Patrik Buhring
cbc0fe1416
Modify Derive to allow unit structs for RenderResources. ( #1089 )
2020-12-23 17:21:10 -06:00
Carter Anderson
9db38b7b97
fix multiple windows example ( #1088 )
2020-12-18 18:01:00 -06:00
François
18e5411d7d
set is_transparent to true by default for UI bundles ( #1071 )
...
set is_transparent to true by default for UI bundles
2020-12-18 15:21:37 -06:00
François
d0840bd721
Fix example return_after_run ( #1082 )
...
* ignore error when setting global tracing subscriber
* ignore unfocus event on window closed previously
* update example to show how to disable LogPlugin
2020-12-18 15:08:26 -06:00
Nathan Jeffords
596bed8ce2
add ability to provide custom a AssetIo
implementation ( #1037 )
...
make it easier to override the default asset IO instance
2020-12-18 13:34:44 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Carter Anderson
b12e3bf3bb
Improve usability of StateStage and cut down on "magic" ( #1059 )
...
Improve usability of StateStage and cut down on "magic"
2020-12-14 17:13:22 -08:00
Nathan Jeffords
d2e4327b14
update Window
's width
& height
methods to return f32
( #1033 )
...
update `Window`'s `width` & `height` methods to return `f32`
2020-12-13 15:05:56 -08:00
Mariusz Kryński
9a4327b3e2
fix contributors example ( #1050 )
2020-12-13 11:31:50 -08:00
Carter Anderson
509b138e8f
Schedule v2 ( #1021 )
...
Schedule V2
2020-12-12 18:04:42 -08:00
Nathan Stocks
fd3706b8de
Just spawn one CameraUiBundle (not 4) ( #1047 )
2020-12-12 16:55:20 -08:00
Carter Anderson
7ab0eeece0
Break out Visible component from Draw ( #1034 )
...
Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain ( #997 )
...
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
Al M
2c9b7956d1
Live reloading of shaders ( #937 )
...
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
Carter Anderson
44b5cfeda1
fix example bindings ( #1001 )
2020-12-04 10:37:27 -08:00
François
59d98de194
naming coherence for cameras ( #995 )
...
naming coherence for cameras
2020-12-03 13:46:15 -08:00
Joshua J. Bouw
b8f8d468db
ChangeTextureAtlasBuilder
into expected Builder conventions ( #969 )
...
* Change`TextureAtlasBuilder` into expected Builder conventions
2020-12-02 20:54:13 -08:00
Robert Swain
71e2c7f4e4
Debug text example: render fps and frame time ( #978 )
...
Display fps and frame time in text_debug example
2020-12-02 16:15:31 -08:00
memoryruins
c097af49f3
Update examples readme ( #983 )
2020-12-02 14:35:27 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions ( #968 )
...
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Nathan Stocks
3cee95e59a
Rename reflect 'hash' method to 'reflect_hash' and partial_eq
to reflect_partial_eq
( #954 )
...
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣ :Hash::hash to resolve #943 .
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.
2020-12-01 11:15:07 -08:00
Amber Kowalski
4c1bc02723
Change bevy_input::Touch API to match similar APIs ( #952 )
2020-11-30 17:14:08 -08:00
Lukas Orsvärn
d9c428e32c
Add removal_detection example ( #945 )
...
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-30 13:25:49 -08:00
Amber Kowalski
097a55948c
Refactor Time API and internals ( #934 )
...
Refactor Time API and internals
2020-11-28 13:08:31 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection ( #926 )
...
Bevy Reflection
2020-11-27 16:39:59 -08:00
rmsthebest
01c4dd96cf
make the timer trigger ( #935 )
...
Co-authored-by: Tony <mostlyharmless@riseup.net>
2020-11-27 13:37:19 -08:00
Nathan Stocks
12f29bd38c
Timer Polishing ( #931 )
...
* Pause stops ticks. Consistent getter method names. Update tests.
* Add timing example
* Format with the nightly formatter
Co-authored-by: Amber Kowalski <amberkowalski03@gmail.com>
2020-11-27 11:39:33 -08:00
Amber Kowalski
f69cc6f94c
Allow timers to be paused and encapsulate fields ( #914 )
...
Allow timers to be paused and encapsulate fields
2020-11-26 11:25:36 -08:00
Felipe Jorge
c1e499d5fe
Fix duplicated chilren in Scene spawn ( #904 )
...
Fix duplicated chilren in Scene spawn
2020-11-22 12:05:58 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data ( #903 )
...
Extend the Texture asset type to support 3D data
Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.
Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
Mariusz Kryński
d96493a42a
use wasm-friendly instant::Instant everywhere ( #895 )
...
* use instant::Instant everywhere
* reexport instant::{Duration, Instant} from bevy_utils
2020-11-21 16:38:24 -08:00
Valentin
d458406540
Add box shape ( #883 )
...
* Add rectangular cuboid shape
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-21 14:51:24 -08:00
bjorn3
d6eb647451
Misc cleanups ( #879 )
...
* Remove cfg!(feature = "metal-auto-capture")
This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml
* Remove unnecessary handle_create_window_events call
* Remove EventLoopProxyPtr wrapper
* Remove unnecessary statics
* Fix unrelated deprecation warning to fix CI
2020-11-17 13:40:18 -08:00
Carter Anderson
db2d20ec1a
Update system_chaining.rs
2020-11-17 01:04:55 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
...
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )
...
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
Nathan Stocks
7bd6cc6a55
Refresh the examples readme ( #854 )
...
Refresh the examples readme: organize, alphabetize, add missing entries, remove outdated entries.
2020-11-15 11:24:18 -08:00
MinerSebas
43aac1a784
More query filter usage ( #851 )
...
* Examples now use With<>
* More Bevy systems now use With<>
* parent_update_system now uses Changed<>
2020-11-12 18:22:46 -08:00
Robbie Davenport
6b8b8e75e5
add bevymark benchmark example ( #273 )
...
add bevymark example
2020-11-12 18:03:57 -08:00
Marcus Buffett
1a92ec2638
Make Timer.tick return &Self ( #820 )
...
Make Timer::tick return &Self
2020-11-12 18:03:03 -08:00
Carter Anderson
e03f17ba7f
Log Plugin ( #836 )
...
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Olivier Pinon
465c3d4f7b
Use glyph_brush_layout and add text alignment support ( #765 )
...
Use glyph_brush_layout and add text alignment support
Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-12 16:21:48 -08:00
Carter Anderson
1eff53462a
cross-platform main function ( #847 )
2020-11-12 13:26:48 -08:00
memoryruins
5545585336
Fix example ToC links ( #848 )
2020-11-11 18:57:13 -08:00
memoryruins
d846e46998
Add entries, ToC, and releases note on examples ( #844 )
...
* Note difference between development and release examples
* Add table of contents to examples
* Add missing entries for examples
2020-11-11 17:15:19 -08:00
Carter Anderson
c3a37b2d6a
android example polish ( #845 )
2020-11-11 16:31:16 -08:00
Carter Anderson
e769974d6a
query filters ( #834 )
2020-11-10 20:48:34 -08:00
Robert Swain
a266578992
Add tracing spans to schedules, stages, systems ( #789 )
...
Add tracing spans to schedules, stages, systems
2020-11-10 18:49:49 -08:00
Amber Kowalski
096ac4aee8
Explain default behavior of AssetServer in the asset_loading example ( #822 )
...
Add clarification for where assets are loaded from in the`asset_loading`example
2020-11-10 16:19:55 -08:00
Mariusz Kryński
60fa2d5f93
delegate layout reflection to RenderResourceContext ( #691 )
...
* delegate layout reflection to RenderResourceContext
Also:
* auto-reflect DynamicBindings
* use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-10 13:20:05 -08:00
bjorn3
80a0448473
Add bevy_dylib to force dynamic linking of bevy ( #808 )
...
This easily improve compilation time by 2x
2020-11-09 19:26:08 -08:00
easynam
31a433b69e
add basic example of a custom update loop ( #799 )
2020-11-09 13:04:27 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
...
