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ChangeTextureAtlasBuilder
into expected Builder conventions (#969)
* Change`TextureAtlasBuilder` into expected Builder conventions
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2 changed files with 51 additions and 25 deletions
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@ -9,36 +9,51 @@ use rectangle_pack::{
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};
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use thiserror::Error;
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#[derive(Debug)]
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pub struct TextureAtlasBuilder {
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pub textures: Vec<Handle<Texture>>,
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pub rects_to_place: GroupedRectsToPlace<Handle<Texture>>,
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pub initial_size: Vec2,
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pub max_size: Vec2,
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}
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impl Default for TextureAtlasBuilder {
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fn default() -> Self {
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Self::new(Vec2::new(256., 256.), Vec2::new(2048., 2048.))
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}
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}
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#[derive(Debug, Error)]
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pub enum RectanglePackError {
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pub enum TextureAtlasBuilderError {
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#[error("could not pack textures into an atlas within the given bounds")]
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NotEnoughSpace,
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}
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impl TextureAtlasBuilder {
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pub fn new(initial_size: Vec2, max_size: Vec2) -> Self {
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#[derive(Debug)]
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/// A builder which is used to create a texture atlas from many individual
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/// sprites.
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pub struct TextureAtlasBuilder {
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/// The grouped rects which must be placed with a key value pair of a
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/// texture handle to an index.
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rects_to_place: GroupedRectsToPlace<Handle<Texture>>,
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/// The initial atlas size in pixels.
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initial_size: Vec2,
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/// The absolute maximum size of the texture atlas in pixels.
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max_size: Vec2,
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}
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impl Default for TextureAtlasBuilder {
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fn default() -> Self {
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Self {
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textures: Default::default(),
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rects_to_place: GroupedRectsToPlace::new(),
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initial_size,
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max_size,
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initial_size: Vec2::new(256., 256.),
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max_size: Vec2::new(2048., 2048.),
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}
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}
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}
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pub type TextureAtlasBuilderResult<T> = Result<T, TextureAtlasBuilderError>;
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impl TextureAtlasBuilder {
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/// Sets the initial size of the atlas in pixels.
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pub fn initial_size(mut self, size: Vec2) -> Self {
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self.initial_size = size;
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self
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}
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/// Sets the max size of the atlas in pixels.
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pub fn max_size(mut self, size: Vec2) -> Self {
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self.max_size = size;
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self
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}
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/// Adds a texture to be copied to the texture atlas.
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pub fn add_texture(&mut self, texture_handle: Handle<Texture>, texture: &Texture) {
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self.rects_to_place.push_rect(
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texture_handle,
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@ -47,7 +62,7 @@ impl TextureAtlasBuilder {
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)
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}
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fn place_texture(
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fn copy_texture(
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&mut self,
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atlas_texture: &mut Texture,
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texture: &Texture,
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@ -70,10 +85,21 @@ impl TextureAtlasBuilder {
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}
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}
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/// Consumes the builder and returns a result with a new texture atlas.
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///
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/// Internally it copies all rectangles from the textures and copies them
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/// into a new texture which the texture atlas will use. It is not useful to
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/// hold a strong handle to the texture afterwards else it will exist twice
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/// in memory.
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///
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/// # Errors
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///
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/// If there is not enough space in the atlas texture, an error will
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/// be returned. It is then recommended to make a larger sprite sheet.
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pub fn finish(
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mut self,
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textures: &mut Assets<Texture>,
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) -> Result<TextureAtlas, RectanglePackError> {
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) -> Result<TextureAtlas, TextureAtlasBuilderError> {
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let initial_width = self.initial_size.x as u32;
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let initial_height = self.initial_size.y as u32;
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let max_width = self.max_size.x as u32;
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@ -120,7 +146,7 @@ impl TextureAtlasBuilder {
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}
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}
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let rect_placements = rect_placements.ok_or(RectanglePackError::NotEnoughSpace)?;
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let rect_placements = rect_placements.ok_or(TextureAtlasBuilderError::NotEnoughSpace)?;
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let mut texture_rects = Vec::with_capacity(rect_placements.packed_locations().len());
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let mut texture_handles = HashMap::default();
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@ -134,7 +160,7 @@ impl TextureAtlasBuilder {
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);
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texture_handles.insert(texture_handle.clone_weak(), texture_rects.len());
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texture_rects.push(Rect { min, max });
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self.place_texture(&mut atlas_texture, texture, packed_location);
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self.copy_texture(&mut atlas_texture, texture, packed_location);
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}
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Ok(TextureAtlas {
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size: atlas_texture.size.as_vec3().truncate(),
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@ -38,7 +38,7 @@ fn load_atlas(
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{
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for handle in rpg_sprite_handles.handles.iter() {
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let texture = textures.get(handle).unwrap();
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texture_atlas_builder.add_texture(handle.clone_weak().typed::<Texture>(), &texture);
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texture_atlas_builder.add_texture(handle.clone_weak().typed::<Texture>(), texture);
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}
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let texture_atlas = texture_atlas_builder.finish(&mut textures).unwrap();
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