mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 05:50:18 +00:00
remove unused method
This commit is contained in:
parent
44c4012645
commit
4d2cf172da
2 changed files with 0 additions and 10 deletions
|
@ -246,14 +246,6 @@ namespace SanAndreasUnity.Behaviours {
|
|||
|
||||
}
|
||||
|
||||
public void RotatePlayerInDirectionOfAiming ()
|
||||
{
|
||||
if (!this.IsAiming)
|
||||
return;
|
||||
|
||||
Peds.States.BaseAimMovementState.RotatePedInDirectionOfAiming (m_ped);
|
||||
}
|
||||
|
||||
|
||||
public void SwitchWeapon( bool next )
|
||||
{
|
||||
|
|
|
@ -17,8 +17,6 @@
|
|||
- port the whole UI to multiplayer
|
||||
|
||||
|
||||
- sync aim direction
|
||||
|
||||
- when (un)hiding weapons, you can't disable their game object
|
||||
|
||||
- add option to remove current weapon - for testing
|
||||
|
|
Loading…
Reference in a new issue