mirror of
https://github.com/bevyengine/bevy
synced 2024-11-21 20:23:28 +00:00
upgrade legion (breaks plugins)
This commit is contained in:
parent
6055bf677b
commit
9355a53980
35 changed files with 270 additions and 157 deletions
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@ -6,7 +6,8 @@ edition = "2018"
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[dependencies]
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# Modified to use std::any::type_name instead of std::any::TypeId
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legion = { path = "bevy_legion", features = ["serde-1"] }
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# legion = { path = "bevy_legion", features = ["serde-1"] }
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legion = { git = "https://github.com/TomGillen/legion", rev = "c5b9628630d4f9fc54b6843b5ce02d0669434a61", features = ["serialize"] }
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wgpu = { git = "https://github.com/gfx-rs/wgpu-rs.git", rev = "a7b0d5ae5bc0934439ef559ed145e93f0117c39a"}
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glam = "0.8.4"
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winit = "0.21.0"
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@ -7,7 +7,8 @@ edition = "2018"
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license = "MIT"
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[dependencies]
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legion = { path = "../bevy_legion" }
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# legion = { path = "../bevy_legion" }
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legion = { git = "https://github.com/TomGillen/legion", rev = "c5b9628630d4f9fc54b6843b5ce02d0669434a61", features = ["serialize"] }
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glam = "0.8.3"
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log = "0.4"
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rayon = "1.2"
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@ -1,8 +1,5 @@
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#![allow(dead_code)]
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use crate::{
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components::*,
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ecs::{prelude::*, system::SubWorld},
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};
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use crate::{components::*, ecs::{prelude::*, systems::SubWorld}};
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pub fn build(_: &mut World) -> Box<dyn Schedulable> {
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SystemBuilder::<()>::new("LocalToWorldPropagateSystem")
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@ -59,7 +56,7 @@ mod test {
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use crate::{
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hierarchy_maintenance_system, local_to_parent_system, local_to_world_propagate_system,
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local_to_world_system,
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math::{Vec3, Mat4}
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math::{Mat4, Vec3},
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};
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#[test]
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@ -73,9 +73,9 @@ fn main() {
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.run();
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}
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fn setup(world: &mut World) {
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube_handle = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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mesh_storage.add(Mesh::load(MeshType::Cube))
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};
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@ -160,12 +160,12 @@ fn create_entities_builder_archetype(
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.build();
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}
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fn setup(world: &mut World) {
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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@ -29,10 +29,10 @@ fn main() {
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.run();
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}
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fn setup(world: &mut World) {
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let cube_handle = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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mesh_storage.add(cube)
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};
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@ -21,12 +21,12 @@ fn build_rotator_system() -> Box<dyn Schedulable> {
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})
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}
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fn setup(world: &mut World) {
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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@ -1,4 +1,4 @@
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use bevy::prelude::*;
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use bevy::{prelude::*, plugin::AppPlugin};
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use bevy_derive::RegisterAppPlugin;
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#[derive(RegisterAppPlugin)]
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@ -14,29 +14,32 @@ impl AppPlugin for ExamplePlugin {
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}
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}
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pub fn setup(world: &mut World) {
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pub fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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world.build()
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// plane
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.add_archetype(NewMeshEntity {
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.add_archetype(MeshEntity {
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mesh: plane_handle,
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material: Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
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local_to_world: LocalToWorld::identity(),
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translation: Translation::new(0.0, 0.0, 0.0),
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material: StandardMaterial {
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albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
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},
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..Default::default()
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})
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// cube
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.add_archetype(NewMeshEntity {
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.add_archetype(MeshEntity {
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mesh: cube_handle,
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material: Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
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local_to_world: LocalToWorld::identity(),
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material: StandardMaterial {
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albedo: math::vec4(0.5, 0.4, 0.3, 1.0).into(),
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},
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translation: Translation::new(0.0, 0.0, 1.0),
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..Default::default()
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})
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// light
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// .add_archetype(LightEntity {
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@ -3,6 +3,9 @@ use bevy::prelude::*;
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fn main() {
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AppBuilder::new()
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.add_defaults()
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.load_plugin("examples/plugin_loading/example_plugin/target/release/libexample_plugin.so")
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.load_plugin(concat!(
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env!("CARGO_MANIFEST_DIR"),
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"/examples/plugin_loading/example_plugin/target/release/libexample_plugin.so"
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))
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.run();
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}
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@ -9,7 +9,7 @@ fn main() {
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let tag_registrations = [];
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let ser_helper = SerializeImpl::new(&comp_registrations, &tag_registrations);
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let serializable = legion::ser::serializable_world(&app.world, &ser_helper);
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let serializable = legion::serialize::ser::serializable_world(&app.world, &ser_helper);
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let serialized_data = serde_json::to_string(&serializable).unwrap();
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println!("{}", serialized_data);
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let de_helper = DeserializeImpl::new(
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@ -20,13 +20,13 @@ fn main() {
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let mut new_world = app.universe.create_world();
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let mut deserializer = serde_json::Deserializer::from_str(&serialized_data);
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legion::de::deserialize(&mut new_world, &de_helper, &mut deserializer).unwrap();
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legion::serialize::de::deserialize(&mut new_world, &de_helper, &mut deserializer).unwrap();
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let ser_helper = SerializeImpl::new_with_map(
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&comp_registrations,
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&tag_registrations,
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de_helper.entity_map.into_inner(),
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);
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let serializable = legion::ser::serializable_world(&new_world, &ser_helper);
