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https://github.com/GTA-ASM/SanAndreasUnity
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adjust root frame position in crouch state
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2 changed files with 13 additions and 0 deletions
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@ -35,6 +35,17 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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}
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}
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protected override void UpdateAnims ()
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{
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base.UpdateAnims();
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// if( !this.IsActiveState )
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// return;
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CrouchState.AdjustRootFramePosition(m_ped);
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}
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public static void AdjustRootFramePosition(Ped ped)
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{
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// we need to adjust local position of some bones - root frame needs to be 0.5 units below the ped
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@ -44,6 +44,8 @@
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- Split code into separate assemblies (using asmdef files)
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- When raycasting with weapons, don't use ped's character collider, but use his mesh
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- Vehicles window: it's too slow - use pages ; display additional info ;
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- Non-working ped model ids: WMYST, 0, special peds at the end,
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