remove entity builder example

This commit is contained in:
Carter Anderson 2020-04-30 12:28:41 -07:00
parent 3cdee1b8ad
commit 4923ac02de

View file

@ -1,184 +0,0 @@
use bevy::prelude::*;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup)
.run();
}
#[allow(dead_code)]
fn create_entities_insert_vec(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
// plane
world.insert(
(),
vec![(
plane_handle,
StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
},
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 0.0),
)],
);
// cube
world.insert(
(),
vec![(
cube_handle,
StandardMaterial {
albedo: Color::rgb(0.5, 0.3, 0.3),
..Default::default()
},
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 1.0),
)],
);
// light
world.insert(
(),
vec![(
Light::default(),
LocalToWorld::identity(),
Translation::new(4.0, -4.0, 5.0),
Rotation::from_euler_angles(0.0, 0.0, 0.0),
)],
);
// camera
world.insert(
(),
vec![(
Camera::default(),
ActiveCamera,
LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
)],
);
}
#[allow(dead_code)]
fn create_entities_builder_add_component(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
world
.build()
// plane
.build_entity()
.add(plane_handle)
.add(StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
})
.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 0.0))
// cube
.build_entity()
.add(cube_handle)
.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.3, 0.3),
..Default::default()
})
.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 1.0))
// light
.build_entity()
.add(Light::default())
.add(LocalToWorld::identity())
.add(Translation::new(4.0, -4.0, 5.0))
.add(Rotation::from_euler_angles(0.0, 0.0, 0.0))
// camera
.build_entity()
.add(Camera::default())
.add(ActiveCamera)
.add(LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)));
}
fn create_entities_builder_archetype(
world: &mut World,
plane_handle: Handle<Mesh>,
plane_material_handle: Handle<StandardMaterial>,
cube_handle: Handle<Mesh>,
cube_material_handle: Handle<StandardMaterial>,
) {
world
.build()
// plane
.add_entity(MeshEntity {
mesh: plane_handle,
material: plane_material_handle,
..Default::default()
})
// cube
.add_entity(MeshEntity {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(0.0, 0.0, 1.0),
..Default::default()
})
// light
.add_entity(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
..Default::default()
})
// camera
.add_entity(CameraEntity {
local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
..Default::default()
});
}
fn setup(world: &mut World, resources: &mut Resources) {
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let mut material_storage = resources
.get_mut::<AssetStorage<StandardMaterial>>()
.unwrap();
let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
let plane_handle = mesh_storage.add(Mesh::from(shape::Plane { size: 10.0 }));
let cube_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.3, 0.3),
..Default::default()
});
let plane_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
});
// no-archetype precompile: 1.24 sec
// archetype precompile: 1.07 sec
// create_entities_insert_vec(world, plane_handle, cube_handle);
// no-archetype precompile: .93
// no-archetype precompile: .93
// create_entities_builder_add_component(world, plane_handle, cube_handle);
// archetype precompile: 0.65
create_entities_builder_archetype(
world,
plane_handle,
plane_material_handle,
cube_handle,
cube_material_handle,
);
}