add action buttons for touch input

This commit is contained in:
in0finite 2019-07-22 23:46:35 +02:00
parent 563f526003
commit 3db52f9849

View file

@ -127,9 +127,10 @@ namespace SanAndreasUnity.Behaviours.Peds.States
return;
// left side: movement buttons: arrows
// right side: action buttons: crouch, enter, fly, toggle sprint, jump (repeat button), toggle aim
// right side: action buttons: crouch, enter, fly, toggle sprint/walk, jump (repeat button), toggle aim
this.DrawMovementTouchInput();
this.DrawActionsTouchInput();
}
@ -169,6 +170,96 @@ namespace SanAndreasUnity.Behaviours.Peds.States
protected virtual void DrawActionsTouchInput()
{
// it's on the right side
// create buttons from bottom to top
CustomInput customInput = CustomInput.Instance;
float buttonHeight = Screen.height / 5f * 0.6f;
float buttonWidth = buttonHeight;
float bottomMargin = Screen.height * 0.05f;
float horizontalMargin = bottomMargin;
float xPos = Screen.width - horizontalMargin - buttonWidth;
float originalXPos = xPos;
float horizontalSpace = 5f;
// sprint/walk toggle button
bool isWalkOn = m_ped.IsWalkOn; // preserve current value
bool isSprintOn = m_ped.IsSprintOn; // preserve current value
float topY = Screen.height - bottomMargin - buttonHeight;
GUI.contentColor = m_ped.IsWalkOn ? Color.blue : Color.white;
if (GUI.Button(new Rect(xPos, topY, buttonWidth, buttonHeight), "Walk"))
{
isWalkOn = !isWalkOn;
}
//topY -= buttonHeight;
xPos -= buttonWidth + horizontalSpace;
GUI.contentColor = m_ped.IsSprintOn ? Color.blue : Color.white;
if (GUI.Button(new Rect(xPos, topY, buttonWidth, buttonHeight), "Sprint"))
{
isSprintOn = !isSprintOn;
}
GUI.contentColor = Color.white;
xPos = originalXPos;
// assign input
customInput.SetButton("Walk", isWalkOn);
customInput.SetButton("Sprint", isSprintOn);
// jump - repeat button
bool isJumpOn = false;
topY -= buttonHeight;
GUI.contentColor = m_ped.IsJumpOn ? Color.blue : Color.white;
if (GUI.RepeatButton(new Rect(xPos, topY, buttonWidth, buttonHeight), "Jump"))
{
isJumpOn = true;
}
GUI.contentColor = Color.white;
customInput.SetButton("Jump", isJumpOn);
// crouch
//topY -= buttonHeight;
xPos -= buttonWidth + horizontalSpace;
if (GUI.Button(new Rect(xPos, topY, buttonWidth, buttonHeight), "Crouch"))
{
customInput.SetKeyDown(KeyCode.C, true);
}
xPos = originalXPos;
// enter
topY -= buttonHeight;
if (GUI.Button(new Rect(xPos, topY, buttonWidth, buttonHeight), "Enter"))
{
customInput.SetButtonDown("Use", true);
}
// aim
bool isAimOn = m_ped.IsAimOn; // preserve current value
topY -= buttonHeight;
GUI.contentColor = m_ped.IsAimOn ? Color.blue : Color.white;
if (GUI.Button(new Rect(xPos, topY, buttonWidth, buttonHeight), "Aim"))
{
isAimOn = !isAimOn;
}
GUI.contentColor = Color.white;
customInput.SetButton("RightClick", isAimOn);
// fly
topY -= buttonHeight;
if (GUI.Button(new Rect(xPos, topY, buttonWidth, buttonHeight), "Fly"))
{
customInput.SetKeyDown(KeyCode.T, true);
}
}