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roll direction is synced
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1 changed files with 19 additions and 0 deletions
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@ -44,6 +44,25 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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m_model.VelocityAxis = 0; // movement will be done along x axis
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}
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public override byte[] GetAdditionalNetworkData()
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{
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var writer = new Mirror.NetworkWriter();
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writer.Write("roll");
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writer.Write(m_rollLeft);
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return writer.ToArray();
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}
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public override void OnSwitchedStateByServer(byte[] data)
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{
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var reader = new Mirror.NetworkReader(data);
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string magicWord = reader.ReadString();
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if (magicWord != "roll")
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Debug.LogErrorFormat("wrong magic word when switching to roll state: {0}", magicWord);
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m_rollLeft = reader.ReadBoolean();
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base.OnSwitchedStateByServer(null);
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}
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protected override void SwitchToMovementState ()
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{
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