make scene folder plural

This commit is contained in:
Carter Anderson 2020-07-16 12:47:26 -07:00
parent 362fb92cf8
commit af109174dd
2 changed files with 2 additions and 2 deletions

View file

@ -51,7 +51,7 @@ impl FromResources for ComponentB {
fn load_scene_system(asset_server: Res<AssetServer>, mut scene_spawner: ResMut<SceneSpawner>) {
// Scenes are loaded just like any other asset.
let scene_handle: Handle<Scene> = asset_server
.load("assets/scene/load_scene_example.scn")
.load("assets/scenes/load_scene_example.scn")
.unwrap();
// SceneSpawner can "spawn" scenes. "spawning" a scene creates a new instance of the scene in the World with new entity ids.
@ -80,7 +80,7 @@ fn load_scene_right_now_system(world: &mut World, resources: &mut Resources) {
let asset_server = resources.get::<AssetServer>().unwrap();
let mut scenes = resources.get_mut::<Assets<Scene>>().unwrap();
asset_server
.load_sync(&mut scenes, "assets/scene/load_scene_example.scn")
.load_sync(&mut scenes, "assets/scenes/load_scene_example.scn")
.unwrap()
};
let mut scene_spawner = resources.get_mut::<SceneSpawner>().unwrap();