RenderContext, RenderResourceContext and wgpu implementations

This commit is contained in:
Carter Anderson 2020-04-11 18:40:30 -07:00
parent 08abef1c75
commit 394b7ce940
18 changed files with 850 additions and 359 deletions

View file

@ -16,15 +16,15 @@ impl RenderResource {
// TODO: consider scoping breaking these mappings up by type: Texture, Sampler, etc
// the overlap could cause accidents.
#[derive(Default)]
pub struct RenderResources {
pub struct AssetResources {
pub texture_to_resource: HashMap<Handle<Texture>, RenderResource>,
pub texture_to_sampler_resource: HashMap<Handle<Texture>, RenderResource>,
pub mesh_to_vertices_resource: HashMap<Handle<Mesh>, RenderResource>,
pub mesh_to_indices_resource: HashMap<Handle<Mesh>, RenderResource>,
}
impl RenderResources {
pub fn consume(&mut self, render_resources: RenderResources) {
impl AssetResources {
pub fn consume(&mut self, render_resources: AssetResources) {
// TODO: this is brittle. consider a single change-stream-based approach instead?
self.texture_to_resource.extend(render_resources.texture_to_resource);
self.texture_to_sampler_resource.extend(render_resources.texture_to_sampler_resource);

View file

@ -48,10 +48,10 @@ impl Camera2dResourceProvider {
let camera_matrix: [[f32; 4]; 4] = camera.view_matrix.to_cols_array_2d();
if let Some(old_tmp_buffer) = self.tmp_buffer {
render_context.remove_buffer(old_tmp_buffer);
render_context.resources_mut().remove_buffer(old_tmp_buffer);
}
self.tmp_buffer = Some(render_context.create_buffer_mapped(
self.tmp_buffer = Some(render_context.resources_mut().create_buffer_mapped(
BufferInfo {
size: matrix_size,
buffer_usage: BufferUsage::COPY_SRC,
@ -81,7 +81,7 @@ impl ResourceProvider for Camera2dResourceProvider {
_world: &mut World,
resources: &Resources,
) {
let buffer = render_context.create_buffer(BufferInfo {
let buffer = render_context.resources_mut().create_buffer(BufferInfo {
size: std::mem::size_of::<[[f32; 4]; 4]>(),
buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
..Default::default()

View file

@ -45,10 +45,10 @@ impl CameraResourceProvider {
(camera.view_matrix * local_to_world.0).to_cols_array_2d();
if let Some(old_tmp_buffer) = self.tmp_buffer {
render_context.remove_buffer(old_tmp_buffer);
render_context.resources_mut().remove_buffer(old_tmp_buffer);
}
self.tmp_buffer = Some(render_context.create_buffer_mapped(
self.tmp_buffer = Some(render_context.resources_mut().create_buffer_mapped(
BufferInfo {
size: matrix_size,
buffer_usage: BufferUsage::COPY_SRC,
@ -78,7 +78,7 @@ impl ResourceProvider for CameraResourceProvider {
_world: &mut World,
resources: &Resources,
) {
let buffer = render_context.create_buffer(BufferInfo {
let buffer = render_context.resources_mut().create_buffer(BufferInfo {
size: std::mem::size_of::<[[f32; 4]; 4]>(),
buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
..Default::default()

View file

@ -34,11 +34,12 @@ impl FrameTextureResourceProvider {
let mut render_resource_assignments =
resources.get_mut::<RenderResourceAssignments>().unwrap();
let render_resources = render_context.resources_mut();
if let Some(old_resource) = render_resource_assignments.get(&self.name) {
render_context.remove_texture(old_resource);
render_resources.remove_texture(old_resource);
}
let texture_resource = render_context.create_texture(&self.descriptor);
let texture_resource = render_resources.create_texture(&self.descriptor);
render_resource_assignments.set(&self.name, texture_resource);
}
}

View file

@ -46,16 +46,17 @@ impl LightResourceProvider {
let size = std::mem::size_of::<LightRaw>();
let total_size = size * light_count;
let light_count_size = std::mem::size_of::<LightCount>();
let render_resources = render_context.resources_mut();
if let Some(old_tmp_light_buffer) = self.tmp_light_buffer {
render_context.remove_buffer(old_tmp_light_buffer);
render_resources.remove_buffer(old_tmp_light_buffer);
}
if let Some(old_tmp_count_buffer) = self.tmp_count_buffer {
render_context.remove_buffer(old_tmp_count_buffer);
render_resources.remove_buffer(old_tmp_count_buffer);
}
self.tmp_light_buffer = Some(render_context.create_buffer_mapped(
self.tmp_light_buffer = Some(render_resources.create_buffer_mapped(
BufferInfo {
size: total_size,
buffer_usage: BufferUsage::COPY_SRC,
@ -71,7 +72,7 @@ impl LightResourceProvider {
}
},
));
self.tmp_count_buffer = Some(render_context.create_buffer_mapped(
self.tmp_count_buffer = Some(render_resources.create_buffer_mapped(
BufferInfo {
size: light_count_size,
buffer_usage: BufferUsage::COPY_SRC,
@ -111,7 +112,7 @@ impl ResourceProvider for LightResourceProvider {
let light_uniform_size =
std::mem::size_of::<LightCount>() + self.max_lights * std::mem::size_of::<LightRaw>();
let buffer = render_context.create_buffer(BufferInfo {
let buffer = render_context.resources_mut().create_buffer(BufferInfo {
size: light_uniform_size,
buffer_usage: BufferUsage::UNIFORM | BufferUsage::COPY_SRC | BufferUsage::COPY_DST,
..Default::default()

View file

@ -44,24 +44,25 @@ impl MeshResourceProvider {
handle: Handle<Mesh>,
render_resource_assignments: &mut RenderResourceAssignments,
) {
let (vertex_buffer, index_buffer) = if let Some(vertex_buffer) = render_context
let render_resources = render_context.resources_mut();
let (vertex_buffer, index_buffer) = if let Some(vertex_buffer) = render_resources
.get_mesh_vertices_resource(handle)
{
(
vertex_buffer,
render_context
render_resources
.get_mesh_indices_resource(handle),
)
} else {
let mesh_asset = mesh_storage.get(&handle).unwrap();
let vertex_buffer = render_context.create_buffer_with_data(
let vertex_buffer = render_resources.create_buffer_with_data(
BufferInfo {
buffer_usage: BufferUsage::VERTEX,
..Default::default()
},
mesh_asset.vertices.as_bytes(),
);
let index_buffer = render_context.create_buffer_with_data(
let index_buffer = render_resources.create_buffer_with_data(
BufferInfo {
buffer_usage: BufferUsage::INDEX,
..Default::default()
@ -69,9 +70,9 @@ impl MeshResourceProvider {
mesh_asset.indices.as_bytes(),
);
let render_resources = render_context.local_render_resources_mut();
render_resources.set_mesh_vertices_resource(handle, vertex_buffer);
render_resources.set_mesh_indices_resource(handle, index_buffer);
let asset_resources = render_resources.asset_resources_mut();
asset_resources.set_mesh_vertices_resource(handle, vertex_buffer);
asset_resources.set_mesh_indices_resource(handle, index_buffer);
(vertex_buffer, Some(index_buffer))
};
@ -90,7 +91,7 @@ impl ResourceProvider for MeshResourceProvider {
vertex_buffer_descriptors.set(Vertex::get_vertex_buffer_descriptor().cloned().unwrap());
}
fn update(&mut self, _render_context: &mut dyn RenderContext, world: &mut World, resources: &Resources) {
fn update(&mut self, _render_context: &mut dyn RenderContext, _world: &mut World, _resources: &Resources) {
}
fn finish_update(
@ -99,7 +100,7 @@ impl ResourceProvider for MeshResourceProvider {
_world: &mut World,
resources: &Resources,
) {
let mut mesh_storage = resources.get::<AssetStorage<Mesh>>().unwrap();
let mesh_storage = resources.get::<AssetStorage<Mesh>>().unwrap();
let mut asset_batchers = resources.get_mut::<AssetBatchers>().unwrap();
// this scope is necessary because the Fetch<AssetBatchers> pointer behaves weirdly

