Commit graph

601 commits

Author SHA1 Message Date
in0finite
34b92f9980 start radio only for local ped ; and start it from the right place 2020-05-31 19:09:51 +02:00
in0finite
36c96062aa assign SEO 2020-05-31 19:09:51 +02:00
jaan242
92bbc4bd53 radio (#69)
* radio

* radio 2

* radio 3

* radio 4
2020-05-31 19:09:51 +02:00
jaan242
c99cf04494 moved speedometer label to the right (#67) 2020-05-31 19:09:51 +02:00
in0finite
8ca984d91c fix bug 2020-05-31 19:09:51 +02:00
in0finite
8ddd78367d skip creating enexes for now 2020-05-31 19:09:51 +02:00
in0finite
f42900d56c don't override cell ids in Awake() 2020-05-31 19:09:50 +02:00
in0finite
1c0609b83a enexes are not re-activated when in range 2020-05-31 19:09:50 +02:00
in0finite
ebf9e10eac ... 2020-05-31 19:09:50 +02:00
in0finite
1efa38ff84 map window draws enexes 2020-05-31 19:09:50 +02:00
in0finite
1bdc7226e5 animate enex 2020-05-31 19:09:50 +02:00
in0finite
47c43384ed adjust y position of enex 2020-05-31 19:09:50 +02:00
in0finite
4b6c42ef61 create enex objects from prefab 2020-05-31 19:09:50 +02:00
in0finite
c78200c80f create enex objects in the world 2020-05-31 19:09:50 +02:00
in0finite
7d35fb4971 load all interiors 2020-05-31 19:09:50 +02:00
in0finite
362241aace don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
24af9dfa4a use enex exit positions as spawn positions for players, if exterior is not loaded 2020-05-31 19:09:50 +02:00
in0finite
6bcf1b4c91 refactor 2020-05-31 19:09:50 +02:00
in0finite
eedd411520 obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions 2020-05-31 19:09:50 +02:00
in0finite
deda364ec8 SpawnManager uses TransformDataStruct for storing spawn positions 2020-05-31 19:09:50 +02:00
in0finite
615f8d33cd more precise positioning after ground is found 2020-05-31 19:09:50 +02:00
in0finite
a06fd323db when teleporting ped, assign his heading too 2020-05-31 19:09:50 +02:00
in0finite
b2f427b67c assign starting position at the start of coroutine 2020-05-31 19:09:50 +02:00
in0finite
86fa29c345 better log messages 2020-05-31 19:09:50 +02:00
in0finite
a84e5f38dc apply "tryFromAbove" parameter when finding ground 2020-05-31 19:09:50 +02:00
in0finite
60f685dd70 don't assign initial Y position when finding ground 2020-05-31 19:09:50 +02:00
in0finite
25d1e30efa add ability to pass parameters to FindGround() 2020-05-31 19:09:50 +02:00
in0finite
b3d082dbe2 improve division gizmos 2020-05-31 19:09:50 +02:00
in0finite
0698429c25 changed the way how distance is calculated from division to point 2020-05-31 19:09:50 +02:00
in0finite
98bd42cf97 fix for situation when LOD child is located in different render level 2020-05-31 19:09:50 +02:00
in0finite
d872f163ac draw better gizmos for Division 2020-05-31 19:09:50 +02:00
in0finite
17128d22a4 add comment 2020-05-31 19:09:50 +02:00
in0finite
5169f5155e remove logs 2020-05-31 19:09:50 +02:00
in0finite
6a92422a2c remove unreachable code 2020-05-31 19:09:50 +02:00
in0finite
1050ec790d fix for mouse texture 2020-05-31 19:09:50 +02:00
in0finite
b87a273f77 don't keep the big minimap texture in memory 2020-05-31 19:09:50 +02:00
in0finite
ab07ff11a6 leave minimap textures in memory 2020-05-31 19:09:50 +02:00
in0finite
167f5b92d6 move LoadingThread to SanAndreasUnity.Utilities assembly 2020-05-31 19:09:50 +02:00
in0finite
cb7497baa6 move Frame and FrameContainer to SanAndreasUnity.Importing assembly 2020-05-31 19:09:50 +02:00
in0finite
b529073da5 load water using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
5067d02f32 load weapons data using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
f4362ce41b load car colors using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
cbcba8a221 load anim groups using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
be2df19fb5 load handling use case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
43f44a6f00 load items using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
51bc383830 archives are loaded case-insensitively 2020-05-31 19:09:49 +02:00
in0finite
e0f296bfd2 remove default SEO 2020-05-31 19:09:49 +02:00
in0finite
2adea110ab change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
in0finite
4fd93a4465 adjust SEO of some scripts which had it assigned 2020-05-31 19:09:49 +02:00
in0finite
186ba140ed change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
in0finite
9970b7917d skip loading GXT - temporary fix for #32 2020-05-31 19:09:49 +02:00
in0finite
5a947badfa PlayerController uses UIManagers' onGUI event 2020-05-31 19:09:49 +02:00
in0finite
76340b481b UIManager provides onGUI event 2020-05-31 19:09:49 +02:00
in0finite
a384877191 sync aim direction for host's ped 2020-05-31 19:09:49 +02:00
in0finite
fca5096eba some GXT fixes 2020-05-31 19:09:49 +02:00
AlexWei
e236f7d032 Import gxt (#23)
* import GTX code