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let serializable = legion::serialize::ser::serializable_world(&new_world, &ser_helper);
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let roundtrip_data = serde_json::to_string(&serializable).unwrap();
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println!("{}", roundtrip_data);
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assert_eq!(roundtrip_data, serialized_data);
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@ -39,7 +39,7 @@ pub struct Test {
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pub y: f32,
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}
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fn setup(world: &mut World) {
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fn setup(world: &mut World, _resources: &mut Resources) {
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// plane
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world.insert((), vec![(Test { x: 3.0, y: 4.0 },)]);
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}
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@ -4,12 +4,12 @@ fn main() {
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AppBuilder::new().add_defaults().setup_world(setup).run();
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}
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fn setup(world: &mut World) {
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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@ -61,12 +61,12 @@ fn build_print_status_system() -> Box<dyn Schedulable> {
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})
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}
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fn setup(world: &mut World) {
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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@ -4,14 +4,14 @@ fn main() {
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AppBuilder::new().add_defaults().setup_world(setup).run();
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}
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fn setup(world: &mut World) {
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube_handle = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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mesh_storage.add(Mesh::load(MeshType::Cube))
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};
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let texture_handle = {
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let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
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let mut texture_storage = resources.get_mut::<AssetStorage<Texture>>().unwrap();
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let texture = Texture::load(TextureType::Png(
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concat!(env!("CARGO_MANIFEST_DIR"), "/assets/temp_bevy_logo.png").to_string(),
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));
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@ -4,10 +4,10 @@ fn main() {
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AppBuilder::new().add_defaults().setup_world(setup).run();
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}
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fn setup(world: &mut World) {
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fn setup(world: &mut World, resources: &mut Resources) {
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let cube = Mesh::load(MeshType::Cube);
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let cube_handle = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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mesh_storage.add(cube)
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};
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@ -15,6 +15,7 @@ use crate::{
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pub struct App {
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pub universe: Universe,
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pub world: World,
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pub resources: Resources,
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pub renderer: Option<Box<dyn Renderer>>,
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pub render_graph: RenderGraph,
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pub schedule: Schedule,
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@ -25,6 +26,7 @@ impl App {
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universe: Universe,
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world: World,
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schedule: Schedule,
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resources: Resources,
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renderer: Option<Box<dyn Renderer>>,
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render_graph: RenderGraph,
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) -> App {
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@ -33,6 +35,7 @@ impl App {
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world,
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schedule,
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renderer,
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resources,
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render_graph,
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}
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}
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@ -42,16 +45,20 @@ impl App {
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}
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fn update(&mut self) {
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if let Some(mut time) = self.world.resources.get_mut::<Time>() {
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if let Some(mut time) = self.resources.get_mut::<Time>() {
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time.start();
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}
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self.schedule.execute(&mut self.world);
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self.schedule.execute(&mut self.world, &mut self.resources);
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if let Some(ref mut renderer) = self.renderer {
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renderer.process_render_graph(&mut self.render_graph, &mut self.world);
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renderer.process_render_graph(
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&mut self.render_graph,
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&mut self.world,
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&mut self.resources,
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);
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}
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if let Some(mut time) = self.world.resources.get_mut::<Time>() {
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if let Some(mut time) = self.resources.get_mut::<Time>() {
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time.stop();
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}
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}
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@ -67,12 +74,12 @@ impl App {
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window.set_title("bevy");
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window.set_inner_size(winit::dpi::LogicalSize::new(1280, 720));
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self.world.resources.insert(window);
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self.resources.insert(window);
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log::info!("Initializing the example...");
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if let Some(ref mut renderer) = self.renderer {
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renderer.initialize(&mut self.world, &mut self.render_graph);
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renderer.initialize(&mut self.world, &mut self.resources, &mut self.render_graph);
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}
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log::info!("Entering render loop...");
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@ -90,6 +97,7 @@ impl App {
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if let Some(ref mut renderer) = self.renderer {
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renderer.resize(
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&mut self.world,
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&mut self.resources,
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&mut self.render_graph,
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size.width,
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size.height,
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@ -2,7 +2,7 @@ use crate::{
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app::{system_stage, App},
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asset::*,
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core::Time,
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legion::prelude::{Runnable, Schedulable, Schedule, Universe, World},
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legion::prelude::{Resources, Runnable, Schedulable, Schedule, Universe, World},
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plugin::load_plugin,
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render::{
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render_graph::{
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@ -20,6 +20,7 @@ use std::collections::HashMap;
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pub struct AppBuilder {
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pub world: World,
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pub resources: Resources,
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pub universe: Universe,
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pub renderer: Option<Box<dyn Renderer>>,
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pub render_graph_builder: RenderGraphBuilder,
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@ -32,9 +33,11 @@ impl AppBuilder {
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pub fn new() -> Self {
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let universe = Universe::new();
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let world = universe.create_world();
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let resources = Resources::default();
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AppBuilder {
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universe,
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world,
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resources,
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render_graph_builder: RenderGraphBuilder::new(),
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renderer: None,
