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https://github.com/bevyengine/bevy
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Add resizable and windowmode options to window creation
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parent
a7f1889a35
commit
a738771c93
4 changed files with 101 additions and 9 deletions
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@ -34,6 +34,20 @@ pub struct Window {
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pub height: u32,
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pub title: String,
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pub vsync: bool,
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pub resizable: bool,
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pub mode: WindowMode,
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}
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/// Defines the way a window is displayed
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/// The use_size option that is used in the Fullscreen variant
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/// defines whether a videomode is chosen that best fits the width and height
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/// in the Window structure, or if these are ignored.
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/// E.g. when use_size is set to false the best video mode possible is chosen.
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#[derive(Debug, Clone, Copy)]
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pub enum WindowMode {
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Windowed,
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BorderlessFullscreen,
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Fullscreen { use_size: bool },
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}
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impl Window {
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@ -44,6 +58,8 @@ impl Window {
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width: window_descriptor.width,
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title: window_descriptor.title.clone(),
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vsync: window_descriptor.vsync,
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resizable: window_descriptor.resizable,
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mode: window_descriptor.mode,
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}
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}
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}
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@ -54,6 +70,8 @@ pub struct WindowDescriptor {
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pub height: u32,
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pub title: String,
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pub vsync: bool,
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pub resizable: bool,
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pub mode: WindowMode,
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}
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impl Default for WindowDescriptor {
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@ -63,6 +81,8 @@ impl Default for WindowDescriptor {
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width: 1280,
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height: 720,
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vsync: true,
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resizable: true,
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mode: WindowMode::Windowed,
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}
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}
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}
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@ -1,4 +1,4 @@
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use bevy_window::{Window, WindowId};
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use bevy_window::{Window, WindowId, WindowMode};
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use std::collections::HashMap;
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#[derive(Default)]
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@ -17,18 +17,39 @@ impl WinitWindows {
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#[cfg(target_os = "windows")]
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let winit_window_builder = {
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use winit::platform::windows::WindowBuilderExtWindows;
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winit::window::WindowBuilder::new()
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.with_drag_and_drop(false)
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winit::window::WindowBuilder::new().with_drag_and_drop(false)
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};
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#[cfg(not(target_os = "windows"))]
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let winit_window_builder = winit::window::WindowBuilder::new();
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let mut winit_window_builder = winit::window::WindowBuilder::new();
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let winit_window = winit_window_builder
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.with_title(&window.title)
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.with_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height))
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.build(&event_loop)
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.unwrap();
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winit_window_builder = winit_window_builder.with_title(&window.title);
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let winit_window = match window.mode {
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WindowMode::BorderlessFullscreen => {
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let winit_window = winit_window_builder.build(&event_loop).unwrap();
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winit_window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(
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winit_window.current_monitor(),
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)));
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winit_window
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}
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WindowMode::Fullscreen { use_size } => {
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let winit_window = winit_window_builder.build(&event_loop).unwrap();
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winit_window.set_fullscreen(Some(winit::window::Fullscreen::Exclusive(
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match use_size {
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true => get_fitting_videomode(&winit_window.current_monitor(), &window),
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false => get_best_videomode(&winit_window.current_monitor()),
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},
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)));
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winit_window
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}
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_ => winit_window_builder
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.with_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height))
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.with_resizable(window.resizable)
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.build(&event_loop)
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.unwrap(),
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};
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self.window_id_to_winit.insert(window.id, winit_window.id());
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self.winit_to_window_id.insert(winit_window.id(), window.id);
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@ -46,3 +67,49 @@ impl WinitWindows {
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self.winit_to_window_id.get(&id).cloned()
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}
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}
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fn get_fitting_videomode(
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monitor: &winit::monitor::MonitorHandle,
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window: &Window,
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) -> winit::monitor::VideoMode {
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let mut modes = monitor.video_modes().collect::<Vec<_>>();
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fn abs_diff(a: u32, b: u32) -> u32 {
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if a > b {
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return a - b;
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}
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b - a
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}
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modes.sort_by(|a, b| {
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use std::cmp::Ordering::*;
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match abs_diff(a.size().width, window.width).cmp(&abs_diff(b.size().width, window.width)) {
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Equal => {
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match abs_diff(a.size().height, window.height)
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.cmp(&abs_diff(b.size().height, window.height))
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{
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Equal => b.refresh_rate().cmp(&a.refresh_rate()),
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default => default,
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}
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}
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default => default,
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}
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});
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modes.first().unwrap().clone()
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}
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fn get_best_videomode(monitor: &winit::monitor::MonitorHandle) -> winit::monitor::VideoMode {
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let mut modes = monitor.video_modes().collect::<Vec<_>>();
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modes.sort_by(|a, b| {
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use std::cmp::Ordering::*;
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match b.size().width.cmp(&a.size().width) {
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Equal => match b.size().height.cmp(&a.size().height) {
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Equal => b.refresh_rate().cmp(&a.refresh_rate()),
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default => default,
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},
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default => default,
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}
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});
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modes.first().unwrap().clone()
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}
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@ -39,6 +39,7 @@ fn setup(
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height: 600,
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vsync: false,
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title: "second window".to_string(),
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..Default::default()
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},
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});
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@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use bevy_window::WindowMode;
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/// This example illustrates how to customize the default window settings
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fn main() {
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@ -8,6 +9,9 @@ fn main() {
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width: 300,
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height: 300,
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vsync: true,
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resizable: false,
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mode: WindowMode::Fullscreen { use_size: false },
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..Default::default()
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})
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.add_default_plugins()
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.run();
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