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Oscar
f54788527b
Add received character ( #805 )
...
* Add ReceivedCharacter window event
* Add ReceivedCharacter window event examples
2020-11-06 17:15:56 -08:00
karroffel
1c38106f75
add example that represents contributors as bevy icons ( #801 )
2020-11-06 14:35:18 -08:00
Carter Anderson
8d2d2426fe
rename example and readme titles ( #781 )
2020-11-03 12:00:47 -08:00
David Ackerman
7efb1b1887
Fix initial Android support ( #778 )
...
* Add force touches, fix ui focus system and touch screen system
* Fix examples README. Update rodio with Android support. Add Android build CI
* Alter android metadata in root Cargo.toml
2020-11-03 11:32:48 -08:00
Rob
562190f518
Fixed typo in example comments. ( #776 )
2020-11-03 10:41:31 -08:00
Nicholas Rishel
ce1d16d90d
Add Android instructions to example README ( #775 )
...
Bonus: Fixed iOS formatted text by adding preceding newline.
2020-11-02 22:54:08 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins ( #773 )
2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios ( #767 )
...
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Nicholas Rishel
53c4c45eca
Use embedded glslang for runtime glsl-to-spirv and add Android example ( #740 )
...
Use embedded glslang for runtime glsl-to-spirv and add Android example
2020-11-02 16:30:30 -08:00
Julian Heinken
f81ecddafc
Example for custom mesh attributes ( #757 )
...
example for custom attributes + changelog
2020-11-02 13:47:05 -08:00
Carter Anderson
44b3e24e32
fix mesh allocation bug and public mesh api improvements ( #768 )
2020-11-02 13:15:07 -08:00
Alec Deason
5cd67f7867
Change the ecs_guide example so it doesn't make it seem like startup systems have to be thread local ( #759 )
2020-11-01 14:32:48 -08:00
simlay
9cc6368b28
An initial xcode setup for using xcode ( #539 )
...
An example of bevy using xcode
2020-10-31 14:36:24 -07:00
Alec Deason
ef86ce98ed
Make event example use a local resource ( #754 )
...
Make EventListenerState a local resource
2020-10-31 00:12:56 -07:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Utkarsh
fb2b19def5
Fix bug of connection event of gamepad at startup ( #730 )
...
* Removed f32==f32 comparision in gamepad.rs
* Trigger gamepad connection event at start up
2020-10-29 13:55:35 -07:00
Carter Anderson
bf2a917b81
app: PluginGroups and DefaultPlugins ( #744 )
2020-10-29 13:04:28 -07:00
Carter Anderson
267599e577
gamepad: expose raw and filtered gamepad events. ( #711 )
2020-10-21 15:56:07 -07:00
Utkarsh
d01ba9e4fc
Separate gamepad state code from gamepad event code and other customizations ( #700 )
...
Separated gamepad event and gamepad state code and made gamepad input more customizable
2020-10-21 10:27:00 -07:00
Dashiell Elliott
0dbba3efff
Migrate to rodio 0.12 using thread local resources ( #692 )
...
Migrate to rodio 0.12 using thread local resources
2020-10-20 11:44:50 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo ( #703 )
...
asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Carter Anderson
a602f50c2c
small input example improvements ( #701 )
2020-10-18 13:20:42 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
...
Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Sergey Minakov
a80469bd13
Touch support implementation ( #696 )
...
Adds a basic touch input system
2020-10-18 12:24:01 -07:00
Alex
d004bce0c9
Added basic mouse capture API ( #679 )
...
Added basic cursor lock API
2020-10-16 14:07:01 -07:00
David Ackerman
7ba45849f3
Add default for texture format ( #675 )
2020-10-16 11:44:31 -07:00
Fuyang Liu
9db8ae7a16
Fix breakout example bug - ball flying out when collide paddle and wall at the same time ( #685 )
...
Fix breakout bug - ball flying out when collide paddle and wall
2020-10-15 14:23:03 -07:00
Utkarsh
dd91f8e116
Add support to get gamepad button/trigger values using Axis<GamepadButton> ( #683 )
2020-10-15 12:45:34 -07:00
François
76cc25823d
can change window settings at runtime ( #644 )
...
can change window settings at runtime
2020-10-15 11:42:19 -07:00
M
9c48e5cccb
Add a way to specify padding/ margins between sprites in a TextureAtlas. ( #460 )
...
Add a way to specify padding between sprites in a TextureAtlas
2020-10-14 20:49:07 -07:00
Carter Anderson
5e7c36d1c1
Fix example colors ( #672 )
2020-10-12 16:54:22 -07:00
Carter Anderson
6f287fb815
remove custom window mode from example ( #637 )
2020-10-06 13:08:12 -07:00
Zach Gotsch
d61a1735e9
ui/text example: Use a unit component to identify the target Text ( #612 )
2020-10-05 12:07:14 -07:00
Carter Anderson
22a2c88a47
winit: upgrade to 0.23.0 / move back upstream! ( #617 )
2020-10-02 12:24:30 -07:00
jngbsn
8e876463ec
Add hierarchy example ( #565 )
...
add ecs/hierarchy example
2020-10-01 12:43:26 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance ( #580 )
...
* Implement add_asset_loader_from_instance
* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading ( #559 )
...
wasm assets
2020-09-25 15:26:23 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer ( #550 )
2020-09-21 20:23:09 -07:00
Carter Anderson
ff54efe3e3
transform: add "setter" builder functions, make naming clearer, and fix examples ( #516 )
2020-09-19 13:35:48 -07:00
Tomasz Sterna
5e3731ddce
Create winit canvas under WebAssembly ( #506 )
2020-09-18 20:11:26 -07:00
Utkarsh
19d4694d24
Added gamepad support using Gilrs ( #280 )
...
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations ( #504 )
...
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Tomasz Sterna
34c6f5f41b
Implement WASM support for bevy_winit ( #503 )
...
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
2020-09-16 13:40:32 -07:00
memoryruins
f5146c1896
Update headless example / add feature docs ( #502 )
...
* Update headless example
* Add missing docs for features
2020-09-16 13:02:53 -07:00
Carter Anderson
ad7613c674
Fix set_scale and set_rotation in new Transform api ( #500 )
2020-09-16 00:19:14 -07:00
verzuz
d4ab2f4d47
fix font atlas overflow ( #495 )
...
manage font_atlas overflow
2020-09-15 18:06:10 -07:00
Tomasz Sterna
2b0ee24a5d
Implement single threaded task scheduler for WebAssembly ( #496 )
...
* Add hello_wasm example
* Implement single threaded task scheduler for WebAssembly
2020-09-15 18:05:31 -07:00
Carter Anderson
e81111c1b1
simplify transform usage where possible ( #494 )
2020-09-14 18:20:20 -07:00
Smite Rust
b0e64d4295
update async-executor ( #484 )
...
update async-executor
2020-09-14 14:01:41 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
...
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Max Bruckner
12e0e99900
Fix cargo run command for running examples ( #471 )
2020-09-11 12:19:53 -07:00
Tomasz Sterna
12deb0bd91
Initialize+Run systems when running the app ( #444 )
...
This is required, so Local<> resources get initialized before systems run.
2020-09-10 12:56:37 -07:00
memoryruins
581d85b413
Add parallel_query to the examples readme ( #465 )
2020-09-09 11:39:37 -07:00
Grant Moyer
586303fd53
Parallel queries ( #292 )
...
Add support for Parallel Queries
2020-09-08 12:18:32 -07:00
Sergey Minakov
52ae217b16
Resize mode for Sprite component ( #430 )
...
Adds a 'resize_mode' field for 'Sprite'.
This allows different resize handling based on 'SpriteResizeMode' enum value.
2020-09-08 12:04:22 -07:00
Lachlan Sneff
17e7642611
Task System for Bevy ( #384 )
...
Add bevy_tasks crate to replace rayon
2020-08-29 12:35:41 -07:00
Elias
9aff0bcc2a
Add support for binary glTF (.glb) ( #271 )
...