import GTX code
add some empty function before integrate

* set gtx path

* refactor code

* fix typo and ui prefab

change gtx to gxt

remove window from start scene and add it in prefab

* add language interface

add language interface;
add some todo comments;
change file tab; make it consistent with project.

* fix game path and typo

add test ui

* add ui part

* fix set gui style pos

it will cause bug in ctor

* add pages to gxt ui

* revert changes to startup scene
2020-05-31 19:09:49 +02:00
in0finite
8f89386e05 remove code for loading SFX bank timings 2020-05-31 19:09:48 +02:00
in0finite
2d46334c54 update audio library 2020-05-31 19:09:48 +02:00
in0finite
c03e940847 font size changes with screen resolution 2020-05-31 19:09:48 +02:00
in0finite
fb302bf086 camera distance is configurable 2020-05-31 19:09:48 +02:00
in0finite
c1840327d0 Loader: display error in text area ; display exit button below error 2020-05-31 19:09:48 +02:00
in0finite
5c845e244e file browser has better size 2020-05-31 19:09:48 +02:00
in0finite
46d9529277 add ability to adjust UI in editor too 2020-05-31 19:09:48 +02:00
in0finite
78718a3a16 make sliders wider 2020-05-31 19:09:48 +02:00
in0finite
1d4fea1d7b set default physics update rate 2020-05-31 19:09:48 +02:00
in0finite
eb124927e5 fix cursor locking while touch input is enabled 2020-05-31 19:09:48 +02:00
in0finite
12e37dc2fe comment log 2020-05-31 19:09:48 +02:00
in0finite
049a339f97 change SEO of UIManager 2020-05-31 19:09:48 +02:00
in0finite
d42489b7e6 font size can be configured in options 2020-05-31 19:09:48 +02:00
in0finite
de459d92d6 change font size and scrollbar size on mobile 2020-05-31 19:09:47 +02:00
in0finite
64b0ab230c VehicleController reads input from custom input 2020-05-31 19:09:47 +02:00
in0finite
b1fc9c8d8c using appropriate input buttons based on whether the ped is driving vehicle or not 2020-05-31 19:09:47 +02:00
in0finite
e6ecbc01e4 remove HUD related code from state class 2020-05-31 19:09:47 +02:00
in0finite
1ad26f11ed implement movement button with arrows 2020-05-31 19:09:47 +02:00
in0finite
0afbaa9d4e aim button works 2020-05-31 19:09:47 +02:00
in0finite
4045311d59 preserve input for some buttons 2020-05-31 19:09:47 +02:00
in0finite
da20c52e05 load arrow textures 2020-05-31 19:09:47 +02:00
in0finite
cb7c1418d2 move all HUD drawing functions to BaseScriptState 2020-05-31 19:09:47 +02:00
in0finite
f2b4059c49 add fire button 2020-05-31 19:09:47 +02:00
in0finite
3db52f9849 add action buttons for touch input 2020-05-31 19:09:47 +02:00
in0finite
563f526003 improve movement buttons 2020-05-31 19:09:47 +02:00
in0finite
13f94bf27d don't draw hud when input should not be read 2020-05-31 19:09:47 +02:00
in0finite
2596a88be6 draw touch input for movement 2020-05-31 19:09:47 +02:00
in0finite
8ff92619ff working on touch input 2020-05-31 19:09:47 +02:00
in0finite
986a6a3c74 use custom input in PlayerController 2020-05-31 19:09:47 +02:00
in0finite
2f8d697935 working on touch input 2020-05-31 19:09:47 +02:00
in0finite
1d8677654a use different value for default max fps on mobile 2020-05-31 19:09:47 +02:00
in0finite
e97e36a9a4 sfx bank timings are loaded from resources 2020-05-31 19:09:46 +02:00
in0finite
42892654df custom anim groups are loaded from resources 2020-05-31 19:09:46 +02:00
in0finite
de0cb01239 state can draw it's own hud 2020-05-31 19:09:46 +02:00
in0finite
a6713c24da send only the current wheel state, and prevent memory leak bug in Mirror 2020-05-31 19:09:46 +02:00
