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skip creating enexes for now
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@ -114,7 +114,7 @@ namespace SanAndreasUnity.Behaviours
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AddLoadingStep( new LoadingStep( () => Cell.Instance.CreateStaticGeometry (), "Creating static geometry", 5.8f ) );
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AddLoadingStep( new LoadingStep( () => Cell.Instance.InitStaticGeometry (), "Init static geometry", 0.35f ) );
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AddLoadingStep( new LoadingStep( () => Cell.Instance.LoadParkedVehicles (), "Loading parked vehicles", 0.2f ) );
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AddLoadingStep( new LoadingStep( () => Cell.Instance.CreateEnexes (), "Creating enexes", 0.1f ) );
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// AddLoadingStep( new LoadingStep( () => Cell.Instance.CreateEnexes (), "Creating enexes", 0.1f ) );
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AddLoadingStep( new LoadingStep( () => Cell.Instance.AddMapObjectsToDivisions (), "Adding map objects to divisions", 0.85f ) );
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AddLoadingStep( new LoadingStep( () => Cell.Instance.LoadWater (), "Loading water", 0.08f ) );
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AddLoadingStep( new LoadingStep( () => Cell.Instance.FinalizeLoad (), "Finalize world loading", 0.01f ) );
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