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more precise positioning after ground is found
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@ -351,7 +351,7 @@ namespace SanAndreasUnity.Behaviours
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private void OnFoundGround(RaycastHit hit, int numAttempts, string customMessage) {
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this.transform.position = hit.point + Vector3.up * characterController.height * 1.5f;
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this.transform.position = hit.point + Vector3.up * (characterController.height + 0.1f);
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this.Velocity = Vector3.zero;
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Debug.LogFormat ("Found ground at {0}, distance {1}, object name {2}, num attempts {3}, {4}, ped {5}", hit.point, hit.distance,
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