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system_stages: HashMap::new(),
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@ -67,6 +70,7 @@ impl AppBuilder {
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self.universe,
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self.world,
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schedule_builder.build(),
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self.resources,
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self.renderer,
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self.render_graph_builder.build(),
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)
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@ -81,8 +85,8 @@ impl AppBuilder {
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self
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}
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pub fn setup_world(mut self, setup: impl Fn(&mut World)) -> Self {
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setup(&mut self.world);
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pub fn setup_world(mut self, setup: impl Fn(&mut World, &mut Resources)) -> Self {
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setup(&mut self.world, &mut self.resources);
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self
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}
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@ -117,14 +121,14 @@ impl AppBuilder {
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}
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pub fn add_default_resources(mut self) -> Self {
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let resources = &mut self.world.resources;
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resources.insert(Time::new());
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resources.insert(AssetStorage::<Mesh>::new());
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resources.insert(AssetStorage::<Texture>::new());
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resources.insert(AssetStorage::<Shader>::new());
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resources.insert(AssetStorage::<PipelineDescriptor>::new());
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resources.insert(ShaderPipelineAssignments::new());
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resources.insert(CompiledShaderMap::new());
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self.resources.insert(Time::new());
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self.resources.insert(AssetStorage::<Mesh>::new());
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self.resources.insert(AssetStorage::<Texture>::new());
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self.resources.insert(AssetStorage::<Shader>::new());
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self.resources
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.insert(AssetStorage::<PipelineDescriptor>::new());
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self.resources.insert(ShaderPipelineAssignments::new());
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self.resources.insert(CompiledShaderMap::new());
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self
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}
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@ -166,15 +170,10 @@ impl AppBuilder {
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) -> Self {
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{
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let mut pipeline_storage = self
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.world
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.resources
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.get_mut::<AssetStorage<PipelineDescriptor>>()
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.unwrap();
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let mut shader_storage = self
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.world
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.resources
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.get_mut::<AssetStorage<Shader>>()
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.unwrap();
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let mut shader_storage = self.resources.get_mut::<AssetStorage<Shader>>().unwrap();
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self.render_graph_builder = setup(
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self.render_graph_builder,
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&mut pipeline_storage,
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|
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@ -8,7 +8,7 @@ pub use world_builder::*;
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use bevy_transform::prelude::Children;
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use legion::{
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prelude::{Entity, World},
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system::SubWorld,
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systems::SubWorld,
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};
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pub fn run_on_hierarchy<T>(
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|
|
|
@ -14,7 +14,9 @@ pub use bevy_transform::prelude::*;
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pub use glam as math;
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pub use legion::{
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prelude::*,
|
||||
schedule::{Builder, Schedulable},
|
||||
system::{SubWorld, SystemBuilder},
|
||||
systems::{
|
||||
schedule::{Builder, Schedulable},
|
||||
SubWorld, SystemBuilder,
|
||||
},
|
||||
};
|
||||
pub use math::{Mat3, Mat4, Quat, Vec2, Vec3, Vec4};
|
||||
|
|
|
@ -3,19 +3,21 @@ use crate::{
|
|||
asset::Handle,
|
||||
render::render_graph::{pipeline::PipelineDescriptor, RenderPass},
|
||||
};
|
||||
use legion::prelude::World;
|
||||
use legion::prelude::{Resources, World};
|
||||
|
||||
// A set of draw calls. ex: get + draw meshes, get + draw instanced meshes, draw ui meshes, etc
|
||||
pub trait DrawTarget {
|
||||
fn draw(
|
||||
&self,
|
||||
world: &World,
|
||||
resources: &Resources,
|
||||
render_pass: &mut dyn RenderPass,
|
||||
pipeline_handle: Handle<PipelineDescriptor>,
|
||||
);
|
||||
fn setup(
|
||||
&mut self,
|
||||
world: &World,
|
||||
world: &Resources,
|
||||
renderer: &mut dyn Renderer,
|
||||
pipeline_handle: Handle<PipelineDescriptor>,
|
||||
);
|
||||
|
|
|
@ -14,11 +14,11 @@ impl DrawTarget for AssignedMeshesDrawTarget {
|
|||
fn draw(
|
||||
&self,
|
||||
world: &World,
|
||||
resources: &Resources,
|
||||
render_pass: &mut dyn RenderPass,
|
||||
pipeline_handle: Handle<PipelineDescriptor>,
|
||||
) {
|
||||
let shader_pipeline_assignments =
|
||||
world.resources.get::<ShaderPipelineAssignments>().unwrap();
|
||||
let shader_pipeline_assignments = resources.get::<ShaderPipelineAssignments>().unwrap();
|
||||
let mut current_mesh_handle = None;
|
||||
let mut current_mesh_index_len = 0;
|
||||
|
||||
|
@ -66,18 +66,15 @@ impl DrawTarget for AssignedMeshesDrawTarget {
|
|||
fn setup(
|
||||
&mut self,
|
||||
world: &World,
|
||||
resources: &Resources,
|
||||
renderer: &mut dyn crate::render::render_graph::Renderer,
|
||||
pipeline_handle: Handle<PipelineDescriptor>,
|
||||
) {
|
||||
let shader_pipeline_assignments =
|
||||
world.resources.get::<ShaderPipelineAssignments>().unwrap();
|
||||
let shader_pipeline_assignments = resources.get::<ShaderPipelineAssignments>().unwrap();
|
||||
let assigned_entities = shader_pipeline_assignments
|
||||
.assignments
|
||||
.get(&pipeline_handle);
|
||||
let pipeline_storage = world
|
||||
.resources
|
||||
.get::<AssetStorage<PipelineDescriptor>>()
|
||||
.unwrap();
|
||||
let pipeline_storage = resources.get::<AssetStorage<PipelineDescriptor>>().unwrap();
|
||||
let pipeline_descriptor = pipeline_storage.get(&pipeline_handle).unwrap();
|
||||
if let Some(assigned_entities) = assigned_entities {
|
||||
for entity in assigned_entities.iter() {
|
||||
|
|
|
@ -16,6 +16,7 @@ impl DrawTarget for MeshesDrawTarget {
|
|||
fn draw(
|
||||
&self,
|
||||
world: &World,
|
||||
_resources: &Resources,
|
||||
render_pass: &mut dyn RenderPass,
|
||||
_pipeline_handle: Handle<PipelineDescriptor>,
|
||||
) {
|
||||
|
@ -59,6 +60,7 @@ impl DrawTarget for MeshesDrawTarget {
|
|||
fn setup(
|
||||
&mut self,
|
||||
_world: &World,
|
||||
_resources: &Resources,
|
||||
_renderer: &mut dyn crate::render::render_graph::Renderer,
|
||||
_pipeline_handle: Handle<PipelineDescriptor>,
|
||||
) {
|
||||
|
|
|
@ -19,6 +19,7 @@ impl DrawTarget for UiDrawTarget {
|
|||
fn draw(
|
||||
&self,
|
||||
_world: &World,
|
||||
_resources: &Resources,
|
||||
render_pass: &mut dyn RenderPass,
|
||||
_pipeline_handle: Handle<PipelineDescriptor>,
|
||||
) {
|
||||
|
@ -48,12 +49,16 @@ impl DrawTarget for UiDrawTarget {
|
|||
render_pass.set_index_buffer(self.mesh_index_buffer.unwrap(), 0);
|
||||
render_pass.set_vertex_buffer(0, self.mesh_vertex_buffer.unwrap(), 0);
|
||||
render_pass.set_vertex_buffer(1, ui_instances_buffer, 0);
|
||||
render_pass.draw_indexed(0..self.mesh_index_length as u32, 0, 0..(index_count.unwrap() as u32));
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..self.mesh_index_length as u32,
|
||||
0,
|
||||
0..(index_count.unwrap() as u32),
|
||||
);
|
||||
}
|
||||
fn setup(
|
||||
&mut self,
|
||||
world: &World,
|
||||
_world: &World,
|
||||
resources: &Resources,
|
||||
renderer: &mut dyn crate::render::render_graph::Renderer,
|
||||
_pipeline_handle: Handle<PipelineDescriptor>,
|
||||
) {
|
||||
|
@ -75,7 +80,7 @@ impl DrawTarget for UiDrawTarget {
|
|||
if let ResourceInfo::InstanceBuffer { mesh_id, .. } =
|
||||
renderer.get_resource_info(ui_instances_buffer).unwrap()
|
||||
{
|
||||
let mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
||||
let mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
||||
if let Some(mesh_asset) = mesh_storage.get_id(*mesh_id) {
|
||||
self.mesh_vertex_buffer = Some(renderer.create_buffer_with_data(
|
||||
mesh_asset.vertices.as_bytes(),
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
use super::{
|
||||
DrawTarget, PassDescriptor, PipelineDescriptor, ResourceProvider, TextureDescriptor,
|
||||
};
|
||||
use super::{DrawTarget, PassDescriptor, PipelineDescriptor, ResourceProvider, TextureDescriptor};
|
||||
use crate::asset::{AssetStorage, Handle};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
|
|
|
@ -95,18 +95,19 @@ fn try_compiling_shader_with_macros(
|
|||
Some(compiled_shader_handle)
|
||||
}
|
||||
}
|
||||
pub fn update_shader_assignments(world: &mut World, render_graph: &mut RenderGraph) {
|
||||
pub fn update_shader_assignments(
|
||||
world: &mut World,
|
||||
resources: &mut Resources,
|
||||
render_graph: &mut RenderGraph,
|
||||
) {
|
||||
// PERF: this seems like a lot of work for things that don't change that often.