View file

@ -2,11 +2,12 @@ use crate::{
pipeline::VertexBufferDescriptors,
render_resource::{
AssetBatchers, BufferArrayInfo, BufferInfo, BufferUsage, RenderResource,
RenderResourceAssignments, ResourceInfo, ResourceProvider, RenderResourceAssignmentsId,
RenderResourceAssignments, RenderResourceAssignmentsId, ResourceInfo, ResourceProvider,
},
renderer_2::{RenderContext, RenderResourceContext},
shader::{AsUniforms, FieldBindType},
texture::{SamplerDescriptor, Texture, TextureDescriptor},
Renderable, renderer_2::RenderContext,
Renderable,
};
use bevy_asset::{AssetStorage, Handle};
use legion::{filter::*, prelude::*};
@ -51,6 +52,7 @@ struct QueuedBufferWrite {
offset: usize,
}
// TODO: make these queries only update changed T components
type UniformQuery<T> = Query<
(Read<T>, Write<Renderable>),
EntityFilterTuple<
@ -262,11 +264,10 @@ where
}
}
fn setup_uniform_resources(
fn setup_uniform_buffer_resources(
&mut self,
uniforms: &T,
render_context: &mut dyn RenderContext,
resources: &Resources,
render_resources: &mut dyn RenderResourceContext,
render_resource_assignments: &mut RenderResourceAssignments,
staging_buffer: &mut [u8],
) {
@ -282,10 +283,10 @@ where
array_info: Some(ref array_info),
is_dynamic: true,
..
})) = render_context.get_resource_info(buffer)
})) = render_resources.get_resource_info(buffer)
{
let index =
uniform_buffer_status.get_or_assign_index(render_resource_assignments.id);
let index = uniform_buffer_status
.get_or_assign_index(render_resource_assignments.id);
render_resource_assignments.set_indexed(
&field_info.uniform_name,
buffer,
@ -301,7 +302,7 @@ where
{
Some(render_resource) => render_resource,
None => {
let resource = render_context.create_buffer(BufferInfo {
let resource = render_resources.create_buffer(BufferInfo {
size,
buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
..Default::default()
@ -351,16 +352,33 @@ where
offset: target_offset,
});
}
_ => {}
}
}
}
fn setup_uniform_texture_resources(
&mut self,
uniforms: &T,
render_context: &mut dyn RenderContext,
resources: &Resources,
render_resource_assignments: &mut RenderResourceAssignments,
) {
for field_info in T::get_field_infos().iter() {
let bind_type = uniforms.get_field_bind_type(&field_info.name);
match bind_type {
Some(FieldBindType::Texture) => {
let texture_handle = uniforms
.get_uniform_texture(&field_info.texture_name)
.unwrap();
let (texture_resource, sampler_resource) = match render_context
.resources()
.get_texture_resource(texture_handle)
{
Some(texture_resource) => (
texture_resource,
render_context
.resources()
.get_texture_sampler_resource(texture_handle)
.unwrap(),
),
@ -369,15 +387,17 @@ where
let texture = storage.get(&texture_handle).unwrap();
let texture_descriptor: TextureDescriptor = texture.into();
let texture_resource =
render_context.create_texture_with_data(&texture_descriptor, &texture.data);
let texture_resource = render_context
.create_texture_with_data(&texture_descriptor, &texture.data);
let render_resources = render_context.resources_mut();
let sampler_descriptor: SamplerDescriptor = texture.into();
let sampler_resource = render_context.create_sampler(&sampler_descriptor);
let sampler_resource =
render_resources.create_sampler(&sampler_descriptor);
let render_resources = render_context.local_render_resources_mut();
render_resources.set_texture_resource(texture_handle, texture_resource);
render_resources
let asset_resources = render_resources.asset_resources_mut();
asset_resources.set_texture_resource(texture_handle, texture_resource);
asset_resources
.set_texture_sampler_resource(texture_handle, sampler_resource);
(texture_resource, sampler_resource)
}
@ -386,16 +406,17 @@ where
render_resource_assignments.set(field_info.texture_name, texture_resource);
render_resource_assignments.set(field_info.sampler_name, sampler_resource);
}
None => {}
_ => {}
}
}
}
fn setup_uniforms_resources(
// TODO: the current WgpuRenderContext mapped-memory interface forced these to be separate, but thats inefficient / redundant
// try to merge setup_uniforms_buffer_resources and setup_uniforms_texture_resources if possible
fn setup_uniforms_buffer_resources(
&mut self,
world: &mut World,
resources: &Resources,
render_context: &mut dyn RenderContext,
render_resources: &mut dyn RenderResourceContext,
staging_buffer: &mut [u8],
) {
let query_finish = self.query_finish.take().unwrap();
@ -410,12 +431,41 @@ where
std::any::type_name::<T>()
);
} else {
self.setup_uniform_resources(
self.setup_uniform_buffer_resources(
&uniforms,
render_resources,
&mut renderable.render_resource_assignments,
staging_buffer,
);
}
}
self.query_finish = Some(query_finish);
}
fn setup_uniforms_texture_resources(
&mut self,
world: &mut World,
resources: &Resources,
render_context: &mut dyn RenderContext,
) {
let query_finish = self.query_finish.take().unwrap();
for (uniforms, mut renderable) in query_finish.iter_mut(world) {
if !renderable.is_visible {
return;
}
if renderable.is_instanced {
panic!(
"Cannot instance uniforms of type {0}. Only Handle<{0}> can be instanced.",
std::any::type_name::<T>()
);
} else {
self.setup_uniform_texture_resources(
&uniforms,
render_context,
resources,
&mut renderable.render_resource_assignments,
staging_buffer,
)
}
}
@ -423,11 +473,11 @@ where
self.query_finish = Some(query_finish);
}
fn setup_handles_resources(
fn setup_handles_buffer_resources(
&mut self,
world: &mut World,
resources: &Resources,
render_context: &mut dyn RenderContext,
render_resources: &mut dyn RenderResourceContext,
staging_buffer: &mut [u8],
) {
let assets = resources.get::<AssetStorage<T>>();
@ -441,12 +491,40 @@ where
let uniforms = assets
.get(&handle)
.expect("Handle points to a non-existent resource");
self.setup_uniform_resources(
self.setup_uniform_buffer_resources(
&uniforms,
render_resources,
&mut renderable.render_resource_assignments,
staging_buffer,
);
}
self.handle_query_finish = Some(handle_query_finish);
}
}
fn setup_handles_texture_resources(
&mut self,
world: &mut World,
resources: &Resources,
render_context: &mut dyn RenderContext,
) {
let assets = resources.get::<AssetStorage<T>>();
if let Some(assets) = assets {
let handle_query_finish = self.handle_query_finish.take().unwrap();
for (handle, mut renderable) in handle_query_finish.iter_mut(world) {
if !renderable.is_visible || renderable.is_instanced {
return;
}
let uniforms = assets
.get(&handle)
.expect("Handle points to a non-existent resource");
self.setup_uniform_texture_resources(
&uniforms,
render_context,
resources,
&mut renderable.render_resource_assignments,
staging_buffer,
)
}
@ -476,12 +554,17 @@ where
.unwrap();
if let Some(uniforms) = asset_storage.get(&handle) {
self.setup_uniform_resources(
uniforms,
self.setup_uniform_buffer_resources(
&uniforms,
render_context.resources_mut(),
&mut batch.render_resource_assignments,
staging_buffer,
);
self.setup_uniform_texture_resources(
&uniforms,
render_context,
resources,
&mut batch.render_resource_assignments,
staging_buffer,
);
Self::update_shader_defs(&uniforms, &mut batch.render_resource_assignments);
@ -516,7 +599,7 @@ where
if let Some(ResourceInfo::Buffer(BufferInfo {
array_info: Some(array_info),
..
})) = render_context.get_resource_info(buffer)
})) = render_context.resources().get_resource_info(buffer)
{
if array_info.item_capacity < buffer_array_status.new_item_count {
// over capacity. lets resize
@ -544,7 +627,7 @@ where
let total_size = item_size * new_capacity;
let buffer = render_context.create_buffer(BufferInfo {
let buffer = render_context.resources_mut().create_buffer(BufferInfo {
array_info: Some(BufferArrayInfo {
item_capacity: new_capacity,
item_size,
@ -634,7 +717,12 @@ where
self.update(render_context, world, resources);
}
fn update(&mut self, _render_context: &mut dyn RenderContext, world: &mut World, resources: &Resources) {
fn update(
&mut self,
_render_context: &mut dyn RenderContext,
world: &mut World,
resources: &Resources,
) {
self.reset_buffer_array_status_counts();
self.update_uniforms_info(world);
self.update_uniform_handles_info(world, resources);
@ -650,27 +738,56 @@ where
self.setup_buffer_arrays(render_context);
let staging_buffer_size = self.update_staging_buffer_offsets();
self.setup_uniforms_texture_resources(
world,
resources,
render_context,
);
self.setup_handles_texture_resources(
world,
resources,
render_context,
);
// self.setup_batched_texture_resources(world, resources, renderer, staging_buffer);
if staging_buffer_size == 0 {
let mut staging_buffer: [u8; 0] = [];
self.setup_uniforms_resources(world, resources, render_context, &mut staging_buffer);
self.setup_handles_resources(world, resources, render_context, &mut staging_buffer);
// self.setup_batched_resources(world, resources, renderer, &mut staging_buffer);
self.setup_uniforms_buffer_resources(
world,
render_context.resources_mut(),
&mut staging_buffer,
);
self.setup_handles_buffer_resources(
world,
resources,
render_context.resources_mut(),
&mut staging_buffer,
);
// self.setup_batched_buffer_resources(world, resources, renderer, &mut staging_buffer);
} else {
let staging_buffer = render_context.create_buffer_mapped(
let staging_buffer = render_context.resources_mut().create_buffer_mapped(
BufferInfo {
buffer_usage: BufferUsage::COPY_SRC,
size: staging_buffer_size,
..Default::default()
},
&mut |staging_buffer, renderer| {
self.setup_uniforms_resources(world, resources, renderer, staging_buffer);
self.setup_handles_resources(world, resources, renderer, staging_buffer);
// self.setup_batched_resources(world, resources, renderer, staging_buffer);
&mut |staging_buffer, render_resources| {
self.setup_uniforms_buffer_resources(
world,
render_resources,
staging_buffer,
);
self.setup_handles_buffer_resources(
world,
resources,
render_resources,
staging_buffer,
);
// self.setup_batched_buffer_resources(world, resources, renderer, staging_buffer);
},
);
self.copy_staging_buffer_to_final_buffers(render_context, staging_buffer);
render_context.remove_buffer(staging_buffer);
render_context.resources_mut().remove_buffer(staging_buffer);
}
}
}