in0finite
626567e289 some improvements for roll state 2020-05-31 19:09:46 +02:00
in0finite
95120b46d3 client detects when roll direction changes, and plays anim again 2020-05-31 19:09:46 +02:00
in0finite
2e7289d1b4 use base64 encoding for converting between string and byte array 2020-05-31 19:09:46 +02:00
in0finite
d18a226925 fix only the broken anim 2020-05-31 19:09:46 +02:00
in0finite
8cde278b13 try to fix skeleton while running with weapon 2020-05-31 19:09:46 +02:00
in0finite
d380eaeb55 trying to fix passenger anim 2020-05-31 19:09:46 +02:00
in0finite
8cae6c9206 fix memory leak related to anim clips 2020-05-31 19:09:46 +02:00
in0finite
6ffaf6a552 rename methods 2020-05-31 19:09:46 +02:00
in0finite
257645ba7f cache weapon audio clips 2020-05-31 19:09:46 +02:00
in0finite
bec4139a68 try to fix position of passenger 2020-05-31 19:09:46 +02:00
in0finite
2a56f7f336 'DontLoadTextures' can be configured 2020-05-31 19:09:46 +02:00
in0finite
b1fdbf4256 don't draw vehicles on minimap 2020-05-31 19:09:46 +02:00
in0finite
09daa45721 display vehicles on minimap 2020-05-31 19:09:46 +02:00
in0finite
853a264750 ... 2020-05-31 19:09:46 +02:00
in0finite
75ab5d5d9b sync offset 2020-05-31 19:09:46 +02:00
in0finite
eade6fc3d8 extract method 2020-05-31 19:09:46 +02:00
in0finite
a5cda1b996 assign offset every frame 2020-05-31 19:09:46 +02:00
in0finite
62d6925020 store vehicle parent offset 2020-05-31 19:09:46 +02:00
in0finite
c6143c3647 prevent possible NRE 2020-05-31 19:09:45 +02:00
in0finite
1a7a4d5471 prevent possible NRE 2020-05-31 19:09:45 +02:00
in0finite
59ca8f3d77 adjust root frame position in crouch state 2020-05-31 19:09:45 +02:00
in0finite
aba5c41ffd extract method 2020-05-31 19:09:45 +02:00
in0finite
7f6ca3f4aa fix possible NRE 2020-05-31 19:09:45 +02:00
in0finite
0127b0d392 send fire position to server 2020-05-31 19:09:45 +02:00
in0finite
3ff374aefa weapon can't damage owner ped 2020-05-31 19:09:45 +02:00
in0finite
0db8b63c1a draw line from weapon only if that is the current weapon 2020-05-31 19:09:45 +02:00
in0finite
bae6676196 using fire direction from client when trying to fire 2020-05-31 19:09:45 +02:00
in0finite
7983812074 send fire direction to server 2020-05-31 19:09:45 +02:00
in0finite
a1601341e6 fixing fire direction on clients 2020-05-31 19:09:45 +02:00
in0finite
b38bf70f8b preserve movement input 2020-05-31 19:09:45 +02:00
in0finite
dc16ede651 roll direction is synced 2020-05-31 19:09:45 +02:00
in0finite
1a66200d70 client uses 'loop' wrap mode for roll anim 2020-05-31 19:09:45 +02:00
in0finite
c67acba8b2 vehicle states now wait for vehicle to be assigned before starting their stuff 2020-05-31 19:09:45 +02:00
in0finite
d34ab7d4fe move method to other class 2020-05-31 19:09:45 +02:00
in0finite
7de0dd7cdb removed unneeded methods 2020-05-31 19:09:45 +02:00
in0finite
94b7404e4f client checks if vehicle is spawned every frame 2020-05-31 19:09:45 +02:00
in0finite
30b1176ee7 play passenger anim every frame 2020-05-31 19:09:45 +02:00
in0finite
b467859ce5 extract method 2020-05-31 19:09:45 +02:00
in0finite
63ce71bec6 check if anim state is null 2020-05-31 19:09:45 +02:00
in0finite
854b0c1856 check if state is still active 2020-05-31 19:09:45 +02:00
in0finite
e3bdea9647 small optimization 2020-05-31 19:09:45 +02:00
in0finite
269ffca20f fix NRE in IsDrivingVehicle 2020-05-31 19:09:45 +02:00
in0finite
e9b944cad5 fix NRE in GetCameraFocusPos() 2020-05-31 19:09:45 +02:00
in0finite