Add support for binary glTF (.glb)
2020-08-25 16:55:08 -07:00
VitalyR
c78187e6df
add an option about display server protocol, and create document docs/cargo_features.md
( #249 )
...
add an option about display server protocol, and create document `docs/cargo_features.md`
2020-08-24 17:06:08 -07:00
Daniel Jordaan
8b6556c750
Fix unresolved import in window settings example ( #311 )
...
Got an unresolved import of 'bevy_window' with the window settings example. Hopefully this is the correct way to resolve it.
2020-08-23 23:55:06 -07:00
Carter Anderson
b925e22949
0.1.3 upgrade
2020-08-22 10:16:52 -07:00
8bp
68d419d40f
Add repeating flag to Timer ( #165 )
...
Repeating timers will reset themselves upon finishing, carrying over any
excess time during the last tick. This fixes timer drift upon resetting.
2020-08-21 14:57:25 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
...
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Jake Kerr
db1bf6478c
Allow calling winit with the 'run_return' variant of the run function ( #243 )
...
This adds a new WinitConfig resource that can be used to configure the behavior of winit.
When `return_from_run` is set to `true`, `App::run()` will return on `target_os` configurations that
support it.
Closes bevyengine/bevy#167 .
2020-08-20 22:37:19 -07:00
Thirds
505c79b60d
README.md link points to the correct example ( #225 )
...
The 2D Rendering example texture_atlas URL was pointing to the ./2d/sprite_sheet.rs example. This has now been fixed.
2020-08-20 17:29:10 -07:00
Claire C
45312a945a
Basic mouse scroll-wheel event ( #222 )
...
add simple mouse wheel event + example
2020-08-20 17:04:01 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
...
Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
0x22fe
81d30dd42b
Created README for examples
2020-08-17 23:02:59 +00:00
Gab Campbell
cf8bab27a0
unused import
2020-08-16 13:43:42 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818
enforce cargo fmt --check
2020-08-16 05:02:06 -07:00
Carter Anderson
9569beb613
Merge pull request #188 from BafDyce/168-thread-pool-options
...
Add possibility to control num_threads and stack_size of global thread pool
2020-08-14 12:47:32 -07:00
Fabian Würfl
458a169ad2
Add possibility to control num_threads and stack_size of rayon::ThreadPool
2020-08-14 19:15:53 +02:00
Fabian Würfl
4a119dd0e1
Add info message in UI for scene example
2020-08-14 12:56:39 +02:00
Carter Anderson
95dce3ac72
Merge pull request #154 from OptimisticPeach/master
...
Add Icospheres mesh generation
2020-08-13 19:44:50 -07:00
Wouter Standaert
a738771c93
Add resizable and windowmode options to window creation
2020-08-13 10:47:40 +02:00
OptimisticPeach
86c20eb6df
Add Icospheres.
...
Additionally documents the shapes module.
2020-08-13 00:14:23 -04:00
Carter Anderson
19d2f9c2cd
Merge pull request #144 from BafDyce/fix-comment-keyboard-input-event-example
...
Fix comment in keyboard_input_event example
2020-08-12 18:57:21 -07:00
reidbhuntley
e1d65c652e
Rename collider variable
2020-08-12 17:50:55 -04:00
Fabian Würfl
671862deda
Fix comment in keyboard_input_event example
2020-08-12 18:13:32 +02:00
reidbhuntley
e980b83ce2
Clamp the timestep to stop ball from escaping
2020-08-12 09:13:10 -04:00
reidbhuntley
11748456b6
Cleaned up collision code in breakout
2020-08-11 23:43:27 -04:00
Carter Anderson
3d09459813
add more doc comments and clean up some public exports
2020-08-09 16:13:04 -07:00
Carter Anderson
f963cd41dc
app: rename AppPlugin to Plugin
2020-08-07 20:22:17 -07:00
Carter Anderson
5647a17c8e
update readme
2020-08-06 13:58:13 -07:00
Carter Anderson
e3314ff4dd
re-add scene example
2020-08-03 12:00:00 -07:00
Carter Anderson
07858aa348
scene: fix dynamically loading RenderPipelines scenes
2020-08-02 19:33:27 -07:00
Carter Anderson
3c1494eb64
scene: rename "spawn" to "instance"
2020-08-02 12:57:30 -07:00
Carter Anderson
bb111cbafa
more example cleanup and polish
2020-07-31 17:10:29 -07:00
Carter Anderson
ccf81edd8f
render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
2020-07-30 14:38:13 -07:00
Carter Anderson
54eaa2bdc6
render: easier msaa color attachments and fix multi-window example
2020-07-30 13:20:27 -07:00
Carter Anderson
ca87359c6e
render: add MSAA support
2020-07-29 18:15:15 -07:00
Carter Anderson
a2c1a90695
fix ui in font atlas and breakout examples
2020-07-29 01:16:42 -07:00
Carter Anderson
2929197d9b
render: add RenderPass queries. move ui to its own pass
2020-07-28 20:11:27 -07:00
Carter Anderson
bd8e979de8
ecs: only borrow/iterate archetypes currently used by a given query
2020-07-28 16:37:37 -07:00
Carter Anderson
77f4e60c8c
cleanup import
2020-07-28 14:26:12 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
6dadf34401
add more example comments
2020-07-28 13:45:36 -07:00
Carter Anderson
3d2a4f6c39
ui: combine Click and Hover into Interaction
2020-07-28 01:20:19 -07:00
Carter Anderson
4a8c6c335a
ui: feed computed image size into bevy_ui flex
2020-07-28 00:37:25 -07:00
Carter Anderson
cf9501a50e
ui: feed computed text position into bevy_ui flex
...
and remove TextAlign because it is now redundant
2020-07-27 21:04:04 -07:00
Carter Anderson
1f006c348d
ui: fix examples, flip fix stretch axis incompatibility, ergonomics
2020-07-27 19:13:11 -07:00
Carter Anderson
3d5e7e54f3
ui: create bevy types for flex style
2020-07-27 16:54:36 -07:00
Thomas Herzog
b4c185eb0c
cargo fmt
2020-07-26 21:10:18 +02:00
Carter Anderson
93bb1d5b8e
ui: initial flexbox support
2020-07-24 23:04:45 -07:00
Carter Anderson
a4e291d9c8
app: default app runner now runs the schedule once
2020-07-22 13:32:17 -07:00
Carter Anderson
e673faab7c
ecs: rename Changed<T> to Mutated<T>
2020-07-22 12:42:12 -07:00
Carter Anderson
0c2e26ddde
Revert "ecs: remove &mut requirement on query iterators"
...
This reverts commit 6dc1d07cbc
.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc
ecs: remove &mut requirement on query iterators
2020-07-20 13:59:51 -07:00
Carter Anderson
009141d453
window: customizable default descriptor
2020-07-20 02:05:56 -07:00
Carter Anderson
b799ddc006
more interesting spawner perspective
2020-07-20 01:35:23 -07:00
Carter Anderson
b5d3f7e794
use right handed coordinate system in 3d
2020-07-20 01:33:30 -07:00
Carter Anderson
9a236f4923
ui: remove translation/rotation/scale components (Node serves the same role)
2020-07-19 20:33:55 -07:00
Carter Anderson
726eb37198
use rh coordinate system in 2d
...