|
||||
// lots of string + hashset allocations. sees uniform_resource_provider for more context
|
||||
{
|
||||
let mut shader_pipeline_assignments = world
|
||||
.resources
|
||||
.get_mut::<ShaderPipelineAssignments>()
|
||||
.unwrap();
|
||||
let mut compiled_shader_map = world.resources.get_mut::<CompiledShaderMap>().unwrap();
|
||||
let mut shader_storage = world.resources.get_mut::<AssetStorage<Shader>>().unwrap();
|
||||
let mut pipeline_descriptor_storage = world
|
||||
.resources
|
||||
let mut shader_pipeline_assignments =
|
||||
resources.get_mut::<ShaderPipelineAssignments>().unwrap();
|
||||
let mut compiled_shader_map = resources.get_mut::<CompiledShaderMap>().unwrap();
|
||||
let mut shader_storage = resources.get_mut::<AssetStorage<Shader>>().unwrap();
|
||||
let mut pipeline_descriptor_storage = resources
|
||||
.get_mut::<AssetStorage<PipelineDescriptor>>()
|
||||
.unwrap();
|
||||
|
||||
|
|
|
@ -9,15 +9,26 @@ use crate::{
|
|||
use std::ops::Range;
|
||||
|
||||
pub trait Renderer {
|
||||
fn initialize(&mut self, world: &mut World, render_graph: &mut RenderGraph);
|
||||
fn initialize(
|
||||
&mut self,
|
||||
world: &mut World,
|
||||
resources: &mut Resources,
|
||||
render_graph: &mut RenderGraph,
|
||||
);
|
||||
fn resize(
|
||||
&mut self,
|
||||
world: &mut World,
|
||||
resources: &mut Resources,
|
||||
render_graph: &mut RenderGraph,
|
||||
width: u32,
|
||||
height: u32,
|
||||
);
|
||||
fn process_render_graph(&mut self, render_graph: &mut RenderGraph, world: &mut World);
|
||||
fn process_render_graph(
|
||||
&mut self,
|
||||
render_graph: &mut RenderGraph,
|
||||
world: &mut World,
|
||||
resources: &mut Resources,
|
||||
);
|
||||
// TODO: swap out wgpu::BufferUsage for non-wgpu type
|
||||
fn create_buffer_with_data(
|
||||
&mut self,
|
||||
|
|
|
@ -295,6 +295,7 @@ impl WgpuRenderer {
|
|||
pub fn initialize_resource_providers(
|
||||
&mut self,
|
||||
world: &mut World,
|
||||
resources: &mut Resources,
|
||||
render_graph: &mut RenderGraph,
|
||||
) {
|
||||
self.encoder = Some(
|
||||
|
@ -302,7 +303,7 @@ impl WgpuRenderer {
|
|||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
|
||||
);
|
||||
for resource_provider in render_graph.resource_providers.iter_mut() {
|
||||
resource_provider.initialize(self, world);
|
||||
resource_provider.initialize(self, world, resources);
|
||||
}
|
||||
|
||||
// consume current encoder
|
||||
|
@ -312,9 +313,14 @@ impl WgpuRenderer {
|
|||
}
|
||||
|
||||
impl Renderer for WgpuRenderer {
|
||||
fn initialize(&mut self, world: &mut World, render_graph: &mut RenderGraph) {
|
||||
fn initialize(
|
||||
&mut self,
|
||||
world: &mut World,
|
||||
resources: &mut Resources,
|
||||
render_graph: &mut RenderGraph,
|
||||
) {
|
||||
let (surface, window_size) = {
|
||||
let window = world.resources.get::<winit::window::Window>().unwrap();
|
||||
let window = resources.get::<winit::window::Window>().unwrap();
|
||||
let surface = wgpu::Surface::create(window.deref());
|
||||
let window_size = window.inner_size();
|
||||
(surface, window_size)
|
||||
|
@ -322,14 +328,21 @@ impl Renderer for WgpuRenderer {
|
|||
|
||||
self.surface = Some(surface);
|
||||
|
||||
self.initialize_resource_providers(world, render_graph);
|
||||
self.initialize_resource_providers(world, resources, render_graph);
|
||||
|
||||
self.resize(world, render_graph, window_size.width, window_size.height);
|
||||
self.resize(
|
||||
world,
|
||||
resources,
|
||||
render_graph,
|
||||
window_size.width,
|
||||
window_size.height,
|
||||
);
|
||||
}
|
||||
|
||||
fn resize(
|
||||
&mut self,
|
||||
world: &mut World,
|
||||
resources: &mut Resources,
|
||||
render_graph: &mut RenderGraph,
|
||||
width: u32,
|
||||
height: u32,
|
||||
|
@ -345,9 +358,9 @@ impl Renderer for WgpuRenderer {
|
|||
.create_swap_chain(self.surface.as_ref().unwrap(), &self.swap_chain_descriptor);
|
||||
|
||||
// WgpuRenderer can't own swap_chain without creating lifetime ergonomics issues, so lets just store it in World.
