mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
pbr: simplify imports
This commit is contained in:
parent
e2d2b41c67
commit
2a6e75a27e
5 changed files with 12 additions and 5 deletions
|
@ -5,6 +5,10 @@ pub mod system;
|
|||
|
||||
pub use input::*;
|
||||
|
||||
pub mod prelude {
|
||||
pub use crate::{keyboard::KeyCode, mouse::MouseButton, Input};
|
||||
}
|
||||
|
||||
use bevy_app::prelude::*;
|
||||
use keyboard::{keyboard_input_system, KeyCode, KeyboardInput, KeyboardInputState};
|
||||
use mouse::{
|
||||
|
|
|
@ -3,9 +3,11 @@ pub mod light;
|
|||
pub mod material;
|
||||
pub mod nodes;
|
||||
pub mod pipelines;
|
||||
pub mod render_graph;
|
||||
|
||||
mod forward_pbr_render_graph;
|
||||
pub use forward_pbr_render_graph::*;
|
||||
pub mod prelude {
|
||||
pub use crate::{entity::*, light::Light, material::StandardMaterial};
|
||||
}
|
||||
|
||||
use bevy_app::prelude::*;
|
||||
use bevy_asset::AddAsset;
|
||||
|
@ -14,6 +16,7 @@ use bevy_render::{render_graph::RenderGraph, shader};
|
|||
use bevy_type_registry::RegisterType;
|
||||
use light::Light;
|
||||
use material::StandardMaterial;
|
||||
use render_graph::ForwardPbrRenderGraphBuilder;
|
||||
|
||||
/// NOTE: this isn't PBR yet. consider this name "aspirational" :)
|
||||
#[derive(Default)]
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use crate::{
|
||||
light::{Light, LightRaw},
|
||||
uniform,
|
||||
render_graph::uniform,
|
||||
};
|
||||
use bevy_core::{AsBytes, Byteable};
|
||||
use bevy_ecs::{Commands, IntoQuerySystem, Local, Query, Res, ResMut, Resources, System, World};
|
||||
|
|
|
@ -4,9 +4,9 @@ pub use crate::{
|
|||
audio::prelude::*,
|
||||
core::prelude::*,
|
||||
ecs::prelude::*,
|
||||
input::{keyboard::KeyCode, mouse::MouseButton, Input},
|
||||
input::prelude::*,
|
||||
math::prelude::*,
|
||||
pbr::{entity::*, light::Light, material::StandardMaterial},
|
||||
pbr::prelude::*,
|
||||
property::{DynamicProperties, Properties, PropertiesVal, Property, PropertyVal},
|
||||
render::prelude::*,
|
||||
scene::{Scene, SceneSpawner},
|
||||
|
|
Loading…
Reference in a new issue