bevy/examples
2020-06-14 11:41:42 -07:00
..
2d sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder 2020-06-07 11:30:04 -07:00
3d remove specialization. bevy now builds on stable rust! 2020-06-07 23:36:39 -07:00
app rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
asset rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
diagnostics Add asset removal. Clean up old/removed meshes 2020-05-17 18:48:14 -07:00
ecs render: "Immediate Mode" draw api 2020-06-09 23:16:48 -07:00
input add "pressed" example to mouse_input 2020-06-04 23:57:39 -07:00
scene render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible 2020-06-14 11:41:42 -07:00
shader AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. 2020-06-10 18:54:17 -07:00
ui text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example 2020-06-13 18:53:31 -07:00
window Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
hello_world.rs cargo fmt 2020-04-30 22:30:51 -07:00