|
||||
world.resources.insert(swap_chain);
|
||||
resources.insert(swap_chain);
|
||||
for resource_provider in render_graph.resource_providers.iter_mut() {
|
||||
resource_provider.resize(self, world, width, height);
|
||||
resource_provider.resize(self, world, resources, width, height);
|
||||
}
|
||||
|
||||
// consume current encoder
|
||||
|
@ -355,7 +368,12 @@ impl Renderer for WgpuRenderer {
|
|||
self.queue.submit(&[command_buffer]);
|
||||
}
|
||||
|
||||
fn process_render_graph(&mut self, render_graph: &mut RenderGraph, world: &mut World) {
|
||||
fn process_render_graph(
|
||||
&mut self,
|
||||
render_graph: &mut RenderGraph,
|
||||
world: &mut World,
|
||||
resources: &mut Resources,
|
||||
) {
|
||||
// TODO: this self.encoder handoff is a bit gross, but its here to give resource providers access to buffer copies without
|
||||
// exposing the wgpu renderer internals to ResourceProvider traits. if this can be made cleaner that would be pretty cool.
|
||||
self.encoder = Some(
|
||||
|
@ -364,10 +382,10 @@ impl Renderer for WgpuRenderer {
|
|||
);
|
||||
|
||||
for resource_provider in render_graph.resource_providers.iter_mut() {
|
||||
resource_provider.update(self, world);
|
||||
resource_provider.update(self, world, resources);
|
||||
}
|
||||
|
||||
update_shader_assignments(world, render_graph);
|
||||
update_shader_assignments(world, resources, render_graph);
|
||||
|
||||
for (name, texture_descriptor) in render_graph.queued_textures.drain(..) {
|
||||
let resource = self.create_texture(&texture_descriptor, None);
|
||||
|
@ -378,7 +396,7 @@ impl Renderer for WgpuRenderer {
|
|||
|
||||
let mut encoder = self.encoder.take().unwrap();
|
||||
|
||||
let mut swap_chain = world.resources.get_mut::<wgpu::SwapChain>().unwrap();
|
||||
let mut swap_chain = resources.get_mut::<wgpu::SwapChain>().unwrap();
|
||||
let frame = swap_chain
|
||||
.get_next_texture()
|
||||
.expect("Timeout when acquiring next swap chain texture");
|
||||
|
@ -386,11 +404,10 @@ impl Renderer for WgpuRenderer {
|
|||
// self.setup_dynamic_entity_shader_uniforms(world, render_graph, &mut encoder);
|
||||
|
||||
// setup, pipelines, bind groups, and resources
|
||||
let mut pipeline_storage = world
|
||||
.resources
|
||||
let mut pipeline_storage = resources
|
||||
.get_mut::<AssetStorage<PipelineDescriptor>>()
|
||||
.unwrap();
|
||||
let shader_storage = world.resources.get::<AssetStorage<Shader>>().unwrap();
|
||||
let shader_storage = resources.get::<AssetStorage<Shader>>().unwrap();
|
||||
|
||||
for pipeline_descriptor_handle in render_graph.pipeline_descriptors.iter() {
|
||||
let pipeline_descriptor = pipeline_storage
|
||||
|
@ -438,7 +455,7 @@ impl Renderer for WgpuRenderer {
|
|||
for draw_target_name in pipeline_descriptor.draw_targets.iter() {
|
||||
let draw_target =
|
||||
render_graph.draw_targets.get_mut(draw_target_name).unwrap();
|
||||
draw_target.setup(world, self, *pass_pipeline);
|
||||
draw_target.setup(world, resources, self, *pass_pipeline);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -467,7 +484,7 @@ impl Renderer for WgpuRenderer {
|
|||
|
||||
for draw_target_name in pipeline_descriptor.draw_targets.iter() {
|
||||
let draw_target = render_graph.draw_targets.get(draw_target_name).unwrap();
|
||||
draw_target.draw(world, &mut wgpu_render_pass, *pass_pipeline);
|
||||
draw_target.draw(world, resources, &mut wgpu_render_pass, *pass_pipeline);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,14 @@ use crate::render::render_graph::Renderer;
|
|||
use legion::prelude::*;
|
||||
|
||||
pub trait ResourceProvider {
|
||||
fn initialize(&mut self, renderer: &mut dyn Renderer, world: &mut World);
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World);
|
||||
fn resize(&mut self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32);
|
||||
fn initialize(&mut self, renderer: &mut dyn Renderer, world: &mut World, resources: &Resources);
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World, resources: &Resources);
|
||||
fn resize(
|
||||
&mut self,
|
||||
renderer: &mut dyn Renderer,
|
||||
world: &mut World,
|
||||
resources: &Resources,
|
||||
width: u32,
|
||||
height: u32,
|
||||
);
|
||||
}
|
||||
|
|
|
@ -12,7 +12,12 @@ pub struct Camera2dResourceProvider {
|
|||
}
|
||||
|
||||
impl ResourceProvider for Camera2dResourceProvider {
|
||||
fn initialize(&mut self, renderer: &mut dyn Renderer, _world: &mut World) {
|
||||
fn initialize(
|
||||
&mut self,
|
||||
renderer: &mut dyn Renderer,
|
||||
_world: &mut World,
|
||||
_resources: &Resources,
|
||||
) {
|
||||
let buffer = renderer.create_buffer(
|
||||
std::mem::size_of::<[[f32; 4]; 4]>() as u64,
|
||||
wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::UNIFORM,
|
||||
|
@ -24,8 +29,16 @@ impl ResourceProvider for Camera2dResourceProvider {
|
|||
self.camera_buffer = Some(buffer);
|
||||
}
|
||||
|
||||
fn update(&mut self, _renderer: &mut dyn Renderer, _world: &mut World) {}
|
||||
fn resize(&mut self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32) {
|
||||
fn update(&mut self, _renderer: &mut dyn Renderer, _world: &mut World, _resources: &Resources) {
|
||||
}
|
||||
fn resize(
|
||||
&mut self,
|
||||
renderer: &mut dyn Renderer,
|
||||
world: &mut World,
|
||||
_resources: &Resources,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) {
|
||||
let matrix_size = std::mem::size_of::<[[f32; 4]; 4]>();
|
||||
for (mut camera, _) in <(Write<Camera>, Read<ActiveCamera2d>)>::query().iter_mut(world) {
|
||||
camera.update(width, height);
|
||||
|
|
|
@ -13,7 +13,12 @@ pub struct CameraResourceProvider {
|
|||
}
|
||||
|
||||
impl ResourceProvider for CameraResourceProvider {
|
||||
fn initialize(&mut self, renderer: &mut dyn Renderer, _world: &mut World) {
|
||||
fn initialize(
|
||||
&mut self,
|
||||
renderer: &mut dyn Renderer,
|
||||
_world: &mut World,
|
||||
_resources: &Resources,
|
||||
) {
|
||||
let buffer = renderer.create_buffer(
|
||||
std::mem::size_of::<[[f32; 4]; 4]>() as u64,
|
||||
wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::UNIFORM,
|
||||
|
@ -25,8 +30,16 @@ impl ResourceProvider for CameraResourceProvider {
|
|||
self.camera_buffer = Some(buffer);
|
||||
}
|
||||
|
||||
fn update(&mut self, _renderer: &mut dyn Renderer, _world: &mut World) {}
|
||||
fn resize(&mut self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32) {
|
||||
fn update(&mut self, _renderer: &mut dyn Renderer, _world: &mut World, _resources: &Resources) {
