Upgrade glam to 0.9.3

This commit is contained in:
Cameron Hart 2020-08-11 14:26:48 +12:00
parent 00a887214e
commit 5912206441
5 changed files with 4 additions and 29 deletions

View file

@ -10,4 +10,4 @@ license = "MIT"
keywords = ["bevy"]
[dependencies]
glam = { version = "0.8.7", features = ["serde"] }
glam = { version = "0.9.3", features = ["serde"] }

View file

@ -1,11 +1,9 @@
mod face_toward;
mod geometry;
mod perspective;
pub use face_toward::*;
pub use geometry::*;
pub use glam::*;
pub use perspective::*;
pub mod prelude {
pub use crate::{FaceToward, Mat3, Mat4, Quat, Rect, Size, Vec2, Vec3, Vec4};

View file

@ -1,23 +0,0 @@
use crate::Mat4;
use glam::Vec4;
/// Produces a "right handed" perspective matrix
pub trait PerspectiveRh {
/// Produces a "right handed" perspective matrix
fn perspective_rh(fov_y_radians: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> Self;
}
impl PerspectiveRh for Mat4 {
fn perspective_rh(fov_y_radians: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> Self {
let (sin_fov, cos_fov) = (0.5 * fov_y_radians).sin_cos();
let h = cos_fov / sin_fov;
let w = h / aspect_ratio;
let r = z_far / (z_near - z_far);
Mat4::from_cols(
Vec4::new(w, 0.0, 0.0, 0.0),
Vec4::new(0.0, h, 0.0, 0.0),
Vec4::new(0.0, 0.0, r, -1.0),
Vec4::new(0.0, 0.0, r * z_near, 0.0),
)
}
}

View file

@ -1,4 +1,4 @@
use bevy_math::{Mat4, PerspectiveRh};
use bevy_math::Mat4;
use bevy_property::{Properties, Property};
use serde::{Deserialize, Serialize};
use super::DepthCalculation;

View file

@ -1,7 +1,7 @@
use crate::{CalculatedSize, Node};
use bevy_asset::{Assets, Handle};
use bevy_ecs::{Changed, Query, Res, ResMut};
use bevy_math::Size;
use bevy_math::{Size, Vec3};
use bevy_render::{
draw::{Draw, DrawContext, Drawable},
renderer::{AssetRenderResourceBindings, RenderResourceBindings},
@ -59,7 +59,7 @@ pub fn draw_text_system(
mut query: Query<(&mut Draw, &Text, &Node, &Transform)>,
) {
for (mut draw, text, node, transform) in &mut query.iter() {
let position = transform.value.w_axis().truncate() - (node.size / 2.0).extend(0.0);
let position = Vec3::from(transform.value.w_axis().truncate()) - (node.size / 2.0).extend(0.0);
let mut drawable_text = DrawableText {
font: fonts.get(&text.font).unwrap(),