don't assign initial Y position when finding ground

This commit is contained in:
in0finite 2019-10-22 00:23:27 +02:00
parent 25d1e30efa
commit 60f685dd70

View file

@ -287,7 +287,7 @@ namespace SanAndreasUnity.Behaviours
yield return null;
// set y pos to high value, so that higher grounds can be loaded
this.transform.SetY (150);
// this.transform.SetY (150);
Vector3 startingPos = this.transform.position;