bevy/crates
AngelicosPhosphoros 9bce8712b5
Use fxhash in TypeIdMap. (#1119)
Relying on TypeId being some hash internally isn't future-proof because there is no guarantee about internal layout or structure of TypeId. I benchmarked TypeId noop hasher vs fxhash and found that there is very little difference.
Also fxhash is likely to be better supported because it is widely used in rustc itself.
[Benchmarks of hashers](https://github.com/bevyengine/bevy/issues/1097)
[Engine wide benchmarks](https://github.com/bevyengine/bevy/pull/1119#issuecomment-751361215)
2021-01-07 17:42:09 -08:00
..
bevy_app release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_asset make more information available from loaded GLTF model (#1020) 2020-12-31 14:57:15 -06:00
bevy_audio release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_core use Name on node when loading a gltf file (#1183) 2021-01-01 15:30:18 -06:00
bevy_derive Modify Derive to allow unit structs for RenderResources. (#1089) 2020-12-23 17:21:10 -06:00
bevy_diagnostic updates on diagnostics (log + new diagnostics) (#1085) 2020-12-24 13:28:31 -06:00
bevy_dylib release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_dynamic_plugin release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_ecs Use fxhash in TypeIdMap. (#1119) 2021-01-07 17:42:09 -08:00
bevy_gilrs release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_gltf use Name on node when loading a gltf file (#1183) 2021-01-01 15:30:18 -06:00
bevy_input fix repeated gamepad events (#1221) 2021-01-07 12:35:40 -08:00
bevy_internal Subpixel text positioning (#1196) 2021-01-03 12:39:11 -08:00
bevy_log release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_math HIDPI Text (#1132) 2020-12-30 16:40:50 -06:00
bevy_pbr Refactor Box<dyn System> to BoxedSystem (#1191) 2021-01-03 12:39:30 -08:00
bevy_reflect bevy_reflect incorrectly looks for bevy in dev-deps (#1182) 2021-01-03 11:28:00 -08:00
bevy_render Add from_xyz to Transform (#1212) 2021-01-06 17:17:06 -08:00
bevy_scene add scene instance entity iteration (#1058) 2021-01-01 14:58:49 -06:00
bevy_sprite Text2d render quality (#1171) 2021-01-01 15:36:00 -06:00
bevy_tasks Prevent double panic in the Drop of TaksPoolInner (#1064) 2020-12-22 14:21:21 -06:00
bevy_text Subpixel text positioning (#1196) 2021-01-03 12:39:11 -08:00
bevy_transform Add from_xyz to Transform (#1212) 2021-01-06 17:17:06 -08:00
bevy_ui Add from_xyz to Transform (#1212) 2021-01-06 17:17:06 -08:00
bevy_utils release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
bevy_wgpu make wgpu options public (#1133) 2020-12-22 22:35:17 -06:00
bevy_window Add basic file drag and drop support (#1096) 2021-01-01 15:31:22 -06:00
bevy_winit Fix iOS touch location (#1224) 2021-01-07 13:37:22 -08:00