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trying to fix: camera going through map objects
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@ -192,7 +192,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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float distance = cameraDistance;
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var castRay = new Ray(castFrom, castDir);
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RaycastHit hitInfo;
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int ignoreLayer = (1 << MapObject.BreakableLayer) | (1 << Vehicles.Vehicle.Layer) | (1 << Ped.LayerMask);
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int ignoreLayer = (1 << MapObject.BreakableLayer) | (1 << Vehicles.Vehicle.Layer) | Ped.LayerMask;
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if (Physics.SphereCast(castRay, 0.25f, out hitInfo, distance, ~ ignoreLayer))
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{
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