skip creating enexes for now

This commit is contained in:
in0finite 2019-10-31 01:32:34 +01:00
parent f42900d56c
commit 8ddd78367d

View file

@ -114,7 +114,7 @@ namespace SanAndreasUnity.Behaviours
AddLoadingStep( new LoadingStep( () => Cell.Instance.CreateStaticGeometry (), "Creating static geometry", 5.8f ) );
AddLoadingStep( new LoadingStep( () => Cell.Instance.InitStaticGeometry (), "Init static geometry", 0.35f ) );
AddLoadingStep( new LoadingStep( () => Cell.Instance.LoadParkedVehicles (), "Loading parked vehicles", 0.2f ) );
AddLoadingStep( new LoadingStep( () => Cell.Instance.CreateEnexes (), "Creating enexes", 0.1f ) );
// AddLoadingStep( new LoadingStep( () => Cell.Instance.CreateEnexes (), "Creating enexes", 0.1f ) );
AddLoadingStep( new LoadingStep( () => Cell.Instance.AddMapObjectsToDivisions (), "Adding map objects to divisions", 0.85f ) );
AddLoadingStep( new LoadingStep( () => Cell.Instance.LoadWater (), "Loading water", 0.08f ) );
AddLoadingStep( new LoadingStep( () => Cell.Instance.FinalizeLoad (), "Finalize world loading", 0.01f ) );