z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
6db82714dc
ui: text alignment and more complete button example event handling
2020-07-18 17:03:37 -07:00
Carter Anderson
a531c906a6
ui: improve button example
2020-07-18 15:42:31 -07:00
Carter Anderson
f0fc380a39
transform: impl deref/derefmut for components
2020-07-18 14:36:16 -07:00
Carter Anderson
fe1adb6cf6
ui: focus/click/hover system. initial buttons
2020-07-18 14:08:46 -07:00
Carter Anderson
19fe299f5a
ecs: use Mut<T> tracking pointer everywhere
2020-07-18 02:09:55 -07:00
Carter Anderson
81df34adcf
finish up import simplification
2020-07-16 19:38:21 -07:00
Carter Anderson
e2d2b41c67
math: simplify imports
2020-07-16 19:23:47 -07:00
Carter Anderson
9f26a453c6
ecs: simplify imports
2020-07-16 19:20:51 -07:00
Carter Anderson
f742ce3ef2
app: simplify app imports
2020-07-16 18:47:51 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
1db77b2435
examples: cleanup imports
2020-07-16 17:20:42 -07:00
Carter Anderson
1110f9b877
create bevy_math crate and move math types there
2020-07-16 17:11:52 -07:00
Carter Anderson
f546aad7f4
audio: rename play
to play_source
and queue
to play
2020-07-16 14:23:57 -07:00
Carter Anderson
7bdca4e5f0
audio: rename queue_play
to queue
2020-07-16 13:52:52 -07:00
Carter Anderson
3eb393548d
audio: initial (very minimal) audio plugin
2020-07-16 13:46:51 -07:00
Carter Anderson
af109174dd
make scene folder plural
2020-07-16 12:47:26 -07:00
Carter Anderson
0dc810a37a
ecs: add thread local system support to parallel executor
2020-07-14 14:19:17 -07:00
Carter Anderson
e78f2aac07
breakout: fix input
2020-07-11 12:52:25 -07:00
Carter Anderson
2ca6de2b81
upgrade wgpu
2020-07-10 13:47:31 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
5607da019d
rename/move breakout because its a single file
2020-06-28 11:14:39 -07:00
Carter Anderson
5787bcb2c5
legion: upgrade
2020-06-27 14:32:50 -07:00
Carter Anderson
1f12964026
legion: remove foreach system functions
...
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
981687ae41
remove ui camera now that default 2d camera is identical
2020-06-27 10:21:20 -07:00
Carter Anderson
e75496772e
legion: change query system ordering
2020-06-27 10:18:27 -07:00
Carter Anderson
c5842fd92b
breakout: add scoreboard
2020-06-27 02:10:07 -07:00
Carter Anderson
7441ac1a01
add breakout example game
2020-06-26 22:04:56 -07:00
Carter Anderson
1e614e41f1
render: make ClearColor a tuple struct
2020-06-26 21:39:30 -07:00
Carter Anderson
69925f0817
render: multi-window cameras ready to go!
...
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
ca4726ea7d
render to second window in multiple_windows example
2020-06-25 16:02:21 -07:00
Carter Anderson
8a8d01aa88
render: add ClearColor resource
2020-06-25 15:24:27 -07:00
Carter Anderson
4a0f8b8869
add root ui node to example
2020-06-25 13:19:48 -07:00
Carter Anderson
92c44320ee
ecs: rename EntityArchetype to ComponentSet
2020-06-25 11:21:56 -07:00
Carter Anderson
1ef4fbf005
ui: rework so Nodes now use transforms and z-sort happens
2020-06-25 10:13:00 -07:00
Carter Anderson
75429f4639
render: use left-handed coordinate system and y-up
2020-06-24 15:29:10 -07:00
Carter Anderson
4ba2f72572
render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
2020-06-24 11:35:01 -07:00
Carter Anderson
2c74560283
render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
2020-06-23 19:29:12 -07:00
Carter Anderson
3ee8aa8b0f
camera: make camera transform in world coordinates instead of the inverse
2020-06-23 19:18:32 -07:00
Carter Anderson
41dc8a5967
render: add front-to-back drawing
...
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
2020-06-23 16:52:50 -07:00
Carter Anderson
b6dbbf04db
render: visualize depth in z_sort_debug
2020-06-23 13:42:37 -07:00
Carter Anderson
2f5f6e017a
render: intitial VisibleEntities component and sort system
2020-06-22 17:55:48 -07:00
Carter Anderson
ec11a6a5f6
ecs: make build_children closure FnMut to allow mutation of closue values
2020-06-22 17:37:44 -07:00
Carter Anderson
e921ae0199
sprite: use bevy_transform types in sprite sheet entities
2020-06-22 12:35:33 -07:00
Carter Anderson
f1786ec20a
sprite: use bevy_transform types in sprite entities
2020-06-22 12:14:40 -07:00
Carter Anderson
faacd2778d
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
2020-06-21 17:43:36 -07:00
Carter Anderson
ecea30cadb
text: new atlased rendering finally works!
...
removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
da3d6983a7
text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
2020-06-19 13:45:26 -07:00
Carter Anderson
4246d47fec
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
2020-06-18 17:27:20 -07:00
Carter Anderson
74d0055a3d
render: move dynamic_bindings to PipelineSpecialization
...
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
2020-06-17 18:10:29 -07:00
Carter Anderson
0931fd0266
fix a few things in shader examples
2020-06-17 17:44:26 -07:00
Carter Anderson
e89c693c4d
render: add SpecializedPipeline and SpecializedShader types
2020-06-17 13:27:10 -07:00
Carter Anderson
e57fdca1bc
render: more progress on immediate mode rendering and DrawableText
2020-06-17 13:10:33 -07:00
Carter Anderson
e855995145
cargo fmt
2020-06-15 12:47:35 -07:00
Carter Anderson
f799d3ac93
render: add RenderPipeline and begin moving logic there
2020-06-15 00:08:50 -07:00
Carter Anderson
0f608fc90f
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
2020-06-14 11:41:42 -07:00
Carter Anderson
516cf9ddf0
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
2020-06-13 18:53:31 -07:00
Carter Anderson
fc4160ea41
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
2020-06-10 18:54:17 -07:00
Carter Anderson
3d07fbdc81
render: "Immediate Mode" draw api
...
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
1426208e2f
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
2020-06-08 14:35:13 -07:00
Carter Anderson
4568f5dae3
remove specialization. bevy now builds on stable rust!