57bb127345 now sending net id of current vehicle 2020-05-31 19:09:45 +02:00
in0finite
b7a09ee1eb add date to log 2020-05-31 19:09:44 +02:00
in0finite
7e55789ef6 add date to log 2020-05-31 19:09:44 +02:00
in0finite
e835786257 fix NRE in EnableOrDisableGunFlash() 2020-05-31 19:09:44 +02:00
in0finite
fe257c58ec remove some spamming logs 2020-05-31 19:09:44 +02:00
in0finite
df12bf2b65 create weapon from prefab 2020-05-31 19:09:44 +02:00
in0finite
a645e5e8dc improve vehicle spawning API, and add ability to request specific vehicle 2020-05-31 19:09:44 +02:00
in0finite
85fe74bacc ped stalker's target is assigned 2020-05-31 19:09:44 +02:00
in0finite
f513eff625 PedStalker can follow any ped, not just local ped 2020-05-31 19:09:44 +02:00
in0finite
204aeb5d42 add ability to spawn ped around any transform 2020-05-31 19:09:44 +02:00
in0finite
bfa6e330f3 implement weapon related requests 2020-05-31 19:09:44 +02:00
in0finite
eb7c90f0ab sync health 2020-05-31 19:09:44 +02:00
in0finite
e5ef9e03c7 sync weapon fire event 2020-05-31 19:09:44 +02:00
in0finite
eb13b25a3f send next/previous weapon button events 2020-05-31 19:09:44 +02:00
in0finite
d21a9f5c44 send aim/fire button events 2020-05-31 19:09:44 +02:00
in0finite
209cb1e08e end roll state only on server 2020-05-31 19:09:44 +02:00
in0finite
f10c52b902 only on server 2020-05-31 19:09:43 +02:00
in0finite
eaa9247897 only on server and local player 2020-05-31 19:09:43 +02:00
in0finite
884ef2a223 only on server or local player 2020-05-31 19:09:43 +02:00
in0finite
6da98dd68a sync movement input and heading 2020-05-31 19:09:43 +02:00
in0finite
b1acdecd20 fire only on server 2020-05-31 19:09:43 +02:00
in0finite
49eaf4140f only on server 2020-05-31 19:09:43 +02:00
in0finite
4551cb67e9 fix RotatePedInDirectionOfAiming(): it uses aim direction instead of camera direction 2020-05-31 19:09:43 +02:00
in0finite
64f30f6063 only on server 2020-05-31 19:09:43 +02:00
in0finite
78c5263c72 don't disable weapons when hiding them, only disable their renderers 2020-05-31 19:09:43 +02:00
in0finite
4d2cf172da remove unused method 2020-05-31 19:09:43 +02:00
in0finite
44c4012645 aim direction is synced 2020-05-31 19:09:43 +02:00
in0finite
8eaf0c956d ped owner syncvar is assigned before spawning weapon 2020-05-31 19:09:43 +02:00
in0finite
99ee94229b rename method 2020-05-31 19:09:43 +02:00
in0finite
0979fec9de add weapon to ped when it is created on client 2020-05-31 19:09:43 +02:00
in0finite
2bbbd922be AddWeapon() implemented 2020-05-31 19:09:43 +02:00
in0finite
33c78a75cf SwitchWeapon(int) works on client too 2020-05-31 19:09:43 +02:00
in0finite
c40794005a style changes 2020-05-31 19:09:43 +02:00
in0finite
3a3d757dbc throw if not on server 2020-05-31 19:09:43 +02:00
in0finite
2c30229ed7 sync current weapon slot 2020-05-31 19:09:43 +02:00
in0finite
2b0f955352 current weapon is determined based on current slot 2020-05-31 19:09:43 +02:00
in0finite
42f8dedf2a default weapon slot is 0 2020-05-31 19:09:43 +02:00
in0finite
22e2c64682 ... 2020-05-31 19:09:43 +02:00
in0finite
968f51bab4 add stats about current weapon 2020-05-31 19:09:43 +02:00
in0finite
ee25411026 states can detect when current weapon changes 2020-05-31 19:09:43 +02:00
in0finite
9f5679de5f rename method 2020-05-31 19:09:43 +02:00
in0finite
199dc0c442 assign gun flash on client 2020-05-31 19:09:43 +02:00
in0finite
af2f573a7a remove commented code 2020-05-31 19:09:43 +02:00
in0finite
cb2ce01463 ped owner is fully synced ? 2020-05-31 19:09:43 +02:00
in0finite
989793e4ca ped owner is partially synced 2020-05-31 19:09:43 +02:00
in0finite
2b8bfdb6e2 ammo is synced 2020-05-31 19:09:43 +02:00
in0finite
8075e21449 weapon creation done ? 2020-05-31 19:09:43 +02:00
in0finite
8f477c0353 add it to namespace 2020-05-31 19:09:43 +02:00
in0finite
3834b41517 add it to namespace 2020-05-31 19:09:43 +02:00
in0finite
dbbc5cddb8 pressing P makes a request 2020-05-31 19:09:43 +02:00
in0finite
dec6950a48 pressing V makes a request 2020-05-31 19:09:43 +02:00
in0finite
6803d56cbc working on player requests 2020-05-31 19:09:43 +02:00
in0finite
518517a9c6 load ped model as soon as he gets spawned 2020-05-31 19:09:43 +02:00
in0finite
c51798bf75 trying to fix bug when player's sync var was not updated before Ped.Start() executed 2020-05-31 19:09:43 +02:00
in0finite
1f095d54a0 display num focus points 2020-05-31 19:09:43 +02:00
in0finite
221086fe95 working on displaying players on minimap 2020-05-31 19:09:43 +02:00
in0finite
3e89f57747 spawning can be paused, and spawn interval can be configured 2020-05-31 19:09:42 +02:00
in0finite
d7b9abb29c getoradd 2020-05-31 19:09:42 +02:00
in0finite
69042ae62e improvement 2020-05-31 19:09:42 +02:00
in0finite
a1be18c3ce improvement 2020-05-31 19:09:42 +02:00
in0finite
b56cad2992 remove Update() 2020-05-31 19:09:42 +02:00
in0finite
f0cc7be1e7 coroutine done ? 2020-05-31 19:09:42 +02:00
in0finite
beb76b6499 remove unneeded code 2020-05-31 19:09:42 +02:00
in0finite
e4aa3c9f92 add it to namespace 2020-05-31 19:09:42 +02:00
in0finite
e9f01099f0 minimap follows main camera if there is no local ped 2020-05-31 19:09:42 +02:00
in0finite
2c03d76d4d minimap properly follows ped 2020-05-31 19:09:42 +02:00
in0finite
0b562318c1 trying to fix: camera going through map objects 2020-05-31 19:09:42 +02:00
in0finite
057a0b2c07 display draw distance 2020-05-31 19:09:42 +02:00
in0finite
f684189be2 Don't constrain ped position 2020-05-31 19:09:42 +02:00
in0finite
2d77d4a58b remove unused vars 2020-05-31 19:09:42 +02:00
in0finite
7c9abf67ff ... 2020-05-31 19:09:42 +02:00
in0finite
a6bb7969b6 adapt mouse sensitivity 2020-05-31 19:09:42 +02:00
in0finite
ae5dc1f0e1 ... 2020-05-31 19:09:42 +02:00
in0finite
d167b39d49 move "show speedometer" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
ce0fb3ffa9 move "enter vehicle radius" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
b4fa58650f Move "turn speed" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
9fbd976388 Remove "jump speed" setting 2020-05-31 19:09:42 +02:00
in0finite
c939f16c81 Don't block camera with peds 2020-05-31 19:09:42 +02:00
in0finite
613ecd215a Fix resetting ped when falling below the world 2020-05-31 19:09:42 +02:00
in0finite
4a60c43ca2 Limit fps to 60 by default 2020-05-31 19:09:42 +02:00
in0finite
cf3fc109f8 Update status of rigid body every frame 2020-05-31 19:09:41 +02:00
in0finite
efd831f504 Change format of a setting - now rigid body can be disabled on local player 2020-05-31 19:09:41 +02:00
in0finite
f9c8a5d31f Destroy OutOfRangeDestroyer script on peds which are controlled by players 2020-05-31 19:09:41 +02:00
in0finite
3869ff0a09 Destroy OutOfRangeDestroyer script on clients 2020-05-31 19:09:41 +02:00
in0finite
33c3700291 Disable vehicle damage 2020-05-31 19:09:41 +02:00
in0finite
ed7ce1429f Improvements 2020-05-31 19:09:41 +02:00
in0finite
266c90deac Improvements 2020-05-31 19:09:41 +02:00
in0finite
e117c2cd81 Fixed several bugs:
- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet

