.. |
Audio
|
Remove spamming logs
|
2020-05-31 19:09:38 +02:00 |
Ped
|
trying to fix: camera going through map objects
|
2020-05-31 19:09:42 +02:00 |
Vehicles
|
Update status of rigid body every frame
|
2020-05-31 19:09:41 +02:00 |
Weapons
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
World
|
display draw distance
|
2020-05-31 19:09:42 +02:00 |
Audio.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
CharacterModelChanger.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
CharacterModelChanger.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Damageable.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Damageable.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Frame.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Frame.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
FrameContainer.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
FrameContainer.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
GameManager.cs
|
adapt mouse sensitivity
|
2020-05-31 19:09:42 +02:00 |
GameManager.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Loader.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Loader.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
LoadingThread.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
LoadingThread.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
MapObject.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
MapObject.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
MiniMap.cs
|
Fix NRE in minimap when camera is null
|
2020-05-31 19:09:40 +02:00 |
MiniMap.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
ModelViewer.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
ModelViewer.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
OutOfRangeDestroyer.cs
|
OutOfRangeDestroyer: don't increase out-of-range time if target object doesn't exist
|
2020-05-31 19:09:40 +02:00 |
OutOfRangeDestroyer.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Ped.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
PedestrianModelViewerUI.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
PedestrianModelViewerUI.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
PedManager.cs
|
...
|
2020-05-31 19:09:42 +02:00 |
PedManager.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
PedModel.cs
|
Only load model on startup if it wasn't loaded so far
|
2020-05-31 19:09:38 +02:00 |
PedModel.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
SpawnManager.cs
|
Destroy OutOfRangeDestroyer script on peds which are controlled by players
|
2020-05-31 19:09:41 +02:00 |
SpawnManager.cs.meta
|
Create SpawnManager script
|
2020-05-31 19:09:37 +02:00 |
UIVehicleSpawner.cs
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
UIVehicleSpawner.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Vehicles.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Weapon.cs
|
Remove spamming logs
|
2020-05-31 19:09:38 +02:00 |
Weapon.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
WeaponHolder.cs
|
Forbid
|
2020-05-31 19:09:38 +02:00 |
WeaponHolder.cs.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
Weapons.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |
World.meta
|
Initial commit
|
2020-05-31 19:07:22 +02:00 |