View file

@ -1,7 +1,7 @@
use crate::{
pipeline::PipelineDescriptor,
render_resource::{
BufferInfo, RenderResource, RenderResourceAssignments, RenderResources, ResourceInfo,
BufferInfo, RenderResource, RenderResourceAssignments, AssetResources, ResourceInfo,
},
shader::Shader,
texture::{SamplerDescriptor, TextureDescriptor},
@ -38,8 +38,8 @@ pub trait Renderer {
destination_offset: u64,
size: u64,
);
fn get_render_resources(&self) -> &RenderResources;
fn get_render_resources_mut(&mut self) -> &mut RenderResources;
fn get_render_resources(&self) -> &AssetResources;
fn get_render_resources_mut(&mut self) -> &mut AssetResources;
fn setup_render_pipeline(
&mut self,
pipeline_handle: Handle<PipelineDescriptor>,

View file

@ -1,3 +1,5 @@
mod render_context;
mod render_resource_context;
pub use render_context::*;
pub use render_context::*;
pub use render_resource_context::*;

View file

@ -1,35 +1,7 @@
use crate::{
render_resource::{
BufferInfo, RenderResource, RenderResources, ResourceInfo,
},
texture::{SamplerDescriptor, TextureDescriptor, Texture}, mesh::Mesh,
};
use bevy_asset::Handle;
use crate::{render_resource::RenderResource, texture::TextureDescriptor};
use super::RenderResourceContext;
pub trait RenderContext {
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource;
fn create_texture(
&mut self,
texture_descriptor: &TextureDescriptor,
) -> RenderResource;
fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource;
fn create_buffer_mapped(
&mut self,
buffer_info: BufferInfo,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderContext),
) -> RenderResource;
fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource;
fn remove_buffer(&mut self, resource: RenderResource);
fn remove_texture(&mut self, resource: RenderResource);
fn remove_sampler(&mut self, resource: RenderResource);
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo>;
fn get_local_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo>;
fn local_render_resources(&self) -> &RenderResources;
fn local_render_resources_mut(&mut self) -> &mut RenderResources;
fn get_texture_resource(&self, texture: Handle<Texture>) -> Option<RenderResource>;
fn get_texture_sampler_resource(&self, texture: Handle<Texture>) -> Option<RenderResource>;
fn get_mesh_vertices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource>;
fn get_mesh_indices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource>;
// fn setup_render_pipeline(
// &mut self,
// pipeline_handle: Handle<PipelineDescriptor>,
@ -42,6 +14,9 @@ pub trait RenderContext {
// pipeline_descriptor: &PipelineDescriptor,
// );
fn resources(&self) -> &dyn RenderResourceContext;
fn resources_mut(&mut self) -> &mut dyn RenderResourceContext;
fn create_texture_with_data(
&mut self,
texture_descriptor: &TextureDescriptor,

View file

@ -0,0 +1,37 @@
use crate::{
render_resource::{
BufferInfo, RenderResource, AssetResources, ResourceInfo,
},
texture::{SamplerDescriptor, TextureDescriptor, Texture}, mesh::Mesh,
};
use bevy_asset::Handle;
pub struct GlobalRenderResourceContext {
pub context: Box<dyn RenderResourceContext + Send + Sync + 'static>,
}
// TODO: Rename to RenderResources after cleaning up AssetResources rename
pub trait RenderResourceContext {
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource;
fn create_texture(
&mut self,
texture_descriptor: &TextureDescriptor,
) -> RenderResource;
fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource;
fn create_buffer_mapped(
&mut self,
buffer_info: BufferInfo,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderResourceContext),
) -> RenderResource;
fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource;
fn remove_buffer(&mut self, resource: RenderResource);
fn remove_texture(&mut self, resource: RenderResource);
fn remove_sampler(&mut self, resource: RenderResource);
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo>;
fn asset_resources(&self) -> &AssetResources;
fn asset_resources_mut(&mut self) -> &mut AssetResources;
fn get_texture_resource(&self, texture: Handle<Texture>) -> Option<RenderResource>;
fn get_texture_sampler_resource(&self, texture: Handle<Texture>) -> Option<RenderResource>;
fn get_mesh_vertices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource>;
fn get_mesh_indices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource>;
}

