bevy/examples
Carter Anderson 41dc8a5967 render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
2020-06-23 16:52:50 -07:00
..
2d sprite: use bevy_transform types in sprite sheet entities 2020-06-22 12:35:33 -07:00
3d render: add front-to-back drawing 2020-06-23 16:52:50 -07:00
app rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
asset rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
diagnostics Add asset removal. Clean up old/removed meshes 2020-05-17 18:48:14 -07:00
ecs render: "Immediate Mode" draw api 2020-06-09 23:16:48 -07:00
input cargo fmt 2020-06-15 12:47:35 -07:00
scene render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible 2020-06-14 11:41:42 -07:00
shader sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
ui ecs: make build_children closure FnMut to allow mutation of closue values 2020-06-22 17:37:44 -07:00
window Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
hello_world.rs cargo fmt 2020-04-30 22:30:51 -07:00