remove unused method

This commit is contained in:
in0finite 2019-07-07 02:13:48 +02:00
parent 44c4012645
commit 4d2cf172da
2 changed files with 0 additions and 10 deletions

View file

@ -246,14 +246,6 @@ namespace SanAndreasUnity.Behaviours {
}
public void RotatePlayerInDirectionOfAiming ()
{
if (!this.IsAiming)
return;
Peds.States.BaseAimMovementState.RotatePedInDirectionOfAiming (m_ped);
}
public void SwitchWeapon( bool next )
{

View file

@ -17,8 +17,6 @@
- port the whole UI to multiplayer
- sync aim direction
- when (un)hiding weapons, you can't disable their game object
- add option to remove current weapon - for testing