2020-06-07 23:36:39 -07:00
Carter Anderson
62c434274f
shader_defs: new leaner shader defs. they are now separate from uniforms
2020-06-07 22:24:53 -07:00
Carter Anderson
fd8f87400d
add RenderResources/RenderResource traits to replace Uniforms/Uniform
2020-06-07 19:12:41 -07:00
Carter Anderson
5add29f8cf
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
Carter Anderson
c1dcc74e0f
asset: make asset folder loading permissive of non-assets
2020-06-07 11:45:18 -07:00
Carter Anderson
f2b3b909b4
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
2020-06-07 11:30:04 -07:00
Carter Anderson
6164ea6ecc
sprite: dynamically resize atlas during build
2020-06-06 16:16:58 -07:00
Carter Anderson
2705e5cbb4
add texture atlases
2020-06-06 00:12:38 -07:00
Carter Anderson
9d80b5965e
example: add rpg assets for use in examples (maybe pair this down in the future)
2020-06-05 17:26:41 -07:00
Carter Anderson
5ea979dd0e
move shaders in examples into consts
2020-06-05 00:13:18 -07:00
Carter Anderson
5aeb3b937b
add "pressed" example to mouse_input
2020-06-04 23:57:39 -07:00
Carter Anderson
aa2928739c
simplify keyboard_input example
2020-06-04 23:55:12 -07:00
Carter Anderson
ed561d7f70
break up input examples
2020-06-04 23:49:36 -07:00
Carter Anderson
5b6f24d6a2
input: make new Input resource generic and add Input<MouseButton>
2020-06-04 23:34:21 -07:00
Carter Anderson
fcecf78609
make input_keyboard example speed a normal variable
2020-06-04 23:01:02 -07:00
Carter Anderson
b3a57c21a7
input: simpler input interface via an Input
resource
2020-06-04 22:48:53 -07:00
Carter Anderson
fde8292a04
simplify input_keyboard example
2020-06-04 19:47:27 -07:00
Carter Anderson
c4600dbad8
increase ui example label size
2020-06-04 17:13:58 -07:00
Carter Anderson
db6a365b13
saner orthographic projection
2020-06-04 17:09:24 -07:00
Carter Anderson
ab31bf9d9e
impl Default for EventReader
2020-06-03 23:53:00 -07:00
Carter Anderson
4979a06e90
input: fix input example and add cursor move events
2020-06-03 23:22:32 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
a4c15f96de
Timer Resource/Component
2020-06-03 19:53:41 -07:00
Carter Anderson
5927bad382
sprite sheets are fully operational
2020-06-03 19:00:19 -07:00
Carter Anderson
5bcd594cb4
bytes: AsBytes trait, remove zerocopy, remove glam fork
2020-06-01 19:38:05 -07:00
Carter Anderson
e68ae995f8
rename rect to quad
2020-05-31 23:39:20 -07:00
Carter Anderson
4d8a567b36
text: migrate to ab_glyph. this should give rendering consistency across platforms
2020-05-31 15:59:11 -07:00
Carter Anderson
21a79c56a7
camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
2020-05-31 10:31:18 -07:00
Carter Anderson
6e76296ce0
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
2020-05-30 12:31:04 -07:00
Carter Anderson
71b3755633
camera: split 2d and ui camera. remove resource_name mod
2020-05-29 22:30:07 -07:00
Carter Anderson
51d41b2302
camera: remove active camera components in favor of camera names
2020-05-29 22:07:55 -07:00
Carter Anderson
fec9034644
camera: break out projection components
2020-05-29 17:25:14 -07:00
Carter Anderson
db27d63b91
upgrade ron
2020-05-29 16:06:23 -07:00
Carter Anderson
651f213570
scene: spawning
2020-05-29 15:51:36 -07:00
Carter Anderson
065a94aca8
scene: hot scene reloading. update load_scene example
2020-05-29 12:56:32 -07:00
Carter Anderson
ec0c0c7562
tweak the ecs guide
2020-05-28 22:37:28 -07:00
Carter Anderson
83d5275e10
add "query system functions"
2020-05-28 13:36:48 -07:00
Carter Anderson
830565ae2b
scene: type registry refactor. use short type names when possible
2020-05-27 19:27:55 -07:00
Carter Anderson
3ee5a67cdb
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
2020-05-27 15:57:12 -07:00
Carter Anderson
cb3a863366
component_registry: use FromResources trait instead of Default
2020-05-27 00:23:31 -07:00
Carter Anderson
da52b1b034
props: properties no longer directly implement the Serialize trait
2020-05-27 00:14:57 -07:00
Carter Anderson
d2d02f63f6
props: "Seq" properties
2020-05-26 19:47:33 -07:00
Carter Anderson
a837741c64
props: move AsProperties into Property
2020-05-25 18:20:36 -07:00
Carter Anderson
f0cbe8cd86
prop: impl prop macro. add impls for glam, legion, smallvec
2020-05-25 17:50:17 -07:00
Carter Anderson
cb6638ba06
props: add support for tuple structs
2020-05-25 16:35:46 -07:00
Carter Anderson
f0f0e3c1a8
move component registry to its own crate. automatically register asset handles
2020-05-25 14:51:38 -07:00
Carter Anderson
0826d74163
props: remove specialization, ignore fields, impl for Handle, fix world round tripping
2020-05-25 12:03:50 -07:00
Carter Anderson
1cd3b4c987
props: add type peeking to ron, support arbitrary property types
2020-05-24 19:36:01 -07:00
Carter Anderson
b7305046cf
remove SerializableProperties wrapper struct
2020-05-23 22:39:23 -07:00
Carter Anderson
4c306e6d48
props: migrate scenes to props. loading / saving worlds from / to props.
2020-05-23 22:07:17 -07:00
Carter Anderson
f36a67ee96
props: support nesting
2020-05-23 12:26:13 -07:00
Carter Anderson
284afd4f94
props: deserialize (no nesting yet)
2020-05-22 19:01:48 -07:00
Carter Anderson
6e31b90ec3
upgrade ron and use decimal fork
2020-05-22 18:07:26 -07:00
Carter Anderson
f1d58609d5
add text label to ui example. fix 0x0 label textures
2020-05-22 17:07:14 -07:00
Carter Anderson
159acf52af
props: rename prop/props to property/properties
...
its longer but a bit clearer
2020-05-22 15:36:48 -07:00
Carter Anderson
e514bd14fe
props: dynamic casting. reorganize
2020-05-22 15:25:31 -07:00
Carter Anderson
da8daa051b
props: derive, get/set, example
2020-05-21 23:58:11 -07:00
Carter Anderson
9368242013
scene: require clone for registered components
2020-05-21 18:51:03 -07:00
Carter Anderson
38669107c9
upgrade legion
2020-05-21 17:59:33 -07:00
Carter Anderson
d920100d35
scenes: deserialization and refactor
2020-05-21 17:21:33 -07:00
Carter Anderson
553b754492
scenes: datatype and serialization
2020-05-20 10:40:23 -07:00
Carter Anderson
fb140ce4b0
remove tag serialization. round trip ron example
2020-05-19 13:22:14 -07:00
Carter Anderson
3710196fdb
remove type_uuid from serialization
2020-05-19 12:55:58 -07:00
Carter Anderson
dcdd552365
pull in ron. use static strings for types
2020-05-19 12:20:37 -07:00
Carter Anderson
8bc0eb45ee
print average fps and smooth out average a little bit
2020-05-18 14:53:57 -07:00
Carter Anderson
33d4d5f562
Add asset removal. Clean up old/removed meshes
2020-05-17 18:48:14 -07:00
Carter Anderson
86c18edbfd
Label component
2020-05-17 18:09:29 -07:00
Carter Anderson
e093a3243b
phrasing tweaks
2020-05-17 10:30:52 -07:00
Carter Anderson
870f715df3
Hot asset reloading
2020-05-16 20:18:30 -07:00
Carter Anderson
b1f07e3749
cargo fmt
2020-05-16 00:27:30 -07:00
Carter Anderson
fcc0a6303b
update mesh on gpu when it changes
2020-05-16 00:21:04 -07:00
Carter Anderson
5d0d3d28c7
TextPlugin + FontLoader
2020-05-15 19:46:09 -07:00
Carter Anderson
bf7f222318
Support async texture loading
2020-05-15 19:30:02 -07:00
Carter Anderson
35adad6556
Async mesh loading works
2020-05-15 17:22:45 -07:00
Carter Anderson
4e1abea161
AssetServer: multithreaded sync/async asset loading
2020-05-15 16:55:44 -07:00
Carter Anderson
8a61ef48d3
use relative paths for assets
2020-05-14 15:25:43 -07:00
Carter Anderson
2bcb8a2a41
cargo fmt
2020-05-13 18:05:18 -07:00
Carter Anderson
6381611e89
Resource -> Res, Ref->Com
2020-05-13 17:57:08 -07:00
Carter Anderson
fb8f9e8636
RenderGraph::add_node now requires a name
2020-05-13 17:35:48 -07:00
Carter Anderson
06f3a4efb9
Use system fns for all setup code
2020-05-13 17:31:56 -07:00
Carter Anderson
70f122b92a
Rename AssetStorage to Assets
2020-05-13 16:45:18 -07:00
Carter Anderson
b58db0749e
use init_resource everywhere
2020-05-13 16:35:38 -07:00
Carter Anderson
16b568e00e
Asset events and AddAsset builder
2020-05-13 16:17:44 -07:00
Carter Anderson
c18ecf2a55
initial text rendering
2020-05-13 13:22:12 -07:00
Carter Anderson
73cc20768c
remove pathfinder code
...
