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don't draw vehicles on minimap
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@ -33,7 +33,7 @@ namespace SanAndreasUnity.Behaviours
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if (null == m_vehicle)
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return;
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MapWindow.Instance.DrawItemOnMap( MiniMap.Instance.VehicleTexture, m_vehicle.transform.position, 12 );
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//MapWindow.Instance.DrawItemOnMap( MiniMap.Instance.VehicleTexture, m_vehicle.transform.position, 12 );
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}
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