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Audio
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Remove spamming logs
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2020-05-31 19:09:38 +02:00 |
Ped
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sync movement input and heading
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2020-05-31 19:09:43 +02:00 |
Vehicles
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getoradd
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2020-05-31 19:09:42 +02:00 |
Weapons
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...
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2020-05-31 19:09:43 +02:00 |
World
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display num focus points
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2020-05-31 19:09:43 +02:00 |
Audio.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CharacterModelChanger.cs
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add it to namespace
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2020-05-31 19:09:43 +02:00 |
CharacterModelChanger.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Damageable.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Damageable.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Frame.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Frame.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
FrameContainer.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
FrameContainer.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
GameManager.cs
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adapt mouse sensitivity
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2020-05-31 19:09:42 +02:00 |
GameManager.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Loader.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Loader.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
LoadingThread.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
LoadingThread.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
MapObject.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
MapObject.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
MiniMap.cs
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minimap follows main camera if there is no local ped
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2020-05-31 19:09:42 +02:00 |
MiniMap.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
ModelViewer.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
ModelViewer.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
OutOfRangeDestroyer.cs
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improvement
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2020-05-31 19:09:42 +02:00 |
OutOfRangeDestroyer.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Ped.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
PedestrianModelViewerUI.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
PedestrianModelViewerUI.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
PedManager.cs
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...
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2020-05-31 19:09:42 +02:00 |
PedManager.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
PedModel.cs
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Only load model on startup if it wasn't loaded so far
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2020-05-31 19:09:38 +02:00 |
PedModel.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Player2Minimap.cs
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working on displaying players on minimap
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2020-05-31 19:09:43 +02:00 |
Player2Minimap.cs.meta
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working on displaying players on minimap
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2020-05-31 19:09:43 +02:00 |
SpawnManager.cs
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trying to fix bug when player's sync var was not updated before Ped.Start() executed
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2020-05-31 19:09:43 +02:00 |
SpawnManager.cs.meta
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Create SpawnManager script
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2020-05-31 19:09:37 +02:00 |
UIVehicleSpawner.cs
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add it to namespace
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2020-05-31 19:09:43 +02:00 |
UIVehicleSpawner.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Vehicles.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Weapon.cs
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ped owner syncvar is assigned before spawning weapon
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2020-05-31 19:09:43 +02:00 |
Weapon.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WeaponHolder.cs
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don't disable weapons when hiding them, only disable their renderers
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2020-05-31 19:09:43 +02:00 |
WeaponHolder.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Weapons.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
World.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |