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rename methods

This commit is contained in:
in0finite 2019-07-14 02:55:46 +02:00
parent 257645ba7f
commit 6ffaf6a552

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@ -70,8 +70,8 @@ namespace SanAndreasUnity.Behaviours.Peds.States
BaseVehicleState.PreparePedForVehicle(m_ped, vehicle, seat);
// save root frame position
this.UpdateWheelTurning(); // play driver anim
this.UpdateDriverAnim(); // play driver anim
m_model.AnimComponent.Sample(); // sample it
if (m_model.RootFrame != null)
m_rootFramePos = m_model.RootFrame.transform.localPosition; // save root frame position
@ -109,13 +109,13 @@ namespace SanAndreasUnity.Behaviours.Peds.States
if (seat != null)
{
if (seat.IsDriver)
this.UpdateWheelTurning ();
this.UpdateDriverAnim ();
else
this.UpdateAnimsWhilePassenger();
this.UpdatePassengerAnim();
}
}
protected virtual void UpdateWheelTurning()
protected virtual void UpdateDriverAnim()
{
m_model.VehicleParentOffset = Vector3.zero;
@ -130,7 +130,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
}
protected virtual void UpdateAnimsWhilePassenger()
protected virtual void UpdatePassengerAnim()
{
// if (this.CurrentVehicleSeat.IsDriver)
// {