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https://github.com/GTA-ASM/SanAndreasUnity
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create enex objects from prefab
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7 changed files with 905 additions and 639 deletions
78
Assets/Materials/Enex.mat
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78
Assets/Materials/Enex.mat
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@ -0,0 +1,78 @@
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8
Assets/Materials/Enex.mat.meta
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8
Assets/Materials/Enex.mat.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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124
Assets/Prefabs/Enex.prefab
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124
Assets/Prefabs/Enex.prefab
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@ -0,0 +1,124 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_GameObject: {fileID: 2538922681126103069}
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--- !u!33 &7564899384012755498
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 2538922681126103069}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!23 &8302948084894161112
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7
Assets/Prefabs/Enex.prefab.meta
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7
Assets/Prefabs/Enex.prefab.meta
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fileFormatVersion: 2
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guid: 1858efe8eaf422544a4651b2fba2937a
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load diff
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@ -58,6 +58,8 @@ namespace SanAndreasUnity.Behaviours.World
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public bool loadParkedVehicles = true;
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public GameObject enexPrefab;
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private void Awake()
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@ -9,7 +9,7 @@ namespace SanAndreasUnity.Behaviours.World
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public static EntranceExitMapObject Create(EntranceExit info)
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{
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var obj = new GameObject().AddComponent<EntranceExitMapObject>();
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var obj = Object.Instantiate(Cell.Instance.enexPrefab).GetComponent<EntranceExitMapObject>();
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obj.Initialize(info);
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return obj;
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}
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@ -27,13 +27,13 @@ namespace SanAndreasUnity.Behaviours.World
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gameObject.SetActive(false);
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gameObject.isStatic = true;
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// add box collider
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var collider = gameObject.AddComponent<BoxCollider>();
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// collider
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var collider = gameObject.GetComponent<BoxCollider>();
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collider.size = new Vector3(info.Size.x, 2f, info.Size.y);
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collider.isTrigger = true;
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// need rigid body for detecting collisions
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var rb = gameObject.AddComponent<Rigidbody>();
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var rb = gameObject.GetComponent<Rigidbody>();
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rb.mass = 0f;
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rb.isKinematic = true;
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