load weapons data using case-sensitive paths

This commit is contained in:
in0finite 2019-10-10 16:19:18 +02:00
parent f4362ce41b
commit 5067d02f32

View file

@ -384,7 +384,7 @@ namespace SanAndreasUnity.Behaviours
private static void StepLoadWeaponsData ()
{
Importing.Weapons.WeaponData.Load(Config.GetPath("weapons_path"));
Importing.Weapons.WeaponData.Load(ArchiveManager.PathToCaseSensitivePath(Config.GetPath("weapons_path")));
}
private static void StepLoadMap ()