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https://github.com/bevyengine/bevy
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make scene folder plural
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362fb92cf8
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2 changed files with 2 additions and 2 deletions
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@ -51,7 +51,7 @@ impl FromResources for ComponentB {
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fn load_scene_system(asset_server: Res<AssetServer>, mut scene_spawner: ResMut<SceneSpawner>) {
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// Scenes are loaded just like any other asset.
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let scene_handle: Handle<Scene> = asset_server
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.load("assets/scene/load_scene_example.scn")
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.load("assets/scenes/load_scene_example.scn")
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.unwrap();
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// SceneSpawner can "spawn" scenes. "spawning" a scene creates a new instance of the scene in the World with new entity ids.
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@ -80,7 +80,7 @@ fn load_scene_right_now_system(world: &mut World, resources: &mut Resources) {
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let asset_server = resources.get::<AssetServer>().unwrap();
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let mut scenes = resources.get_mut::<Assets<Scene>>().unwrap();
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asset_server
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.load_sync(&mut scenes, "assets/scene/load_scene_example.scn")
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.load_sync(&mut scenes, "assets/scenes/load_scene_example.scn")
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.unwrap()
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};
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let mut scene_spawner = resources.get_mut::<SceneSpawner>().unwrap();
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