mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2025-02-16 21:08:28 +00:00
try to fix position of passenger
This commit is contained in:
parent
2a56f7f336
commit
bec4139a68
2 changed files with 19 additions and 7 deletions
|
@ -10,6 +10,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
|
|||
public class VehicleSittingState : BaseVehicleState
|
||||
{
|
||||
Vector3 m_vehicleParentOffset = Vector3.zero;
|
||||
Vector3 m_rootFramePos = Vector3.zero;
|
||||
|
||||
|
||||
|
||||
|
@ -68,7 +69,14 @@ namespace SanAndreasUnity.Behaviours.Peds.States
|
|||
|
||||
BaseVehicleState.PreparePedForVehicle(m_ped, vehicle, seat);
|
||||
|
||||
//this.UpdateAnimsWhilePassenger();
|
||||
// save root frame position
|
||||
|
||||
this.UpdateWheelTurning(); // play driver anim
|
||||
m_model.AnimComponent.Sample(); // sample it
|
||||
if (m_model.RootFrame != null)
|
||||
m_rootFramePos = m_model.RootFrame.transform.localPosition; // save root frame position
|
||||
this.UpdateAnimsInternal(); // restore the correct anim
|
||||
m_model.AnimComponent.Sample();
|
||||
|
||||
}
|
||||
|
||||
|
@ -91,6 +99,12 @@ namespace SanAndreasUnity.Behaviours.Peds.States
|
|||
if (!this.IsActiveState)
|
||||
return;
|
||||
|
||||
this.UpdateAnimsInternal();
|
||||
|
||||
}
|
||||
|
||||
void UpdateAnimsInternal()
|
||||
{
|
||||
var seat = this.CurrentVehicleSeat;
|
||||
if (seat != null)
|
||||
{
|
||||
|
@ -99,7 +113,6 @@ namespace SanAndreasUnity.Behaviours.Peds.States
|
|||
else
|
||||
this.UpdateAnimsWhilePassenger();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected virtual void UpdateWheelTurning()
|
||||
|
@ -127,6 +140,9 @@ namespace SanAndreasUnity.Behaviours.Peds.States
|
|||
{
|
||||
// we have to assign offset every frame, because it can be changed when ped model changes
|
||||
m_model.VehicleParentOffset = m_vehicleParentOffset;
|
||||
// same goes for root frame position
|
||||
if (m_model.RootFrame != null)
|
||||
m_model.RootFrame.transform.localPosition = m_rootFramePos;
|
||||
|
||||
m_model.PlayAnim(AnimGroup.Car, AnimIndex.SitPassenger, PlayMode.StopAll);
|
||||
}
|
||||
|
|
|
@ -20,15 +20,11 @@
|
|||
|
||||
- Does 'O' button changes quality level ?
|
||||
|
||||
- **don't load textures on headless server ;**
|
||||
|
||||
- **When model is changed for a passenger, his position is moved to start of anim** ;
|
||||
|
||||
- **Are weapon audio clips unloaded ? - no ; memory is increased by 90 KB for 5 weapons (when ped is spawned) ;**
|
||||
|
||||
- When ped changes model, animation clips increase memory usage by 0.8 MB
|
||||
|
||||
- Map window: **don't draw vehicles** ;
|
||||
- **When ped changes model, animation clips increase memory usage by 0.8 MB**
|
||||
|
||||
- Play sounds: horn ; empty weapon slot ; ped damage ; footsteps in run and sprint states ;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue