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https://github.com/GTA-ASM/SanAndreasUnity
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Converting vehicle states to new API 3
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1 changed files with 12 additions and 8 deletions
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@ -11,6 +11,12 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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{
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public override void OnBecameActive()
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{
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base.OnBecameActive();
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this.EnterVehicleInternal();
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}
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public override void OnBecameInactive()
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{
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this.Cleanup();
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@ -25,11 +31,16 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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public void EnterVehicle(Vehicle vehicle, Vehicle.Seat seat)
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{
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this.CurrentVehicle = vehicle;
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this.CurrentVehicleSeat = seat;
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m_ped.SwitchState<VehicleSittingState> ();
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}
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void EnterVehicleInternal()
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{
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Vehicle vehicle = this.CurrentVehicle;
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Vehicle.Seat seat = this.CurrentVehicleSeat;
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VehicleEnteringState.PreparePedForVehicle(m_ped, vehicle, seat);
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@ -42,13 +53,6 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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m_model.PlayAnim(AnimGroup.Car, AnimIndex.SitPassenger, PlayMode.StopAll);
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}
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// send message to clients
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if (m_isServer)
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{
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foreach(var pedSync in Net.Player.AllPlayers.Select(p => p.GetComponent<Net.PedSync>()))
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pedSync.PedEnteredVehicle(m_ped);
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}
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}
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