View file

@ -1,3 +1,7 @@
mod wgpu_render_context;
mod wgpu_render_resource_context;
mod wgpu_transactional_render_resource_context;
pub use wgpu_render_context::*;
pub use wgpu_render_context::*;
pub use wgpu_render_resource_context::*;
pub use wgpu_transactional_render_resource_context::*;

View file

@ -1,12 +1,10 @@
use crate::WgpuResources;
use super::WgpuRenderResourceContextTrait;
use bevy_render::{
render_resource::{BufferInfo, RenderResource, RenderResources, ResourceInfo},
renderer_2::RenderContext,
texture::{SamplerDescriptor, TextureDescriptor, Texture}, mesh::Mesh,
render_resource::RenderResource,
renderer_2::{RenderContext, RenderResourceContext},
texture::TextureDescriptor,
};
use std::sync::Arc;
use bevy_asset::Handle;
#[derive(Default)]
struct LazyCommandEncoder {
@ -31,149 +29,71 @@ impl LazyCommandEncoder {
}
}
pub struct WgpuRenderContext<'a> {
pub struct WgpuRenderContext<T>
where
T: RenderResourceContext,
{
pub device: Arc<wgpu::Device>,
local_wgpu_resources: WgpuResources,
command_encoder: LazyCommandEncoder,
global_wgpu_resources: &'a WgpuResources,
removed_resources: Vec<RenderResource>,
pub render_resources: T,
}
impl<'a> WgpuRenderContext<'a> {
pub fn new(device: Arc<wgpu::Device>, global_wgpu_resources: &'a WgpuResources) -> Self {
impl<T> WgpuRenderContext<T>
where
T: RenderResourceContext,
{
pub fn new(device: Arc<wgpu::Device>, resources: T) -> Self {
WgpuRenderContext {
device,
global_wgpu_resources: global_wgpu_resources,
render_resources: resources,
command_encoder: LazyCommandEncoder::default(),
local_wgpu_resources: WgpuResources::default(),
removed_resources: Vec::new(),
}
}
pub fn finish(mut self) -> (Option<wgpu::CommandBuffer>, WgpuResources) {
(self.command_encoder.take().map(|encoder| encoder.finish()), self.local_wgpu_resources)
/// Consume this context, finalize the current CommandEncoder (if it exists), and take the current WgpuResources.
/// This is intended to be called from a worker thread right before synchronizing with the main thread.
pub fn finish(mut self) -> (Option<wgpu::CommandBuffer>, T) {
(
self.command_encoder.take().map(|encoder| encoder.finish()),
self.render_resources,
)
}
fn get_buffer<'b>(render_resource: RenderResource, local_resources: &'b WgpuResources, global_resources: &'b WgpuResources) -> Option<&'b wgpu::Buffer> {
let buffer = local_resources.buffers.get(&render_resource);
if buffer.is_some() {
return buffer;
}
global_resources.buffers.get(&render_resource)
/// Consume this context, finalize the current CommandEncoder (if it exists), and take the current WgpuResources.
/// This is intended to be called from a worker thread right before synchronizing with the main thread.
pub fn finish_encoder(&mut self) -> Option<wgpu::CommandBuffer> {
self.command_encoder.take().map(|encoder| encoder.finish())
}
// fn get_buffer<'b>(
// render_resource: RenderResource,
// local_resources: &'b WgpuResources,
// global_resources: &'b WgpuResources,
// ) -> Option<&'b wgpu::Buffer> {
// let buffer = local_resources.buffers.get(&render_resource);
// if buffer.is_some() {
// return buffer;
// }
// global_resources.buffers.get(&render_resource)
// }
}
impl<'a> RenderContext for WgpuRenderContext<'a> {
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource {
self.local_wgpu_resources
.create_sampler(&self.device, sampler_descriptor)
}
fn create_texture(&mut self, texture_descriptor: &TextureDescriptor) -> RenderResource {
self.local_wgpu_resources
.create_texture(&self.device, texture_descriptor)
}
fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource {
self.local_wgpu_resources.create_buffer(&self.device, buffer_info)
}
// TODO: clean this up
fn create_buffer_mapped(
&mut self,
buffer_info: BufferInfo,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderContext),
) -> RenderResource {
let buffer = WgpuResources::begin_create_buffer_mapped_render_context(
&buffer_info,
self,
setup_data,
);
self.local_wgpu_resources.assign_buffer(buffer, buffer_info)
}
impl<T> RenderContext for WgpuRenderContext<T>
where
T: RenderResourceContext + WgpuRenderResourceContextTrait,
{
fn create_texture_with_data(
&mut self,
texture_descriptor: &TextureDescriptor,
bytes: &[u8],
) -> RenderResource {
self.local_wgpu_resources.create_texture_with_data(
&self.device,
self.render_resources.create_texture_with_data(
self.command_encoder.get_or_create(&self.device),
texture_descriptor,
bytes,
)
}
fn remove_buffer(&mut self, resource: RenderResource) {
self.local_wgpu_resources.remove_buffer(resource);
self.removed_resources.push(resource);
}
fn remove_texture(&mut self, resource: RenderResource) {
self.local_wgpu_resources.remove_texture(resource);
self.removed_resources.push(resource);
}
fn remove_sampler(&mut self, resource: RenderResource) {
self.local_wgpu_resources.remove_sampler(resource);
self.removed_resources.push(resource);
}
// TODO: this pattern is redundant and a bit confusing. make this cleaner if you can
fn get_texture_resource(&self, texture: Handle<Texture>) -> Option<RenderResource> {
let local = self.local_wgpu_resources.render_resources.get_texture_resource(texture);
if local.is_some() {
return local;
}
self.global_wgpu_resources.render_resources.get_texture_resource(texture)
}
fn get_texture_sampler_resource(&self, texture: Handle<Texture>) -> Option<RenderResource> {
let local = self.local_wgpu_resources.render_resources.get_texture_sampler_resource(texture);
if local.is_some() {
return local;
}
self.global_wgpu_resources.render_resources.get_texture_sampler_resource(texture)
}
fn get_mesh_vertices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource> {
let local = self.local_wgpu_resources.render_resources.get_mesh_vertices_resource(mesh);
if local.is_some() {
return local;
}
self.global_wgpu_resources.render_resources.get_mesh_vertices_resource(mesh)
}
fn get_mesh_indices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource> {
let local = self.local_wgpu_resources.render_resources.get_mesh_indices_resource(mesh);
if local.is_some() {
return local;
}
self.global_wgpu_resources.render_resources.get_mesh_indices_resource(mesh)
}
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> {
let local_info = self.local_wgpu_resources.get_resource_info(resource);
if local_info.is_some() {
return local_info;
}
self.global_wgpu_resources.get_resource_info(resource)
}
fn get_local_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> {
self.local_wgpu_resources.resource_info.get(&resource)
}
fn local_render_resources(&self) -> &RenderResources {
&self.local_wgpu_resources.render_resources
}
fn local_render_resources_mut(&mut self) -> &mut RenderResources {
&mut self.local_wgpu_resources.render_resources
}
fn copy_buffer_to_buffer(
&mut self,
source_buffer: RenderResource,
@ -183,12 +103,23 @@ impl<'a> RenderContext for WgpuRenderContext<'a> {
size: u64,
) {
let command_encoder = self.command_encoder.get_or_create(&self.device);
let source_buffer = Self::get_buffer(source_buffer, &self.local_wgpu_resources, &self.global_wgpu_resources).unwrap();
let destination_buffer = Self::get_buffer(destination_buffer, &self.local_wgpu_resources, &self.global_wgpu_resources).unwrap();
command_encoder.copy_buffer_to_buffer(source_buffer, source_offset, destination_buffer, destination_offset, size);
let source = self.render_resources.get_buffer(source_buffer).unwrap();
let destination = self
.render_resources
.get_buffer(destination_buffer)
.unwrap();
command_encoder.copy_buffer_to_buffer(
source,
source_offset,
destination,
destination_offset,
size,
);
}
fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource {
self.local_wgpu_resources
.create_buffer_with_data(&self.device, buffer_info, data)
fn resources(&self) -> &dyn RenderResourceContext {
&self.render_resources
}
fn resources_mut(&mut self) -> &mut dyn RenderResourceContext {
&mut self.render_resources
}
}