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00
Carter Anderson
35e1d8b498
pathfinder: more backend work. it now renders the clear color without crashing
2020-05-11 09:01:31 -07:00
Carter Anderson
75614f5084
Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering,
2020-05-06 13:49:07 -07:00
Carter Anderson
c5ca59dc4d
cargo fmt
2020-05-05 18:44:32 -07:00
Carter Anderson
7560ecf9d8
correct "its"
2020-05-04 14:18:46 -07:00
Carter Anderson
4735c68ab4
add diagnostic examples
2020-05-04 14:14:49 -07:00
Carter Anderson
704a742661
Print diagnostics plugin
2020-05-04 13:42:49 -07:00
Carter Anderson
ea16f6fc56
frame time diagnostic plugin
2020-05-04 13:21:14 -07:00
Carter Anderson
6f32d18dc5
diagnostic filtering
2020-05-04 11:43:21 -07:00
Carter Anderson
ba795fdfb5
"fix" ui_bench
2020-05-04 11:06:02 -07:00
Carter Anderson
916978307b
fix anchor descriptions
2020-05-04 11:03:52 -07:00
Carter Anderson
076fef873a
Anchor constants
2020-05-04 11:02:04 -07:00
Carter Anderson
dcc34473e5
sprites
2020-05-04 01:23:40 -07:00
Carter Anderson
1056b79abf
ui textures
2020-05-03 23:49:45 -07:00
Carter Anderson
291b948b61
fix "ui_bench"
2020-05-03 19:32:27 -07:00
Carter Anderson
d50313c285
ui is back!
2020-05-03 19:30:31 -07:00
Carter Anderson
a4fe37add1
add plugin example
2020-05-03 01:30:10 -07:00
Carter Anderson
ff0db0df14
quality pass on ecs_guide
2020-05-03 00:48:36 -07:00
Carter Anderson
2fb9e115ff
Make ecs_guide a "real game"
2020-05-03 00:21:32 -07:00
Carter Anderson
71a4503df1
Move ecs_guide main function to the end of the file
2020-05-02 18:32:23 -07:00
Carter Anderson
355e219608
begin porting ui to new render graph
2020-05-02 17:56:30 -07:00
Carter Anderson
fd97bb7bc7
fix showcase script
2020-05-01 13:55:07 -07:00
Carter Anderson
7b79b3de8d
organize examples and add ecs guide
2020-05-01 13:12:47 -07:00
Carter Anderson
5458c6daf4
port a few more systems to functions and add some name clarity
2020-05-01 01:37:20 -07:00
Carter Anderson
3e3ab92ff5
cargo fmt
2020-04-30 22:30:51 -07:00
Carter Anderson
2447672c63
adapt examples to use system functions and state pattern
2020-04-30 13:52:11 -07:00
Carter Anderson
98f9639050
FromResource and derive macro
2020-04-30 13:26:01 -07:00
Carter Anderson
4923ac02de
remove entity builder example
2020-04-30 12:28:41 -07:00
Carter Anderson
3cdee1b8ad
system_fn named/id/anon. add "more-system-fn" cargo feature
2020-04-30 12:22:35 -07:00
Carter Anderson
2047f9c0d9
Add command encoder system variants
2020-04-30 10:42:22 -07:00
Carter Anderson
03e8c1caf7
flat system functions w/ arbitary resource inputs
2020-04-29 20:05:13 -07:00
Carter Anderson
45a710fe6a
cargo fmt
2020-04-29 01:37:54 -07:00
Carter Anderson
9230c370ba
Implement IntoSystem trait for flat functions using macros
2020-04-28 23:02:21 -07:00
Carter Anderson
f1a03a7a3a
some system_fn renaming and add system examples
2020-04-28 13:46:07 -07:00
Carter Anderson
713c4a6056
move system function constructors to System
2020-04-28 11:25:24 -07:00
Carter Anderson
9a3700d8f1
Change events.iter(&mut reader) to reader.iter(&events)
2020-04-28 10:59:42 -07:00
Carter Anderson
92182060a9
add app builder shorthand for system function
2020-04-28 02:52:26 -07:00
Carter Anderson
092f3888ca
Resource system functions
2020-04-28 02:31:01 -07:00
Carter Anderson
d5dcc96c39
"functions as systems"
2020-04-28 01:00:30 -07:00
Carter Anderson
57109f8726
remove broken instancing example
2020-04-24 18:58:54 -07:00
Carter Anderson
115a009c16
cargo fmt
2020-04-24 18:55:15 -07:00
Carter Anderson
057ad97a46
fix dynamic plugin example
2020-04-24 18:23:37 -07:00
Carter Anderson
791c475354
RenderGraph2: Finish porting, refactor, cleanup
2020-04-24 17:46:54 -07:00
Carter Anderson
3c83e34cc1
re-enable opt=3 for debug
2020-04-19 22:31:14 -07:00
Carter Anderson
1143f16743
model loading works!
2020-04-19 19:29:33 -07:00
Carter Anderson
7fe2288814
pipeline specialization (support different primitive topologies within the same pipeline)
2020-04-19 19:06:41 -07:00
Carter Anderson
e59693fe67
exit events and systems
2020-04-19 12:13:04 -07:00
Carter Anderson
649ffebb7f
New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
2020-04-19 10:08:47 -07:00
Carter Anderson
dcd71d1b72
Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
2020-04-15 19:42:17 -07:00
Carter Anderson
837e1dc139
Port remaining functionality to RenderContext and remove Renderer
2020-04-12 14:47:41 -07:00
Carter Anderson
1d44b4034f
asset handle batcher system
2020-04-12 00:54:51 -07:00
Carter Anderson
b9f4c0a53b
move shader defs updates to their own systems. make UniformResourceProvider::update World read-only
2020-04-11 20:27:46 -07:00
Carter Anderson
394b7ce940
RenderContext, RenderResourceContext and wgpu implementations
2020-04-11 18:40:30 -07:00
Carter Anderson
f2b2065fbe
make CommandBufferBuilder non-consuming
2020-04-07 13:29:11 -07:00
Carter Anderson
2565a69230
make WorldBuilder non-consuming
2020-04-07 13:25:01 -07:00
Carter Anderson
bd97da3a51
Add comments to examples and fix example_showcase script timing
2020-04-06 21:33:18 -07:00
Carter Anderson
574bc93e4f
expand top level crate docs slightly and add hello world example
2020-04-06 17:39:06 -07:00
Carter Anderson
0af36cfaed
make every bevy dependency optional in bevy crate
2020-04-06 17:03:21 -07:00
Carter Anderson
b5d78477cf
cargo fmt
2020-04-06 16:15:59 -07:00
Carter Anderson
683a70d8e7
add SchedulePlans
2020-04-06 01:57:00 -07:00
Carter Anderson
686e1422db
Crate-ify (almost) everything
2020-04-05 20:19:02 -07:00
Carter Anderson
0202dcb009
Use type_name as plugin name default
2020-04-05 14:12:14 -07:00
Carter Anderson
6d53100ff3
mouse motion
2020-04-05 00:32:53 -07:00
Carter Anderson
ec65cfef4a
Add mouse input
2020-04-04 23:42:39 -07:00
Carter Anderson
f089df3a49
keyboard input events
2020-04-04 14:59:49 -07:00
Carter Anderson
4c3af427e9
dont force static lifetime on appplugin string
2020-04-04 13:00:52 -07:00
Carter Anderson
ef8c85f0c7
cargo fmt
2020-04-04 12:43:16 -07:00
Carter Anderson
5cbf606ef7
make window its own plugin and rename add_defaults to add_default_plugins
2020-04-04 12:40:32 -07:00
Carter Anderson
f6f8ba2cb6
Document and test Events. Rename EventHandle to EventReader. Fix buffer indexing. Customizable bevy path for proc macros
2020-03-31 18:04:54 -07:00
Carter Anderson
70b4100132
using consistent system naming conventions
2020-03-30 15:51:41 -07:00
Carter Anderson
dcb292e00a
quad uses size. polish examples
2020-03-30 15:44:29 -07:00
Carter Anderson
29bbc05eae
add support for multiple windows
2020-03-30 14:53:32 -07:00
Carter Anderson
7c121563db
headless apps
2020-03-30 11:52:33 -07:00
Carter Anderson
13da707aee
add event example
2020-03-29 23:51:13 -07:00
Carter Anderson
d8e7a3dcca
fix material shader example
2020-03-29 01:34:08 -07:00
Carter Anderson
3d261f72de
move plugin to app module
2020-03-29 01:15:47 -07:00
Carter Anderson
ec84a33b43
everything is a plugin
...
