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don't assign initial Y position when finding ground
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@ -287,7 +287,7 @@ namespace SanAndreasUnity.Behaviours
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yield return null;
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// set y pos to high value, so that higher grounds can be loaded
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this.transform.SetY (150);
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// this.transform.SetY (150);
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Vector3 startingPos = this.transform.position;
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