View file

@ -0,0 +1,133 @@
use crate::WgpuResources;
use bevy_asset::Handle;
use bevy_render::{
mesh::Mesh,
render_resource::{AssetResources, BufferInfo, RenderResource, ResourceInfo},
renderer_2::RenderResourceContext,
texture::{SamplerDescriptor, Texture, TextureDescriptor},
};
use std::sync::Arc;
pub struct WgpuRenderResourceContext {
pub device: Arc<wgpu::Device>,
pub wgpu_resources: WgpuResources,
}
// TODO: make this name not terrible
pub trait WgpuRenderResourceContextTrait {
fn get_buffer(&self, render_resource: RenderResource) -> Option<&wgpu::Buffer>;
fn create_texture_with_data(
&mut self,
command_encoder: &mut wgpu::CommandEncoder,
texture_descriptor: &TextureDescriptor,
bytes: &[u8],
) -> RenderResource;
}
impl WgpuRenderResourceContextTrait for WgpuRenderResourceContext {
fn get_buffer(&self, render_resource: RenderResource) -> Option<&wgpu::Buffer> {
self.wgpu_resources.buffers.get(&render_resource)
}
fn create_texture_with_data(
&mut self,
command_encoder: &mut wgpu::CommandEncoder,
texture_descriptor: &TextureDescriptor,
bytes: &[u8],
) -> RenderResource {
self.wgpu_resources
.create_texture_with_data(
&self.device,
command_encoder,
texture_descriptor,
bytes,
)
}
}
impl WgpuRenderResourceContext {
pub fn new(device: Arc<wgpu::Device>) -> Self {
WgpuRenderResourceContext {
device,
wgpu_resources: WgpuResources::default(),
}
}
}
impl RenderResourceContext for WgpuRenderResourceContext {
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource {
self.wgpu_resources
.create_sampler(&self.device, sampler_descriptor)
}
fn create_texture(&mut self, texture_descriptor: &TextureDescriptor) -> RenderResource {
self.wgpu_resources
.create_texture(&self.device, texture_descriptor)
}
fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource {
self.wgpu_resources.create_buffer(&self.device, buffer_info)
}
// TODO: clean this up
fn create_buffer_mapped(
&mut self,
buffer_info: BufferInfo,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderResourceContext),
) -> RenderResource {
let buffer = WgpuResources::begin_create_buffer_mapped_render_context(
&buffer_info,
self,
setup_data,
);
self.wgpu_resources.assign_buffer(buffer, buffer_info)
}
fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource {
self.wgpu_resources
.create_buffer_with_data(&self.device, buffer_info, data)
}
fn remove_buffer(&mut self, resource: RenderResource) {
self.wgpu_resources.remove_buffer(resource);
}
fn remove_texture(&mut self, resource: RenderResource) {
self.wgpu_resources.remove_texture(resource);
}
fn remove_sampler(&mut self, resource: RenderResource) {
self.wgpu_resources.remove_sampler(resource);
}
fn get_texture_resource(&self, texture: Handle<Texture>) -> Option<RenderResource> {
self.wgpu_resources
.asset_resources
.get_texture_resource(texture)
}
fn get_texture_sampler_resource(&self, texture: Handle<Texture>) -> Option<RenderResource> {
self.wgpu_resources
.asset_resources
.get_texture_sampler_resource(texture)
}
fn get_mesh_vertices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource> {
self.wgpu_resources
.asset_resources
.get_mesh_vertices_resource(mesh)
}
fn get_mesh_indices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource> {
self.wgpu_resources
.asset_resources
.get_mesh_indices_resource(mesh)
}
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> {
self.wgpu_resources.get_resource_info(resource)
}
fn asset_resources(&self) -> &AssetResources {
&self.wgpu_resources.asset_resources
}
fn asset_resources_mut(&mut self) -> &mut AssetResources {
&mut self.wgpu_resources.asset_resources
}
}

View file

@ -0,0 +1,162 @@
use crate::WgpuResources;
use bevy_asset::Handle;
use bevy_render::{
mesh::Mesh,
render_resource::{AssetResources, BufferInfo, RenderResource, ResourceInfo},
renderer_2::RenderResourceContext,
texture::{SamplerDescriptor, Texture, TextureDescriptor},
};
use std::sync::Arc;
use super::WgpuRenderResourceContextTrait;
pub struct WgpuTransactionalRenderResourceContext<'a> {
pub device: Arc<wgpu::Device>,
pub local_resources: WgpuResources,
pub parent_resources: &'a WgpuResources,
removed_resources: Vec<RenderResource>,
}
impl<'a> WgpuRenderResourceContextTrait for WgpuTransactionalRenderResourceContext<'a> {
fn get_buffer(&self, render_resource: RenderResource) -> Option<&wgpu::Buffer> {
let local = self.local_resources.buffers.get(&render_resource);
if local.is_some() {
return local;
}
self.parent_resources.buffers.get(&render_resource)
}
fn create_texture_with_data(
&mut self,
command_encoder: &mut wgpu::CommandEncoder,
texture_descriptor: &TextureDescriptor,
bytes: &[u8],
) -> RenderResource {
self.local_resources
.create_texture_with_data(
&self.device,
command_encoder,
texture_descriptor,
bytes,
)
}
}
impl<'a> WgpuTransactionalRenderResourceContext<'a> {
pub fn new(device: Arc<wgpu::Device>, parent_resources: &'a WgpuResources) -> Self {
WgpuTransactionalRenderResourceContext {
device,
local_resources: WgpuResources::default(),
parent_resources,
removed_resources: Vec::new(),
}
}
}
impl<'a> RenderResourceContext for WgpuTransactionalRenderResourceContext<'a> {
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource {
self.local_resources
.create_sampler(&self.device, sampler_descriptor)
}
fn create_texture(&mut self, texture_descriptor: &TextureDescriptor) -> RenderResource {
self.local_resources
.create_texture(&self.device, texture_descriptor)
}
fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource {
self.local_resources.create_buffer(&self.device, buffer_info)
}
// TODO: clean this up
fn create_buffer_mapped(
&mut self,
buffer_info: BufferInfo,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderResourceContext),
) -> RenderResource {
let buffer = WgpuResources::begin_create_buffer_mapped_transactional_render_context(
&buffer_info,
self,
setup_data,
);
self.local_resources.assign_buffer(buffer, buffer_info)
}
fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource {
self.local_resources
.create_buffer_with_data(&self.device, buffer_info, data)
}
fn remove_buffer(&mut self, resource: RenderResource) {
self.local_resources.remove_buffer(resource);
self.removed_resources.push(resource);
}
fn remove_texture(&mut self, resource: RenderResource) {
self.local_resources.remove_texture(resource);
self.removed_resources.push(resource);
}
fn remove_sampler(&mut self, resource: RenderResource) {
self.local_resources.remove_sampler(resource);
self.removed_resources.push(resource);
}
fn get_texture_resource(&self, texture: Handle<Texture>) -> Option<RenderResource> {
let local = self.local_resources
.asset_resources
.get_texture_resource(texture);
if local.is_some() {
return local;
}
self.parent_resources.asset_resources.get_texture_resource(texture)
}
fn get_texture_sampler_resource(&self, texture: Handle<Texture>) -> Option<RenderResource> {
let local = self.local_resources
.asset_resources
.get_texture_sampler_resource(texture);
if local.is_some() {
return local;
}
self.parent_resources.asset_resources.get_texture_sampler_resource(texture)
}
fn get_mesh_vertices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource> {
let local = self.local_resources
.asset_resources
.get_mesh_vertices_resource(mesh);
if local.is_some() {
return local;
}
self.parent_resources.asset_resources.get_mesh_vertices_resource(mesh)
}
fn get_mesh_indices_resource(&self, mesh: Handle<Mesh>) -> Option<RenderResource> {
let local = self.local_resources
.asset_resources
.get_mesh_indices_resource(mesh);
if local.is_some() {
return local;
}
self.parent_resources.asset_resources.get_mesh_indices_resource(mesh)
}
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> {
let local = self.local_resources.get_resource_info(resource);
if local.is_some() {
return local;
}
self.parent_resources.get_resource_info(resource)
}
fn asset_resources(&self) -> &AssetResources {
&self.local_resources.asset_resources
}
fn asset_resources_mut(&mut self) -> &mut AssetResources {
&mut self.local_resources.asset_resources
}
}

