId, wgpu::TextureView>,
|
||||
pub swap_chain_frames: &'a HashMap<RenderResourceId, wgpu::SwapChainFrame>,
|
||||
pub render_pipelines: &'a HashMap<Handle<PipelineDescriptor>, wgpu::RenderPipeline>,
|
||||
pub bind_groups: &'a HashMap<BindGroupDescriptorId, WgpuBindGroupInfo>,
|
||||
}
|
||||
|
||||
#[derive(Default, Clone)]
|
||||
pub struct WgpuResources {
|
||||
pub resource_info: Arc<RwLock<HashMap<RenderResource, ResourceInfo>>>,
|
||||
pub resource_info: Arc<RwLock<HashMap<RenderResourceId, ResourceInfo>>>,
|
||||
pub window_surfaces: Arc<RwLock<HashMap<WindowId, wgpu::Surface>>>,
|
||||
pub window_swap_chains: Arc<RwLock<HashMap<WindowId, wgpu::SwapChain>>>,
|
||||
pub swap_chain_frames: Arc<RwLock<HashMap<RenderResource, wgpu::SwapChainFrame>>>,
|
||||
pub buffers: Arc<RwLock<HashMap<RenderResource, wgpu::Buffer>>>,
|
||||
pub texture_views: Arc<RwLock<HashMap<RenderResource, wgpu::TextureView>>>,
|
||||
pub textures: Arc<RwLock<HashMap<RenderResource, wgpu::Texture>>>,
|
||||
pub samplers: Arc<RwLock<HashMap<RenderResource, wgpu::Sampler>>>,
|
||||
pub swap_chain_frames: Arc<RwLock<HashMap<RenderResourceId, wgpu::SwapChainFrame>>>,
|
||||
pub buffers: Arc<RwLock<HashMap<RenderResourceId, wgpu::Buffer>>>,
|
||||
pub texture_views: Arc<RwLock<HashMap<RenderResourceId, wgpu::TextureView>>>,
|
||||
pub textures: Arc<RwLock<HashMap<RenderResourceId, wgpu::Texture>>>,
|
||||
pub samplers: Arc<RwLock<HashMap<RenderResourceId, wgpu::Sampler>>>,
|
||||
pub shader_modules: Arc<RwLock<HashMap<Handle<Shader>, wgpu::ShaderModule>>>,
|
||||
pub render_pipelines: Arc<RwLock<HashMap<Handle<PipelineDescriptor>, wgpu::RenderPipeline>>>,
|
||||
pub bind_groups: Arc<RwLock<HashMap<BindGroupDescriptorId, WgpuBindGroupInfo>>>,
|
||||
pub bind_group_layouts: Arc<RwLock<HashMap<BindGroupDescriptorId, wgpu::BindGroupLayout>>>,
|
||||
pub asset_resources: Arc<RwLock<HashMap<(HandleUntyped, usize), RenderResource>>>,
|
||||
pub asset_resources: Arc<RwLock<HashMap<(HandleUntyped, usize), RenderResourceId>>>,
|
||||
}
|
||||
|
||||
impl WgpuResources {
|
||||
|
|
Loading…
Reference in a new issue