|
||||
}
|
||||
fn resize(
|
||||
&mut self,
|
||||
renderer: &mut dyn Renderer,
|
||||
world: &mut World,
|
||||
_resources: &Resources,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) {
|
||||
let matrix_size = std::mem::size_of::<[[f32; 4]; 4]>();
|
||||
for (mut camera, local_to_world, _) in
|
||||
<(Write<Camera>, Read<LocalToWorld>, Read<ActiveCamera>)>::query().iter_mut(world)
|
||||
|
|
|
@ -2,6 +2,7 @@ use crate::{
|
|||
prelude::World,
|
||||
render::render_graph::{Renderer, ResourceProvider, TextureDescriptor},
|
||||
};
|
||||
use legion::prelude::Resources;
|
||||
|
||||
pub struct FrameTextureResourceProvider {
|
||||
pub name: String,
|
||||
|
@ -16,8 +17,8 @@ impl FrameTextureResourceProvider {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, renderer: &mut dyn Renderer, world: &World) {
|
||||
let window = world.resources.get::<winit::window::Window>().unwrap();
|
||||
pub fn update(&mut self, renderer: &mut dyn Renderer, _world: &World, resources: &Resources) {
|
||||
let window = resources.get::<winit::window::Window>().unwrap();
|
||||
let window_size = window.inner_size();
|
||||
self.descriptor.size.width = window_size.width;
|
||||
self.descriptor.size.height = window_size.height;
|
||||
|
@ -37,19 +38,26 @@ impl FrameTextureResourceProvider {
|
|||
}
|
||||
|
||||
impl ResourceProvider for FrameTextureResourceProvider {
|
||||
fn initialize(&mut self, renderer: &mut dyn Renderer, world: &mut World) {
|
||||
self.update(renderer, world);
|
||||
fn initialize(
|
||||
&mut self,
|
||||
renderer: &mut dyn Renderer,
|
||||
world: &mut World,
|
||||
resources: &Resources,
|
||||
) {
|
||||
self.update(renderer, world, resources);
|
||||
}
|
||||
|
||||
fn update(&mut self, _renderer: &mut dyn Renderer, _world: &mut World) {}
|
||||
fn update(&mut self, _renderer: &mut dyn Renderer, _world: &mut World, _resources: &Resources) {
|
||||
}
|
||||
|
||||
fn resize(
|
||||
&mut self,
|
||||
renderer: &mut dyn Renderer,
|
||||
world: &mut World,
|
||||
resources: &Resources,
|
||||
_width: u32,
|
||||
_height: u32,
|
||||
) {
|
||||
self.update(renderer, world);
|
||||
self.update(renderer, world, resources);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,12 @@ impl LightResourceProvider {
|
|||
}
|
||||
|
||||
impl ResourceProvider for LightResourceProvider {
|
||||
fn initialize(&mut self, renderer: &mut dyn Renderer, _world: &mut World) {
|
||||
fn initialize(
|
||||
&mut self,
|
||||
renderer: &mut dyn Renderer,
|
||||
_world: &mut World,
|
||||
_resources: &Resources,
|
||||
) {
|
||||
let light_uniform_size = (std::mem::size_of::<LightCount>()
|
||||
+ self.max_lights * std::mem::size_of::<LightRaw>())
|
||||
as wgpu::BufferAddress;
|
||||
|
@ -48,7 +53,7 @@ impl ResourceProvider for LightResourceProvider {
|
|||
self.light_buffer = Some(buffer);
|
||||
}
|
||||
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World) {
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World, _resources: &Resources) {
|
||||
if self.lights_are_dirty {
|
||||
let light_query = <(Read<Light>, Read<LocalToWorld>, Read<Translation>)>::query();
|
||||
let light_count = light_query.iter(world).count();
|
||||
|
@ -113,6 +118,7 @@ impl ResourceProvider for LightResourceProvider {
|
|||
&mut self,
|
||||
_renderer: &mut dyn Renderer,
|
||||
_world: &mut World,
|
||||
_resources: &Resources,
|
||||
_width: u32,
|
||||
_height: u32,
|
||||
) {
|
||||
|
|
|
@ -35,10 +35,16 @@ impl MeshResourceProvider {
|
|||
}
|
||||
|
||||
impl ResourceProvider for MeshResourceProvider {
|
||||
fn initialize(&mut self, _renderer: &mut dyn Renderer, _world: &mut World) {}
|
||||
fn initialize(
|
||||
&mut self,
|
||||
_renderer: &mut dyn Renderer,
|
||||
_world: &mut World,
|
||||
_resources: &Resources,
|
||||
) {
|
||||
}
|
||||
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World) {
|
||||
let mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World, resources: &Resources) {
|
||||
let mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
||||
for (mesh_handle, _renderable) in self.mesh_query.iter(world) {
|
||||
if let None = renderer
|
||||
.get_render_resources()
|
||||
|
@ -65,6 +71,7 @@ impl ResourceProvider for MeshResourceProvider {
|
|||
&mut self,
|
||||
_renderer: &mut dyn Renderer,
|
||||
_world: &mut World,
|
||||
_resources: &Resources,
|
||||
_width: u32,
|
||||
_height: u32,
|
||||
) {
|
||||
|
|
|
@ -90,9 +90,14 @@ impl UiResourceProvider {
|
|||
}
|
||||
|
||||
impl ResourceProvider for UiResourceProvider {
|
||||
fn initialize(&mut self, _renderer: &mut dyn Renderer, world: &mut World) {
|
||||
fn initialize(
|
||||
&mut self,
|
||||
_renderer: &mut dyn Renderer,
|
||||
_world: &mut World,
|
||||
resources: &Resources,
|
||||
) {
|
||||
// self.update(renderer, world);
|
||||
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
||||
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
||||
let quad = Mesh::load(MeshType::Quad {
|
||||
north_west: math::vec2(-0.5, 0.5),
|
||||
north_east: math::vec2(0.5, 0.5),
|
||||
|
@ -102,7 +107,7 @@ impl ResourceProvider for UiResourceProvider {
|
|||
self.quad = Some(mesh_storage.add(quad));
|
||||
}
|
||||
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World) {
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World, _resources: &Resources) {
|
||||
self.update(renderer, world);
|
||||
}
|
||||
|
||||
|
@ -110,6 +115,7 @@ impl ResourceProvider for UiResourceProvider {
|
|||
&mut self,
|
||||
_renderer: &mut dyn Renderer,
|
||||
_world: &mut World,
|
||||
_resources: &Resources,
|
||||
_width: u32,
|
||||
_height: u32,
|
||||
) {
|
||||
|
|
|
@ -39,11 +39,16 @@ impl<T> ResourceProvider for UniformResourceProvider<T>
|
|||
where
|
||||
T: AsUniforms + Send + Sync + 'static,
|
||||
{
|
||||
fn initialize(&mut self, renderer: &mut dyn Renderer, world: &mut World) {
|
||||
self.update(renderer, world);
|
||||
fn initialize(
|
||||
&mut self,
|
||||
renderer: &mut dyn Renderer,
|
||||
world: &mut World,
|
||||
resources: &Resources,
|
||||
) {
|
||||
self.update(renderer, world, resources);
|
||||
}
|
||||
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World) {
|
||||
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World, resources: &Resources) {
|
||||
let query = <(Read<T>, Read<Renderable>)>::query();
|
||||
// TODO: this breaks down in multiple ways:
|
||||
// (SOLVED 1) resource_info will be set after the first run so this won't update.