View file

@ -2,7 +2,7 @@ use super::{
wgpu_type_converter::{OwnedWgpuVertexBufferDescriptor, WgpuInto},
WgpuRenderPass, WgpuResources,
};
use crate::renderer_2::WgpuRenderContext;
use crate::renderer_2::{WgpuRenderContext, WgpuRenderResourceContext, WgpuTransactionalRenderResourceContext};
use bevy_app::{EventReader, Events};
use bevy_asset::{AssetStorage, Handle};
use bevy_render::{
@ -13,7 +13,7 @@ use bevy_render::{
pipeline::{update_shader_assignments, PipelineCompiler, PipelineDescriptor},
render_graph::RenderGraph,
render_resource::{
resource_name, BufferInfo, RenderResource, RenderResourceAssignments, RenderResources,
resource_name, AssetResources, BufferInfo, RenderResource, RenderResourceAssignments,
ResourceInfo,
},
renderer::Renderer,
@ -29,11 +29,10 @@ use std::{
};
pub struct WgpuRenderer {
pub device: Arc<wgpu::Device>,
pub global_context: WgpuRenderContext<WgpuRenderResourceContext>,
pub queue: wgpu::Queue,
pub encoder: Option<wgpu::CommandEncoder>,
pub render_pipelines: HashMap<Handle<PipelineDescriptor>, wgpu::RenderPipeline>,
pub wgpu_resources: WgpuResources,
pub window_resized_event_reader: EventReader<WindowResized>,
pub window_created_event_reader: EventReader<WindowCreated>,
pub intialized: bool,
@ -62,15 +61,17 @@ impl WgpuRenderer {
limits: wgpu::Limits::default(),
})
.await;
let device = Arc::new(device);
WgpuRenderer {
device: Arc::new(device),
global_context: WgpuRenderContext::new(
device.clone(),
WgpuRenderResourceContext::new(device),
),
queue,
encoder: None,
window_resized_event_reader,
window_created_event_reader,
intialized: false,
wgpu_resources: WgpuResources::default(),
render_pipelines: HashMap::new(),
}
}
@ -214,7 +215,7 @@ impl WgpuRenderer {
pub fn initialize_resource_providers(
world: &mut World,
resources: &mut Resources,
render_context: &mut WgpuRenderContext,
render_context: &mut WgpuRenderContext<WgpuRenderResourceContext>,
) {
let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
for resource_provider in render_graph.resource_providers.iter_mut() {
@ -235,58 +236,74 @@ impl WgpuRenderer {
let chunk_size = (render_graph.resource_providers.len() + thread_count - 1) / thread_count; // divide ints rounding remainder up
let mut results = Vec::new();
// crossbeam_utils::thread::scope(|s| {
for resource_provider_chunk in render_graph.resource_providers.chunks_mut(chunk_size) {
let device = device.clone();
// let sender = sender.clone();
// s.spawn(|_| {
let mut render_context = WgpuRenderContext::new(device, global_wgpu_resources);
for resource_provider in resource_provider_chunk.iter_mut() {
resource_provider.update(&mut render_context, world, resources);
}
results.push(render_context.finish());
// sender.send(render_context.finish()).unwrap();
// });
for resource_provider_chunk in render_graph.resource_providers.chunks_mut(chunk_size) {
let device = device.clone();
let resource_device = device.clone();
// let sender = sender.clone();
// s.spawn(|_| {
// TODO: replace WgpuResources with Global+Local resources
let mut render_context =
WgpuRenderContext::new(device, WgpuTransactionalRenderResourceContext::new(resource_device, global_wgpu_resources));
for resource_provider in resource_provider_chunk.iter_mut() {
resource_provider.update(&mut render_context, world, resources);
}
results.push(render_context.finish());
// sender.send(render_context.finish()).unwrap();
// });
}
// });
let mut command_buffers = Vec::new();
for (command_buffer, wgpu_resources) in results {
// for i in 0..thread_count {
// let (command_buffer, wgpu_resources) = receiver.recv().unwrap();
let mut local_resources = Vec::new();
for (command_buffer, render_resources) in results {
// for i in 0..thread_count {
// let (command_buffer, wgpu_resources) = receiver.recv().unwrap();
if let Some(command_buffer) = command_buffer {
command_buffers.push(command_buffer);
}
global_wgpu_resources.consume(wgpu_resources);
local_resources.push(render_resources.local_resources);
// println!("got {}", i);
}
for local_resource in local_resources {
global_wgpu_resources.consume(local_resource);
}
let mut results = Vec::new();
// crossbeam_utils::thread::scope(|s| {
for resource_provider_chunk in render_graph.resource_providers.chunks_mut(chunk_size) {
let device = device.clone();
// let sender = sender.clone();
// s.spawn(|_| {
let mut render_context = WgpuRenderContext::new(device, global_wgpu_resources);
for resource_provider in resource_provider_chunk.iter_mut() {
resource_provider.finish_update(&mut render_context, world, resources);
}
results.push(render_context.finish());
// sender.send(render_context.finish()).unwrap();
// });
for resource_provider_chunk in render_graph.resource_providers.chunks_mut(chunk_size) {
// TODO: try to unify this Device usage
let device = device.clone();
let resource_device = device.clone();
// let sender = sender.clone();
// s.spawn(|_| {
// TODO: replace WgpuResources with Global+Local resources
let mut render_context =
WgpuRenderContext::new(device, WgpuTransactionalRenderResourceContext::new(resource_device, global_wgpu_resources));
for resource_provider in resource_provider_chunk.iter_mut() {
resource_provider.finish_update(&mut render_context, world, resources);
}
results.push(render_context.finish());
// sender.send(render_context.finish()).unwrap();
// });
}
// });
for (command_buffer, wgpu_resources) in results {
// for i in 0..thread_count {
let mut local_resources = Vec::new();
for (command_buffer, render_resources) in results {
// for i in 0..thread_count {
// let (command_buffer, wgpu_resources) = receiver.recv().unwrap();
if let Some(command_buffer) = command_buffer {
command_buffers.push(command_buffer);
}
global_wgpu_resources.consume(wgpu_resources);
local_resources.push(render_resources.local_resources);
// println!("got {}", i);
}
for local_resource in local_resources {
global_wgpu_resources.consume(local_resource);
}
queue.submit(&command_buffers);
}
@ -366,6 +383,8 @@ impl WgpuRenderer {
let primary_swap_chain =
primary_window_id.map(|primary_window_id| primary_window_id.to_string());
let swap_chain_outputs = self
.global_context
.render_resources
.wgpu_resources
.window_swap_chains
.iter_mut()
@ -386,21 +405,19 @@ impl Renderer for WgpuRenderer {
fn update(&mut self, world: &mut World, resources: &mut Resources) {
Self::handle_window_created_events(
resources,
&self.device,
&mut self.wgpu_resources,
&self.global_context.device,
&mut self.global_context.render_resources.wgpu_resources,
&mut self.window_created_event_reader,
);
Self::handle_window_resized_events(
resources,
&self.device,
&mut self.wgpu_resources,
&self.global_context.device,
&mut self.global_context.render_resources.wgpu_resources,
&mut self.window_resized_event_reader,
);
if !self.intialized {
let mut render_context = WgpuRenderContext::new(self.device.clone(), &self.wgpu_resources);
Self::initialize_resource_providers(world, resources, &mut render_context);
let (buffer, wgpu_resources) = render_context.finish();
self.wgpu_resources.consume(wgpu_resources);
Self::initialize_resource_providers(world, resources, &mut self.global_context);
let buffer = self.global_context.finish_encoder();
if let Some(buffer) = buffer {
self.queue.submit(&[buffer]);
}
@ -411,12 +428,13 @@ impl Renderer for WgpuRenderer {
world,
resources,
&mut self.queue,
self.device.clone(),
&mut self.wgpu_resources,
self.global_context.device.clone(),
&mut self.global_context.render_resources.wgpu_resources,
);
self.encoder = Some(
self.device
self.global_context
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }),
);
update_shader_assignments(world, resources, self);
@ -438,7 +456,7 @@ impl Renderer for WgpuRenderer {
let global_render_resource_assignments =
resources.get::<RenderResourceAssignments>().unwrap();
Self::create_render_pass(
&self.wgpu_resources,
&self.global_context.render_resources.wgpu_resources,
pass_descriptor,
&global_render_resource_assignments,
&mut encoder,
@ -461,7 +479,10 @@ impl Renderer for WgpuRenderer {
