display num focus points

This commit is contained in:
in0finite 2019-07-05 00:31:16 +02:00
parent 7247518b6c
commit 1f095d54a0
2 changed files with 1 additions and 2 deletions

View file

@ -288,6 +288,7 @@ namespace SanAndreasUnity.Behaviours.World
public void showWindow(int windowID)
{
GUILayout.Label("draw distance " + this.maxDrawDistance);
GUILayout.Label("num focus points " + this.focusPoints.Count);
GUILayout.Label("total num divisions " + (null == _leaves ? 0 : _leaves.Count));
GUILayout.Label("total num objects " + totalNumObjects);
GUILayout.Label("geometry parts loaded " + SanAndreasUnity.Importing.Conversion.Geometry.NumGeometryPartsLoaded);

View file

@ -14,8 +14,6 @@
- Cell focus is not always assigned on client - it happens when a syncvar for current ped in Player script arrives after Ped.Start()
- display players on minimap
- port the whole UI to multiplayer