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roll direction is synced

This commit is contained in:
in0finite 2019-07-12 03:19:25 +02:00
parent 1a66200d70
commit dc16ede651

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@ -44,6 +44,25 @@ namespace SanAndreasUnity.Behaviours.Peds.States
m_model.VelocityAxis = 0; // movement will be done along x axis
}
public override byte[] GetAdditionalNetworkData()
{
var writer = new Mirror.NetworkWriter();
writer.Write("roll");
writer.Write(m_rollLeft);
return writer.ToArray();
}
public override void OnSwitchedStateByServer(byte[] data)
{
var reader = new Mirror.NetworkReader(data);
string magicWord = reader.ReadString();
if (magicWord != "roll")
Debug.LogErrorFormat("wrong magic word when switching to roll state: {0}", magicWord);
m_rollLeft = reader.ReadBoolean();
base.OnSwitchedStateByServer(null);
}
protected override void SwitchToMovementState ()
{