... well almost everything
2020-03-28 23:18:33 -07:00
Carter Anderson
ed9eb88835
only create wgpu swap chain when surface is ready
2020-03-28 13:57:41 -07:00
Carter Anderson
26ff878469
add default diagnostics wait time
2020-03-28 13:55:55 -07:00
Carter Anderson
92c421b5e1
add empty_defaults example
2020-03-27 18:00:21 -07:00
Carter Anderson
93bf728475
new Diagnostics system
2020-03-27 15:03:47 -07:00
Carter Anderson
e523dc92d8
shader_def: use to_upper instead of to_screaming_snake
2020-03-25 13:24:17 -07:00
Carter Anderson
a0fa4d2d79
cargo fmt
2020-03-22 11:06:08 -07:00
Carter Anderson
eaff311a80
simplify render graph builder interface
2020-03-22 03:06:08 -07:00
Carter Anderson
c6d7402318
add bevy_derive to prelude
2020-03-22 01:33:53 -07:00
Carter Anderson
5d893a83f2
remove unneeded light rotation
2020-03-22 01:16:29 -07:00
Carter Anderson
c9aec26f88
CommandBufferBuilder and setup systems
2020-03-21 22:35:57 -07:00
Carter Anderson
d2e160d44a
refactor cameras. add defaults
2020-03-21 21:55:33 -07:00
Carter Anderson
fb496a6172
validate VertexBufferDescriptors and fill in blanks when possible
2020-03-21 21:10:58 -07:00
Carter Anderson
a4eed18800
RenderGraph is now a Resource. RenderGraph owns vertex buffer descriptors. Assorted cleanup
2020-03-21 19:57:59 -07:00
Carter Anderson
7660b8bf3f
batched resource creation, vertex buffer macro
2020-03-21 18:12:30 -07:00
Carter Anderson
ae0d5abf45
use RenderResourceAssignments in place of Entity
2020-03-20 17:49:29 -07:00
Carter Anderson
71d091e10c
entities with renderable.is_instanced are now removed from normal rendering
2020-03-20 16:58:21 -07:00
Carter Anderson
cbba656f16
replace appbuilder::new() with app::build()
2020-03-20 16:35:19 -07:00
Carter Anderson
9881f64715
cargo fmt
2020-03-20 12:47:33 -07:00
Carter Anderson
04590de678
separate albedo color and make it required
...
I worked really hard to make ColorSource work, but sadly we need color to be instanceable and making it optional would add too much complexity. Maybe at some point in the future we can add it back. On the plus side, albedo color now modulates the albedo texture
2020-03-17 22:02:01 -07:00
Carter Anderson
28fb0fdfc8
Reflect Vertex Buffer Attributes
...
Must follow VertexBufferDescriptorName_AttributeName format
I_VertexBufferDescriptorName_AttributeName indicates that an attribute is instanced
Currently all attributes must be defined in shaders or offsets will be incorrect.
2020-03-17 13:20:54 -07:00
Carter Anderson
5d99f3a7e8
Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial
2020-03-16 00:45:28 -07:00
Carter Anderson
63f40589e3
begin instancing work
2020-03-14 12:58:22 -07:00
Carter Anderson
56e79d5225
reorganize texture and mesh
2020-03-14 12:56:37 -07:00
Carter Anderson
ad654a3c25
add fps printer system to diagnostics mod
2020-03-11 01:44:46 -07:00
Carter Anderson
7342f96174
named pipelines (makes custom shaders easier)
2020-03-10 02:46:27 -07:00
Carter Anderson
fb4752532b
rename pipelinebuilder.build() to finish()
2020-03-10 02:16:01 -07:00
Carter Anderson
807929f9e3
fix plugin example
2020-03-09 23:50:17 -07:00
Carter Anderson
99cdf56e7d
add Color type
2020-03-09 23:43:40 -07:00
Carter Anderson
aa09e93980
reorganize render modules
2020-03-09 23:08:09 -07:00
Carter Anderson
440d883322
use static dispatch in add_resource_provider
2020-03-09 12:07:16 -07:00
Carter Anderson
e4550aaab2
tweak add_children
2020-03-09 02:08:27 -07:00
Carter Anderson
8eec5653b6
rename add_archetype to add_entity
2020-03-09 02:02:17 -07:00
Carter Anderson
a790332505
better parenting ergonomics in world builder
2020-03-09 02:00:59 -07:00
Carter Anderson
91a6c0d9db
remove "asset scopes" now that resources are separate from world
2020-03-09 01:40:04 -07:00
Carter Anderson
f6dd6a5ca9
fix parenting example, add missing transform components, add parenting to world builder
2020-03-09 01:31:15 -07:00
Carter Anderson
9355a53980
upgrade legion (breaks plugins)
2020-03-08 23:19:07 -07:00
Carter Anderson
9d2909b43e
cleanup
2020-03-08 20:29:21 -07:00
Carter Anderson
e0a1a83bc9
create entities as a separate step before starting a render pass
2020-03-08 20:06:59 -07:00
Carter Anderson
cadea8deb0
Break up wgpu renderer
2020-03-08 19:26:50 -07:00
Carter Anderson
baac7ff296
add png image loading and enable transparency
2020-03-02 20:33:46 -08:00
Carter Anderson
9d71d0d3fc
clean up examples
2020-03-02 08:33:52 -08:00
Carter Anderson
22be0b3366
reset uniform count on each update (oops)
2020-03-02 08:32:15 -08:00
Carter Anderson
ca563ea1b3
fix uniform providers with different field sets
2020-03-02 00:19:28 -08:00
Carter Anderson
5154320f70
textures work!
2020-03-01 17:48:37 -08:00
Carter Anderson
9e5f4aeefc
implement Copy for Handle
2020-02-23 23:50:44 -08:00
Carter Anderson
1a4bd98434
more texture work
2020-02-23 23:41:48 -08:00
Carter Anderson
f84e71d051
cargo fmt
2020-02-22 15:02:01 -08:00
Carter Anderson
2f1a0cb4a4
macros are now fully screaming snake
2020-02-18 22:59:33 -08:00
Carter Anderson
8a10c06ad5
add texture to frag shader. fix weird macro name collision bug
2020-02-18 20:26:02 -08:00
Carter Anderson
b809b22589
add ColorSource and remove test macro from StandardMaterial
2020-02-18 09:16:34 -08:00
Carter Anderson
f820e4207c
add macro example to custom_shader
2020-02-18 09:06:24 -08:00
Carter Anderson
e0e0e41c33
Add "standard config" to pipeline builder
2020-02-17 20:43:50 -08:00
Carter Anderson
ad7acb111a
fix custom_shader example
2020-02-17 20:23:00 -08:00
Carter Anderson
6cf981c610
use full path in macro references
2020-02-17 19:53:48 -08:00
Carter Anderson
a76b40bbb4
Fix pipeline name
2020-02-17 19:15:28 -08:00
Carter Anderson
57f798c0bd
cleanup
2020-02-17 19:06:12 -08:00
Carter Anderson
6f376b5f3f
remove old render graph
2020-02-17 18:36:31 -08:00
Carter Anderson
acebeb924c
shader reflection for dynamic uniforms
2020-02-17 16:33:46 -08:00
Carter Anderson
c208945833
add assigned meshes render target
...
dynamic compiling w/ entity-specifc macros works!