- ped doesn't switch to stand state in Start(), on clients

- state is now synced using string, not struct, because struct failed to sync after first modification
2020-05-31 19:09:41 +02:00
in0finite
aeb0c8fc1e Apply "Disable vehicle's rigid body on clients" setting immediately 2020-05-31 19:09:41 +02:00
in0finite
d91cd759e3 Attempt to fix state sync 2020-05-31 19:09:41 +02:00
in0finite
027319df86 Attempt to fix state sync 2020-05-31 19:09:41 +02:00
in0finite
e9ef2e583d Working on misc stats 2020-05-31 19:09:41 +02:00
in0finite
54c44a89a7 Create some files 2020-05-31 19:09:41 +02:00
in0finite
ec4435e181 Converting vehicle states to new API 3 2020-05-31 19:09:41 +02:00
in0finite
b474d7df85 Converting vehicle states to new API 2 2020-05-31 19:09:41 +02:00
in0finite
4faa53bb1d Converting vehicle states to new API 2020-05-31 19:09:41 +02:00
in0finite
7fb6256b3a States can provide additional data for clients when being switched 2020-05-31 19:09:41 +02:00
in0finite
8da6e641b2 Apply sync rate to NetworkTransform too 2020-05-31 19:09:40 +02:00
in0finite
a4329fedea When entering/exiting vehicle, don't change sync interval, but instead disable/enable NetworkTransform 2020-05-31 19:09:40 +02:00
in0finite
927044d517 Add setting 2020-05-31 19:09:40 +02:00
in0finite
23ed98633a Remove DefaultTransformSyncInterval variable 2020-05-31 19:09:40 +02:00
in0finite
548f0ee57c Add configurable ped sync rate 2020-05-31 19:09:40 +02:00
in0finite
6cca13e705 Add option to toggle control of vehicle input on local player 2020-05-31 19:09:40 +02:00
in0finite
50b7d7630c Added option to toggle control of wheels on local player 2020-05-31 19:09:40 +02:00
in0finite
c44ba4146b OutOfRangeDestroyer: don't increase out-of-range time if target object doesn't exist 2020-05-31 19:09:40 +02:00
in0finite
c49b1cf2a5 Add anti roll force only on server 2020-05-31 19:09:40 +02:00
in0finite
0e6f471db6 Apply sync rate on start 2020-05-31 19:09:40 +02:00
in0finite
06af108c8e Add configurable vehicle sync rate 2020-05-31 19:09:40 +02:00
in0finite
4c3f09e279 NetworkTransform is enabled/disabled in Update() 2020-05-31 19:09:40 +02:00
in0finite
752c59116c Cache NetworkTransform 2020-05-31 19:09:40 +02:00
in0finite
4dcad381b0 Fix NRE in syncvar hooks 2020-05-31 19:09:40 +02:00
in0finite
9d0f0cfa0d Add option to sync vehicle transform using syncvars 2020-05-31 19:09:40 +02:00
in0finite
63435ad446 Sync vehicle's transform using syncvars 2020-05-31 19:09:40 +02:00
in0finite
8b75f2c3e2 Remove some code 2020-05-31 19:09:40 +02:00
in0finite
be2e685257 Cache vehicles 2020-05-31 19:09:40 +02:00
in0finite
2370a67335 Only on server or local player 2020-05-31 19:09:40 +02:00