create enex objects from prefab

This commit is contained in:
in0finite 2019-10-27 02:04:33 +02:00
parent c78200c80f
commit 4b6c42ef61
7 changed files with 905 additions and 639 deletions

78
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@ -58,6 +58,8 @@ namespace SanAndreasUnity.Behaviours.World
public bool loadParkedVehicles = true;
public GameObject enexPrefab;
private void Awake()

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@ -9,7 +9,7 @@ namespace SanAndreasUnity.Behaviours.World
public static EntranceExitMapObject Create(EntranceExit info)
{
var obj = new GameObject().AddComponent<EntranceExitMapObject>();
var obj = Object.Instantiate(Cell.Instance.enexPrefab).GetComponent<EntranceExitMapObject>();
obj.Initialize(info);
return obj;
}
@ -27,13 +27,13 @@ namespace SanAndreasUnity.Behaviours.World
gameObject.SetActive(false);
gameObject.isStatic = true;
// add box collider
var collider = gameObject.AddComponent<BoxCollider>();
// collider
var collider = gameObject.GetComponent<BoxCollider>();
collider.size = new Vector3(info.Size.x, 2f, info.Size.y);
collider.isTrigger = true;
// need rigid body for detecting collisions
var rb = gameObject.AddComponent<Rigidbody>();
var rb = gameObject.GetComponent<Rigidbody>();
rb.mass = 0f;
rb.isKinematic = true;