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https://github.com/GTA-ASM/SanAndreasUnity
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preserve movement input
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1 changed files with 9 additions and 1 deletions
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@ -89,11 +89,19 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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protected override void UpdateMovement ()
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{
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// adjust movement input before updating movement
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// because only server knows direction of rolling, we'll do this only on server
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// because only server performs moving, we'll do this only on server
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// also, we should preserve movement input - this is needed because, if we exit roll state,
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// we could quickly switch back to it, because we overrided client's movement input
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Vector3 originalMovementInput = m_ped.Movement;
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if (m_isServer)
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m_ped.Movement = m_rollLeft ? -m_ped.transform.right : m_ped.transform.right;
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base.UpdateMovement();
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m_ped.Movement = originalMovementInput;
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}
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protected override void UpdateAnims ()
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