let mut wgpu_render_pass = WgpuRenderPass {
render_pass: &mut render_pass,
pipeline_descriptor,
wgpu_resources: &self.wgpu_resources,
wgpu_resources: &self
.global_context
.render_resources
.wgpu_resources,
renderer: &self,
bound_bind_groups: HashMap::default(),
};
@ -487,24 +508,40 @@ impl Renderer for WgpuRenderer {
}
fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource {
self.wgpu_resources
.create_buffer_with_data(&self.device, buffer_info, data)
self.global_context
.render_resources
.wgpu_resources
.create_buffer_with_data(&self.global_context.device, buffer_info, data)
}
fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource {
self.wgpu_resources.create_buffer(&self.device, buffer_info)
self.global_context
.render_resources
.wgpu_resources
.create_buffer(&self.global_context.device, buffer_info)
}
fn get_resource_info(&self, resource: RenderResource) -> Option<&ResourceInfo> {
self.wgpu_resources.resource_info.get(&resource)
self.global_context
.render_resources
.wgpu_resources
.resource_info
.get(&resource)
}
fn get_resource_info_mut(&mut self, resource: RenderResource) -> Option<&mut ResourceInfo> {
self.wgpu_resources.resource_info.get_mut(&resource)
self.global_context
.render_resources
.wgpu_resources
.resource_info
.get_mut(&resource)
}
fn remove_buffer(&mut self, resource: RenderResource) {
self.wgpu_resources.remove_buffer(resource);
self.global_context
.render_resources
.wgpu_resources
.remove_buffer(resource);
}
fn create_buffer_mapped(
@ -513,7 +550,10 @@ impl Renderer for WgpuRenderer {
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn Renderer),
) -> RenderResource {
let buffer = WgpuResources::begin_create_buffer_mapped(&buffer_info, self, setup_data);
self.wgpu_resources.assign_buffer(buffer, buffer_info)
self.global_context
.render_resources
.wgpu_resources
.assign_buffer(buffer, buffer_info)
}
fn copy_buffer_to_buffer(
@ -524,19 +564,24 @@ impl Renderer for WgpuRenderer {
destination_offset: u64,
size: u64,
) {
self.wgpu_resources.copy_buffer_to_buffer(
self.encoder.as_mut().unwrap(),
source_buffer,
source_offset,
destination_buffer,
destination_offset,
size,
);
self.global_context
.render_resources
.wgpu_resources
.copy_buffer_to_buffer(
self.encoder.as_mut().unwrap(),
source_buffer,
source_offset,
destination_buffer,
destination_offset,
size,
);
}
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource {
self.wgpu_resources
.create_sampler(&self.device, sampler_descriptor)
self.global_context
.render_resources
.wgpu_resources
.create_sampler(&self.global_context.device, sampler_descriptor)
}
fn create_texture(
@ -545,32 +590,51 @@ impl Renderer for WgpuRenderer {
bytes: Option<&[u8]>,
) -> RenderResource {
if let Some(bytes) = bytes {
self.wgpu_resources.create_texture_with_data(
&self.device,
self.encoder.as_mut().unwrap(),
texture_descriptor,
bytes,
)
self.global_context
.render_resources
.wgpu_resources
.create_texture_with_data(
&self.global_context.device,
self.encoder.as_mut().unwrap(),
texture_descriptor,
bytes,
)
} else {
self.wgpu_resources
.create_texture(&self.device, texture_descriptor)
self.global_context
.render_resources
.wgpu_resources
.create_texture(&self.global_context.device, texture_descriptor)
}
}
fn remove_texture(&mut self, resource: RenderResource) {
self.wgpu_resources.remove_texture(resource);
self.global_context
.render_resources
.wgpu_resources
.remove_texture(resource);
}
fn remove_sampler(&mut self, resource: RenderResource) {
self.wgpu_resources.remove_sampler(resource);
self.global_context
.render_resources
.wgpu_resources
.remove_sampler(resource);
}
fn get_render_resources(&self) -> &RenderResources {
&self.wgpu_resources.render_resources
fn get_render_resources(&self) -> &AssetResources {
&self
.global_context
.render_resources
.wgpu_resources
.asset_resources
}
fn get_render_resources_mut(&mut self) -> &mut RenderResources {
&mut self.wgpu_resources.render_resources
fn get_render_resources_mut(&mut self) -> &mut AssetResources {
&mut self
.global_context
.render_resources
.wgpu_resources
.asset_resources
}
fn setup_bind_groups(
@ -584,14 +648,19 @@ impl Renderer for WgpuRenderer {
render_resource_assignments.get_or_update_render_resource_set_id(bind_group)
{
if let None = self
.global_context
.render_resources
.wgpu_resources
.get_bind_group(bind_group.id, render_resource_set_id)
{
self.wgpu_resources.create_bind_group(
&self.device,
bind_group,
render_resource_assignments,
);
self.global_context
.render_resources
.wgpu_resources
.create_bind_group(
&self.global_context.device,
bind_group,
render_resource_assignments,
);
} else {
log::trace!(
"reusing RenderResourceSet {:?} for bind group {}",
@ -615,7 +684,13 @@ impl Renderer for WgpuRenderer {
let layout = pipeline_descriptor.get_layout().unwrap();
for bind_group in layout.bind_groups.iter() {
if let None = self.wgpu_resources.bind_group_layouts.get(&bind_group.id) {
if let None = self
.global_context
.render_resources
.wgpu_resources
.bind_group_layouts
.get(&bind_group.id)
{
let bind_group_layout_binding = bind_group
.bindings
.iter()
@ -625,14 +700,16 @@ impl Renderer for WgpuRenderer {
ty: (&binding.bind_type).wgpu_into(),
})
.collect::<Vec<wgpu::BindGroupLayoutEntry>>();
let wgpu_bind_group_layout =
self.device
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
bindings: bind_group_layout_binding.as_slice(),
label: None,
});
let wgpu_bind_group_layout = self.global_context.device.create_bind_group_layout(
&wgpu::BindGroupLayoutDescriptor {
bindings: bind_group_layout_binding.as_slice(),
label: None,
},
);
self.wgpu_resources
self.global_context
.render_resources
.wgpu_resources
.bind_group_layouts
.insert(bind_group.id, wgpu_bind_group_layout);
}
@ -643,18 +720,21 @@ impl Renderer for WgpuRenderer {
.bind_groups
.iter()
.map(|bind_group| {
self.wgpu_resources
self.global_context
.render_resources
.wgpu_resources
.bind_group_layouts
.get(&bind_group.id)
.unwrap()
})
.collect::<Vec<&wgpu::BindGroupLayout>>();
let pipeline_layout = self
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
bind_group_layouts: bind_group_layouts.as_slice(),
});
let pipeline_layout =
self.global_context
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
bind_group_layouts: bind_group_layouts.as_slice(),
});
let owned_vertex_buffer_descriptors = layout
.vertex_buffer_descriptors
@ -669,28 +749,44 @@ impl Renderer for WgpuRenderer {
.collect::<Vec<wgpu::ColorStateDescriptor>>();
if let None = self
.global_context
.render_resources
.wgpu_resources
.shader_modules
.get(&pipeline_descriptor.shader_stages.vertex)
{
self.wgpu_resources.create_shader_module(
&self.device,
pipeline_descriptor.shader_stages.vertex,
shader_storage,
);
self.global_context
.render_resources
.wgpu_resources
.create_shader_module(
&self.global_context.device,
pipeline_descriptor.shader_stages.vertex,
shader_storage,
);
}
if let Some(fragment_handle) = pipeline_descriptor.shader_stages.fragment {
if let None = self.wgpu_resources.shader_modules.get(&fragment_handle) {
self.wgpu_resources.create_shader_module(
&self.device,
fragment_handle,
shader_storage,
);
if let None = self
.global_context
.render_resources
.wgpu_resources
.shader_modules
.get(&fragment_handle)
{
self.global_context
.render_resources
.wgpu_resources
.create_shader_module(
&self.global_context.device,
fragment_handle,
shader_storage,
);
}
};
let vertex_shader_module = self
.global_context
.render_resources
.wgpu_resources
.shader_modules
.get(&pipeline_descriptor.shader_stages.vertex)
@ -698,7 +794,9 @@ impl Renderer for WgpuRenderer {
let fragment_shader_module = match pipeline_descriptor.shader_stages.fragment {
Some(fragment_handle) => Some(
self.wgpu_resources
self.global_context
.render_resources
.wgpu_resources
.shader_modules
.get(&fragment_handle)
.unwrap(),
@ -742,6 +840,7 @@ impl Renderer for WgpuRenderer {
};
let render_pipeline = self
.global_context
.device
.create_render_pipeline(&mut render_pipeline_descriptor);
self.render_pipelines