|
||||
|
@ -79,7 +84,7 @@ where
|
|||
BindType::SampledTexture { .. } => {
|
||||
let texture_handle =
|
||||
uniforms.get_uniform_texture(&uniform_info.name).unwrap();
|
||||
let storage = world.resources.get::<AssetStorage<Texture>>().unwrap();
|
||||
let storage = resources.get::<AssetStorage<Texture>>().unwrap();
|
||||
let texture = storage.get(&texture_handle).unwrap();
|
||||
let resource = match renderer
|
||||
.get_render_resources()
|
||||
|
@ -102,7 +107,7 @@ where
|
|||
BindType::Sampler { .. } => {
|
||||
let texture_handle =
|
||||
uniforms.get_uniform_texture(&uniform_info.name).unwrap();
|
||||
let storage = world.resources.get::<AssetStorage<Texture>>().unwrap();
|
||||
let storage = resources.get::<AssetStorage<Texture>>().unwrap();
|
||||
let texture = storage.get(&texture_handle).unwrap();
|
||||
let resource = match renderer
|
||||
.get_render_resources()
|
||||
|
@ -225,6 +230,7 @@ where
|
|||
&mut self,
|
||||
_renderer: &mut dyn Renderer,
|
||||
_world: &mut World,
|
||||
_resources: &Resources,
|
||||
_width: u32,
|
||||
_height: u32,
|
||||
) {
|
||||
|
|
|
@ -13,7 +13,7 @@ use serde::{
|
|||
Deserialize, Deserializer, Serialize, Serializer,
|
||||
};
|
||||
use std::{
|
||||
any::type_name, cell::RefCell, collections::HashMap, iter::FromIterator, marker::PhantomData,
|
||||
any::TypeId, cell::RefCell, collections::HashMap, iter::FromIterator, marker::PhantomData,
|
||||
ptr::NonNull,
|
||||
};
|
||||
use type_uuid::TypeUuid;
|
||||
|
@ -101,7 +101,7 @@ impl<'de, 'a, T: for<'b> Deserialize<'b> + 'static> Visitor<'de>
|
|||
#[derive(Clone)]
|
||||
pub struct TagRegistration {
|
||||
uuid: type_uuid::Bytes,
|
||||
ty: String,
|
||||
ty: TypeId,
|
||||
tag_serialize_fn: fn(&TagStorage, &mut dyn FnMut(&dyn erased_serde::Serialize)),
|
||||
tag_deserialize_fn: fn(
|
||||
deserializer: &mut dyn erased_serde::Deserializer,
|
||||
|
@ -123,7 +123,7 @@ impl TagRegistration {
|
|||
>() -> Self {
|
||||
Self {
|
||||
uuid: T::UUID,
|
||||
ty: type_name::<T>().to_string(),
|
||||
ty: TypeId::of::<T>(),
|
||||
tag_serialize_fn: |tag_storage, serialize_fn| {
|
||||
// it's safe because we know this is the correct type due to lookup
|
||||
let slice = unsafe { tag_storage.data_slice::<T>() };
|
||||
|
@ -150,7 +150,7 @@ impl TagRegistration {
|
|||
#[derive(Clone)]
|
||||
pub struct ComponentRegistration {
|
||||
uuid: type_uuid::Bytes,
|
||||
ty: String,
|
||||
ty: TypeId,
|
||||
comp_serialize_fn: fn(&ComponentResourceSet, &mut dyn FnMut(&dyn erased_serde::Serialize)),
|
||||
comp_deserialize_fn: fn(
|
||||
deserializer: &mut dyn erased_serde::Deserializer,
|
||||
|
@ -164,7 +164,7 @@ impl ComponentRegistration {
|
|||
{
|
||||
Self {
|
||||
uuid: T::UUID,
|
||||
ty: type_name::<T>().to_string(),
|
||||
ty: TypeId::of::<T>(),
|
||||
comp_serialize_fn: |comp_storage, serialize_fn| {
|
||||
// it's safe because we know this is the correct type due to lookup
|
||||
let slice = unsafe { comp_storage.data_slice::<T>() };
|
||||
|
@ -192,8 +192,8 @@ struct SerializedArchetypeDescription {
|
|||
}
|
||||
|
||||
pub struct SerializeImpl {
|
||||
pub tag_types: HashMap<String, TagRegistration>,
|
||||
pub comp_types: HashMap<String, ComponentRegistration>,
|
||||
pub tag_types: HashMap<TypeId, TagRegistration>,
|
||||
pub comp_types: HashMap<TypeId, ComponentRegistration>,
|
||||
pub entity_map: RefCell<HashMap<Entity, uuid::Bytes>>,
|
||||
}
|
||||
|
||||
|
@ -240,12 +240,12 @@ impl SerializeImpl {
|
|||
}
|
||||
}
|
||||
|
||||
impl legion::ser::WorldSerializer for SerializeImpl {
|
||||
impl legion::serialize::ser::WorldSerializer for SerializeImpl {
|
||||
fn can_serialize_tag(&self, ty: &TagTypeId, _meta: &TagMeta) -> bool {
|
||||
self.tag_types.get(ty.0).is_some()
|
||||
self.tag_types.get(&ty.0).is_some()
|
||||
}
|
||||
fn can_serialize_component(&self, ty: &ComponentTypeId, _meta: &ComponentMeta) -> bool {
|
||||
self.comp_types.get(ty.0).is_some()
|
||||
self.comp_types.get(&ty.0).is_some()
|
||||
}
|
||||
fn serialize_archetype_description<S: Serializer>(
