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fire only on server
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@ -418,6 +418,9 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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var weapon = ped.CurrentWeapon;
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if (!m_isServer)
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return false;
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if (ped.IsFiring)
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return false;
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@ -21,6 +21,8 @@
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- send aim/fire input to server
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- weapon sound should be 3d
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- **vehicle is bumping on clients** - disable (or destroy) wheel colliders, and sync them - this should not be done on local player, see below
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