Update rand requirement from 0.7 to 0.8 (#1114)

* Update rand requirement from 0.7 to 0.8

* Update examples' usage of Rng::gen_range
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Christopher Durham 2021-01-17 16:43:03 -05:00 committed by GitHub
parent cf0e9f9968
commit 4d5ba7918b
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5 changed files with 14 additions and 14 deletions

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@ -81,7 +81,7 @@ bevy_internal = {path = "crates/bevy_internal", version = "0.4.0", default-featu
[dev-dependencies]
anyhow = "1.0"
rand = "0.7.3"
rand = "0.8.0"
ron = "0.6.2"
serde = {version = "1", features = ["derive"]}

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@ -34,7 +34,7 @@ thiserror = "1.0"
downcast-rs = "1.2.0"
notify = { version = "5.0.0-pre.2", optional = true }
parking_lot = "0.11.0"
rand = "0.7.3"
rand = "0.8.0"
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = { version = "0.2" }

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@ -21,7 +21,7 @@ bevy_tasks = { path = "../bevy_tasks", version = "0.4.0" }
bevy_utils = { path = "../bevy_utils", version = "0.4.0" }
bevy_ecs_macros = { path = "macros", version = "0.4.0" }
fxhash = "0.2"
rand = "0.7.3"
rand = "0.8.0"
serde = "1.0"
thiserror = "1.0"
fixedbitset = "0.3.1"

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@ -66,8 +66,8 @@ fn setup(
let mut rnd = rand::thread_rng();
for name in contribs {
let pos = (rnd.gen_range(-400.0, 400.0), rnd.gen_range(0.0, 400.0));
let dir = rnd.gen_range(-1.0, 1.0);
let pos = (rnd.gen_range(-400.0..400.0), rnd.gen_range(0.0..400.0));
let dir = rnd.gen_range(-1.0..1.0);
let velocity = Vec3::new(dir * 500.0, 0.0, 0.0);
let col = gen_color(&mut rnd);
@ -254,7 +254,7 @@ fn collision_system(
if bottom < ground {
t.translation.y = ground + SPRITE_SIZE / 2.0;
// apply an impulse upwards
v.translation.y = rnd.gen_range(700.0, 1000.0);
v.translation.y = rnd.gen_range(700.0..1000.0);
}
if top > ceiling {
t.translation.y = ceiling - SPRITE_SIZE / 2.0;
@ -312,9 +312,9 @@ fn contributors() -> Contributors {
/// Because there is no `Mul<Color> for Color` instead `[f32; 3]` is
/// used.
fn gen_color(rng: &mut impl Rng) -> [f32; 3] {
let r = rng.gen_range(0.2, 1.0);
let g = rng.gen_range(0.2, 1.0);
let b = rng.gen_range(0.2, 1.0);
let r = rng.gen_range(0.2..1.0);
let g = rng.gen_range(0.2..1.0);
let b = rng.gen_range(0.2..1.0);
let v = Vec3::new(r, g, b);
v.normalize().into()
}

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@ -56,15 +56,15 @@ fn setup(
mesh: cube_handle.clone(),
material: materials.add(StandardMaterial {
albedo: Color::rgb(
rng.gen_range(0.0, 1.0),
rng.gen_range(0.0, 1.0),
rng.gen_range(0.0, 1.0),
rng.gen_range(0.0..1.0),
rng.gen_range(0.0..1.0),
rng.gen_range(0.0..1.0),
),
..Default::default()
}),
transform: Transform::from_xyz(
rng.gen_range(-50.0, 50.0),
rng.gen_range(-50.0, 50.0),
rng.gen_range(-50.0..50.0),
rng.gen_range(-50.0..50.0),
0.0,
),
..Default::default()