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load weapons data using case-sensitive paths
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@ -384,7 +384,7 @@ namespace SanAndreasUnity.Behaviours
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private static void StepLoadWeaponsData ()
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{
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Importing.Weapons.WeaponData.Load(Config.GetPath("weapons_path"));
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Importing.Weapons.WeaponData.Load(ArchiveManager.PathToCaseSensitivePath(Config.GetPath("weapons_path")));
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}
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private static void StepLoadMap ()
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