View file

@ -1,14 +1,17 @@
use super::WgpuRenderer;
use crate::{renderer_2::WgpuRenderContext, wgpu_type_converter::WgpuInto};
use crate::{
renderer_2::{WgpuRenderResourceContext, WgpuTransactionalRenderResourceContext},
wgpu_type_converter::WgpuInto,
};
use bevy_asset::{AssetStorage, Handle};
use bevy_render::{
pipeline::{BindGroupDescriptor, BindGroupDescriptorId, BindType},
render_resource::{
BufferInfo, RenderResource, RenderResourceAssignments, RenderResourceSetId,
RenderResources, ResourceInfo,
AssetResources, BufferInfo, RenderResource, RenderResourceAssignments, RenderResourceSetId,
ResourceInfo,
},
renderer::Renderer,
renderer_2::RenderContext,
renderer_2::RenderResourceContext,
shader::Shader,
texture::{SamplerDescriptor, TextureDescriptor},
};
@ -23,7 +26,7 @@ pub struct WgpuBindGroupInfo {
#[derive(Default)]
pub struct WgpuResources {
// TODO: remove this from WgpuResources. it doesn't need to be here
pub render_resources: RenderResources,
pub asset_resources: AssetResources,
pub window_surfaces: HashMap<WindowId, wgpu::Surface>,
pub window_swap_chains: HashMap<WindowId, wgpu::SwapChain>,
pub buffers: HashMap<RenderResource, wgpu::Buffer>,
@ -38,8 +41,7 @@ pub struct WgpuResources {
impl WgpuResources {
pub fn consume(&mut self, wgpu_resources: WgpuResources) {
// TODO: this is brittle. consider a single change-stream-based approach instead?
self.render_resources
.consume(wgpu_resources.render_resources);
self.asset_resources.consume(wgpu_resources.asset_resources);
self.window_surfaces.extend(wgpu_resources.window_surfaces);
self.window_swap_chains
.extend(wgpu_resources.window_swap_chains);
@ -234,7 +236,7 @@ impl WgpuResources {
renderer: &mut WgpuRenderer,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn Renderer),
) -> wgpu::Buffer {
let device = renderer.device.clone();
let device = renderer.global_context.device.clone();
let mut mapped = device.create_buffer_mapped(&wgpu::BufferDescriptor {
size: buffer_info.size as u64,
usage: buffer_info.buffer_usage.wgpu_into(),
@ -247,16 +249,31 @@ impl WgpuResources {
// TODO: clean this up
pub fn begin_create_buffer_mapped_render_context(
buffer_info: &BufferInfo,
render_context: &mut WgpuRenderContext,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderContext),
render_resources: &mut WgpuRenderResourceContext,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderResourceContext),
) -> wgpu::Buffer {
let device = render_context.device.clone();
let device = render_resources.device.clone();
let mut mapped = device.create_buffer_mapped(&wgpu::BufferDescriptor {
size: buffer_info.size as u64,
usage: buffer_info.buffer_usage.wgpu_into(),
label: None,
});
setup_data(&mut mapped.data, render_context);
setup_data(&mut mapped.data, render_resources);
mapped.finish()
}
pub fn begin_create_buffer_mapped_transactional_render_context(
buffer_info: &BufferInfo,
render_resources: &mut WgpuTransactionalRenderResourceContext,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderResourceContext),
) -> wgpu::Buffer {
let device = render_resources.device.clone();
let mut mapped = device.create_buffer_mapped(&wgpu::BufferDescriptor {
size: buffer_info.size as u64,
usage: buffer_info.buffer_usage.wgpu_into(),
label: None,
});
setup_data(&mut mapped.data, render_resources);
mapped.finish()
}
@ -356,11 +373,11 @@ impl WgpuResources {
self.resource_info.remove(&resource);
}
pub fn get_render_resources(&self) -> &RenderResources {
&self.render_resources
pub fn get_render_resources(&self) -> &AssetResources {
&self.asset_resources
}
pub fn get_render_resources_mut(&mut self) -> &mut RenderResources {
&mut self.render_resources
pub fn get_render_resources_mut(&mut self) -> &mut AssetResources {
&mut self.asset_resources
}
}

View file

@ -1,11 +1,15 @@
use bevy::prelude::*;
fn main() {
App::build().add_default_plugins().setup(setup).run();
App::build()
.add_default_plugins()
.setup(setup)
.run();
}
/// set up a simple scene
fn setup(world: &mut World, resources: &mut Resources) {
env_logger::init();
// create a cube and a plane mesh
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
@ -40,6 +44,13 @@ fn setup(world: &mut World, resources: &mut Resources) {
translation: Translation::new(0.0, 0.0, 1.0),
..Default::default()
})
// cube
.add_entity(MeshEntity {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(2.0, 0.0, 1.0),
..Default::default()
})
// light
.add_entity(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),