2020-02-15 22:17:24 -08:00
Carter Anderson
56e5414b63
only update pipelines when macros change. better handle debug print
2020-02-15 19:00:30 -08:00
Carter Anderson
cd6ccc45b1
resolve warnings
2020-02-11 19:10:38 -08:00
Carter Anderson
f24a274a2a
add renderable to render related queries
2020-02-11 19:09:05 -08:00
Carter Anderson
d58c5e7f5c
tweak simple new
2020-02-11 18:54:04 -08:00
Carter Anderson
7cdc2351ba
add default to MeshEntity
2020-02-11 18:29:39 -08:00
Carter Anderson
eedec80e89
add shader def fields / proc macro
2020-02-10 19:26:04 -08:00
Carter Anderson
9078b67677
add texture_new example (not working)
2020-02-09 13:53:43 -08:00
Carter Anderson
76d5f6057c
add rustfmt.toml and set merge_imports to true
2020-02-09 11:42:26 -08:00
Carter Anderson
3b0b40a79d
cargo fmt
2020-02-07 23:17:51 -08:00
Carter Anderson
88ecc9ed43
port ui over to new render graph
2020-02-07 22:42:30 -08:00
Carter Anderson
6d0661d299
fix lights
2020-02-05 11:02:53 -08:00
Carter Anderson
489580f688
port forward lighting and add struct + array uniforms
2020-02-05 09:59:36 -08:00
Carter Anderson
c4b10ea4f7
Continue moving uniform buffers to ResourceProviders
2020-02-03 22:13:13 -08:00
Carter Anderson
45dbe90d85
simple legacy comparison example
2020-01-29 12:49:32 -08:00
Carter Anderson
cd1fb92a7a
cache bind group hashes
2020-01-28 01:53:28 -08:00
Carter Anderson
599d30d861
remove unused indices
2020-01-28 01:08:57 -08:00
Carter Anderson
0eb6c6fa74
dynamic uniform buffer info
2020-01-28 00:36:51 -08:00
Carter Anderson
6ba659049d
cleanup
2020-01-27 19:36:06 -08:00
Carter Anderson
0b49557237
cleanup
2020-01-27 19:07:05 -08:00
Carter Anderson
07ba56c6cf
add plane to example
2020-01-27 01:44:02 -08:00
Carter Anderson
be2a3659c7
dynamic uniforms now actually work!
2020-01-27 01:40:53 -08:00
Carter Anderson
36568d91d2
use buffers + dynamic offsets for shaderuniforms
2020-01-27 01:13:38 -08:00
Carter Anderson
d76b2b032e
entity uniforms kind of work in the new render graph
...
but only the last entity because they all use the same buffer
2020-01-26 21:44:01 -08:00
Carter Anderson
5ca84dbde0
add new materials to example
2020-01-26 00:24:50 -08:00
Carter Anderson
2226292ce0
more graph work
2020-01-23 00:31:56 -08:00
Carter Anderson
9e0d29d27e
prep flat pipeline
2020-01-21 03:15:28 -08:00
Carter Anderson
129a9747bb
add dynamic plugin loading
2020-01-20 20:10:40 -08:00
Carter Anderson
e4d42c29a9
incomplete plug in
2020-01-19 13:24:01 -08:00
Carter Anderson
b0df491559
make legacy rendergraph optional (and off by default)
2020-01-19 12:43:18 -08:00
Carter Anderson
3783deed07
rename object3d to mesh
2020-01-19 02:10:29 -08:00
Carter Anderson
ec4ca5559f
EntityArchetype proc macro
2020-01-19 02:02:12 -08:00
Carter Anderson
e0753c8ace
entity archetypes
...
(for organization and compile time speedups)
2020-01-18 15:36:24 -08:00
Carter Anderson
e649d4f6e1
initial render graph v2 work
2020-01-17 00:46:40 -08:00
Carter Anderson
7037c8c494
cargo fmt
2020-01-14 22:23:00 -08:00
Carter Anderson
68676bf6fa
add initial serialization
2020-01-14 22:19:28 -08:00
Carter Anderson
5f6bad2dc8
add system stages to app builder
2020-01-14 12:37:01 -08:00
Carter Anderson
5433ba7ea1
add prelude
2020-01-13 19:20:58 -08:00
Carter Anderson
32f196c7c2
move mesh and texture to asset mod
2020-01-13 18:59:30 -08:00
Carter Anderson
c867c021c9
add texture types
2020-01-13 18:06:06 -08:00
Carter Anderson
5ab026d943
update alpha dst_factor
2020-01-13 02:14:10 -08:00
Carter Anderson
a798cf3346
add alpha to ui pipeline
2020-01-13 01:32:04 -08:00
Carter Anderson
5d9bb88d1b
update simple
2020-01-12 22:26:07 -08:00
Carter Anderson
ae325846ff
Node tree structure
2020-01-12 22:18:17 -08:00
Carter Anderson
dd34c1e237
ui example comments
2020-01-12 18:47:17 -08:00
Carter Anderson
875b7492c8
rename ui_update_system
2020-01-12 18:00:58 -08:00
Carter Anderson
6da891be29
ui node system
2020-01-12 16:51:21 -08:00
Carter Anderson
7f0f2d0515
Add anchor data
2020-01-11 17:33:44 -08:00
Carter Anderson
9c3c92f39a
cargo fmt
2020-01-11 15:21:31 -08:00
Carter Anderson
4d903df33c
simplify AssetStorage and Handles
2020-01-11 12:32:38 -08:00
Carter Anderson
0049715070
remove explicit type
2020-01-11 03:32:22 -08:00
Carter Anderson
151675a5ef
upgrade legion. refactor system and world construction
2020-01-11 03:31:36 -08:00
Carter Anderson
ee03942e40
rustfmt examples
2020-01-11 01:59:39 -08:00
Carter Anderson
55c50f7185
refactor app startup. AppBuilder. clean up examples
2020-01-11 01:46:51 -08:00
Carter Anderson
aeeb85b7b0
batched rect rendering
2020-01-10 22:42:54 -08:00
Carter Anderson
eb1233d9f0
initial ui pass
2020-01-08 19:17:11 -08:00
Carter Anderson
86a467f0f3
initial gltf example
2020-01-07 23:03:09 -08:00
Carter Anderson
42236cfe57
new shadow pass. pipeline assignments
2020-01-05 21:38:43 -06:00
Carter Anderson
cb6de5b2bf
initial RenderGraph
2020-01-01 13:53:44 -06:00
Carter Anderson
7bfafc22bc
initial instancing support
2019-12-27 15:35:07 -06:00
Carter Anderson
6a819a1884
render resources refactor and normal forward rendering
2019-12-23 18:13:05 -06:00
Carter Anderson
c0f8ded062
make variable immutable
2019-12-09 23:32:18 -08:00
Carter Anderson
aa2f7e9789
Use floats for vertex values
2019-12-09 23:12:50 -08:00
Carter Anderson
5c1ce0597f
average frame time
2019-12-07 23:48:25 -08:00
Carter Anderson
42fd25cfd9
move forward uniform setup to forward pass
2019-12-05 09:29:26 -08:00
Carter Anderson
03c1ec3405
we glam now
2019-12-04 00:11:14 -08:00
Carter Anderson
4437f37690
light debugging
2019-12-03 22:13:04 -08:00
Carter Anderson
25b7dad1c2
update example
2019-12-03 19:01:48 -08:00
Carter Anderson
0e0eb97430
cleanup
2019-12-03 09:01:15 -08:00
Carter Anderson
816d0c9bdd
wander spawner
2019-12-03 00:30:30 -08:00
Carter Anderson
21ce87ba45
fix camera projection
2019-12-02 15:51:24 -08:00
Carter Anderson
2a27cacba8
lights and cameras data driven. setup moved to relevant passes
2019-12-02 15:19:56 -08:00
Carter Anderson
df5c74a0ea
material constructor
2019-12-02 11:05:35 -08:00
Carter Anderson
6b937d5df4
use more harmonious colors in sample
2019-12-02 10:54:42 -08:00
Carter Anderson
3922c76efe
fix asset loading. no more temp!
2019-12-02 10:48:08 -08:00
Carter Anderson
a96f3cfda5
asset loading, hierarchies, more refactoring
2019-12-02 01:31:07 -08:00
Carter Anderson
07c0fa0704
refactor pipelines
2019-12-01 01:16:15 -08:00
Carter Anderson
e204538ad7
transition math to nalgebra and add tiny-town.
2019-11-30 21:21:45 -08:00
Carter Anderson
cd60778d46
use wgpu example as base
2019-11-30 17:42:27 -08:00
Carter Anderson
669849c454
initial commit
2019-11-12 19:36:02 -08:00