|
||||
&self,
|
||||
|
@ -255,13 +255,13 @@ impl legion::ser::WorldSerializer for SerializeImpl {
|
|||
let tags_to_serialize = archetype_desc
|
||||
.tags()
|
||||
.iter()
|
||||
.filter_map(|(ty, _)| self.tag_types.get(ty.0))
|
||||
.filter_map(|(ty, _)| self.tag_types.get(&ty.0))
|
||||
.map(|reg| reg.uuid)
|
||||
.collect::<Vec<_>>();
|
||||
let components_to_serialize = archetype_desc
|
||||
.components()
|
||||
.iter()
|
||||
.filter_map(|(ty, _)| self.comp_types.get(ty.0))
|
||||
.filter_map(|(ty, _)| self.comp_types.get(&ty.0))
|
||||
.map(|reg| reg.uuid)
|
||||
.collect::<Vec<_>>();
|
||||
SerializedArchetypeDescription {
|
||||
|
@ -277,7 +277,7 @@ impl legion::ser::WorldSerializer for SerializeImpl {
|
|||
_component_meta: &ComponentMeta,
|
||||
components: &ComponentResourceSet,
|
||||
) -> Result<S::Ok, S::Error> {
|
||||
if let Some(reg) = self.comp_types.get(component_type.0) {
|
||||
if let Some(reg) = self.comp_types.get(&component_type.0) {
|
||||
let result = RefCell::new(None);
|
||||
let serializer = RefCell::new(Some(serializer));
|
||||
{
|
||||
|
@ -303,7 +303,7 @@ impl legion::ser::WorldSerializer for SerializeImpl {
|
|||
_tag_meta: &TagMeta,
|
||||
tags: &TagStorage,
|
||||
) -> Result<S::Ok, S::Error> {
|
||||
if let Some(reg) = self.tag_types.get(tag_type.0) {
|
||||
if let Some(reg) = self.tag_types.get(&tag_type.0) {
|
||||
let result = RefCell::new(None);
|
||||
let serializer = RefCell::new(Some(serializer));
|
||||
{
|
||||
|
@ -337,8 +337,8 @@ impl legion::ser::WorldSerializer for SerializeImpl {
|
|||
}
|
||||
|
||||
pub struct DeserializeImpl {
|
||||
pub tag_types: HashMap<String, TagRegistration>,
|
||||
pub comp_types: HashMap<String, ComponentRegistration>,
|
||||
pub tag_types: HashMap<TypeId, TagRegistration>,
|
||||
pub comp_types: HashMap<TypeId, ComponentRegistration>,
|
||||
pub tag_types_by_uuid: HashMap<type_uuid::Bytes, TagRegistration>,
|
||||
pub comp_types_by_uuid: HashMap<type_uuid::Bytes, ComponentRegistration>,
|
||||
pub entity_map: RefCell<HashMap<uuid::Bytes, Entity>>,
|
||||
|
@ -346,8 +346,8 @@ pub struct DeserializeImpl {
|
|||
|
||||
impl DeserializeImpl {
|
||||
pub fn new(
|
||||
component_types: HashMap<String, ComponentRegistration>,
|
||||
tag_types: HashMap<String, TagRegistration>,
|
||||
component_types: HashMap<TypeId, ComponentRegistration>,
|
||||
tag_types: HashMap<TypeId, TagRegistration>,
|
||||
entity_map: RefCell<HashMap<Entity, uuid::Bytes>>,
|
||||
) -> Self {
|
||||
DeserializeImpl {
|
||||
|
@ -372,7 +372,7 @@ impl DeserializeImpl {
|
|||
}
|
||||
}
|
||||
|
||||
impl legion::de::WorldDeserializer for DeserializeImpl {
|
||||
impl legion::serialize::de::WorldDeserializer for DeserializeImpl {
|
||||
fn deserialize_archetype_description<'de, D: Deserializer<'de>>(
|
||||
&self,
|
||||
deserializer: D,
|
||||
|
@ -399,7 +399,7 @@ impl legion::de::WorldDeserializer for DeserializeImpl {
|
|||
_component_meta: &ComponentMeta,
|
||||
get_next_storage_fn: &mut dyn FnMut() -> Option<(NonNull<u8>, usize)>,
|
||||
) -> Result<(), <D as Deserializer<'de>>::Error> {
|
||||
if let Some(reg) = self.comp_types.get(component_type.0) {
|
||||
if let Some(reg) = self.comp_types.get(&component_type.0) {
|
||||
let mut erased = erased_serde::Deserializer::erase(deserializer);
|
||||
(reg.comp_deserialize_fn)(&mut erased, get_next_storage_fn)
|
||||
.map_err(<<D as serde::Deserializer<'de>>::Error as serde::de::Error>::custom)?;
|
||||
|
@ -415,7 +415,7 @@ impl legion::de::WorldDeserializer for DeserializeImpl {
|
|||
_tag_meta: &TagMeta,
|
||||
tags: &mut TagStorage,
|
||||
) -> Result<(), <D as Deserializer<'de>>::Error> {
|
||||
if let Some(reg) = self.tag_types.get(tag_type.0) {
|
||||
if let Some(reg) = self.tag_types.get(&tag_type.0) {
|
||||
let mut erased = erased_serde::Deserializer::erase(deserializer);
|
||||
(reg.tag_deserialize_fn)(&mut erased, tags)
|
||||
.map_err(<<D as serde::Deserializer<'de>>::Error as serde::de::Error>::custom)?;
|
||||
|
|
Loading…
Reference in a new issue