mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 12:03:04 +00:00
extract method
This commit is contained in:
parent
7f6ca3f4aa
commit
aba5c41ffd
4 changed files with 25 additions and 13 deletions
|
@ -95,14 +95,7 @@ namespace SanAndreasUnity.Behaviours.Peds.States
|
|||
// if( !this.IsActiveState )
|
||||
// return;
|
||||
|
||||
// we need to adjust local position of some bones - root frame needs to be 0.5 units below the ped
|
||||
|
||||
// for some reason, y position always remains 0.25
|
||||
// m_model.UnnamedFrame.transform.localPosition = m_model.UnnamedFrame.transform.localPosition.WithXAndZ();
|
||||
|
||||
Vector3 pos = m_model.RootFrame.transform.localPosition;
|
||||
pos.y = -0.5f - m_model.UnnamedFrame.transform.localPosition.y;
|
||||
m_model.RootFrame.transform.localPosition = pos;
|
||||
CrouchState.AdjustRootFramePosition(m_ped);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -35,6 +35,21 @@ namespace SanAndreasUnity.Behaviours.Peds.States
|
|||
}
|
||||
}
|
||||
|
||||
public static void AdjustRootFramePosition(Ped ped)
|
||||
{
|
||||
// we need to adjust local position of some bones - root frame needs to be 0.5 units below the ped
|
||||
|
||||
var model = ped.PlayerModel;
|
||||
|
||||
// for some reason, y position always remains 0.25
|
||||
// m_model.UnnamedFrame.transform.localPosition = m_model.UnnamedFrame.transform.localPosition.WithXAndZ();
|
||||
|
||||
Vector3 pos = model.RootFrame.transform.localPosition;
|
||||
pos.y = -0.5f - model.UnnamedFrame.transform.localPosition.y;
|
||||
model.RootFrame.transform.localPosition = pos;
|
||||
|
||||
}
|
||||
|
||||
public override void OnJumpPressed ()
|
||||
{
|
||||
// switch to stand state
|
||||
|
|
|
@ -16,8 +16,6 @@
|
|||
|
||||
- sometimes, current vehicle is null on client
|
||||
|
||||
- play horn sound ?
|
||||
|
||||
***
|
||||
|
||||
- is weapon sound 3d ?
|
||||
|
|
12
Docs/TODO.md
12
Docs/TODO.md
|
@ -20,15 +20,21 @@
|
|||
|
||||
- Does 'O' button changes quality level ?
|
||||
|
||||
- Check how much RAM textures use
|
||||
- **Check how much RAM textures use ; don't load them on headless server ;**
|
||||
|
||||
- Map window: draw vehicles ;
|
||||
- **When model is changed for a passenger, his position is moved to start of anim** ;
|
||||
|
||||
- **Are weapon audio clips unloaded ?**
|
||||
|
||||
- Map window: **draw vehicles** ;
|
||||
|
||||
- Play sounds: horn ; empty weapon slot ; ped damage ; footsteps in run and sprint states ;
|
||||
|
||||
- Script execution order: HUD before pause menu and windows ; fps counter after all ;
|
||||
|
||||
- Add option to change fixed delta time ?
|
||||
|
||||
- Crouching: adjust camera aim offset ? ; adjust height offset of ped ;
|
||||
- Crouching: adjust camera aim offset ? ; **adjust height offset of ped - only state that needs to do this is CrouchState** ;
|
||||
|
||||
- Optimize Console.Update() - don't do trim excess for every log message
|
||||
|
||||
|
|
Loading…
Reference in a new issue