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https://github.com/bevyengine/bevy
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rename ui_update_system
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parent
6da891be29
commit
875b7492c8
5 changed files with 24 additions and 5 deletions
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@ -183,7 +183,6 @@ fn build_print_status_system() -> Box<dyn Schedulable> {
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frame_time_total -= frame_time_values.pop_back().unwrap();
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}
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if elapsed > 1.0 {
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// println!("fps: {}", if time.delta_seconds == 0.0 { 0.0 } else { 1.0 / time.delta_seconds });
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if frame_time_count > 0 && frame_time_total > 0.0 {
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println!(
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"fps: {}",
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@ -90,8 +90,18 @@ fn setup(world: &mut World) {
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vec![(Node::new(
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math::vec2(0.0, 0.0),
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Anchors::new(0.0, 0.0, 0.0, 1.0),
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Margins::new(10.0, 100.0, 10.0, 10.0),
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math::vec4(0.0, 1.0, 0.0, 1.0),
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Margins::new(10.0, 200.0, 10.0, 10.0),
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math::vec4(0.1, 0.1, 0.1, 1.0),
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),)],
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);
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world.insert(
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(),
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vec![(Node::new(
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math::vec2(0.0, 0.0),
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Anchors::new(1.0, 1.0, 0.0, 1.0),
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Margins::new(10.0, 100.0, 50.0, 100.0),
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math::vec4(0.1, 0.1, 0.1, 1.0),
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),)],
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);
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@ -124,4 +134,14 @@ fn setup(world: &mut World) {
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math::vec4(1.0, 0.5, 0.5, 1.0),
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),)],
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);
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world.insert(
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(),
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vec![(Node::new(
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math::vec2(150.0, 150.0),
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Anchors::new(0.5, 0.5, 0.5, 0.5),
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Margins::new(0.0, 100.0, 0.0, 100.0),
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math::vec4(1.0, 0.7, 0.7, 1.0),
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),)],
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);
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}
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@ -84,7 +84,7 @@ impl AppBuilder {
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pub fn add_default_systems(mut self) -> Self {
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self.schedule_builder = self
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.schedule_builder
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.add_system(ui::update_system::build_ui_update_system());
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.add_system(ui::ui_update_system::build_ui_update_system());
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for transform_system in transform_system_bundle::build(&mut self.world).drain(..) {
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self.schedule_builder = self.schedule_builder.add_system(transform_system);
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}
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@ -1,7 +1,7 @@
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mod anchors;
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mod margins;
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mod node;
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pub mod update_system;
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pub mod ui_update_system;
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pub use anchors::*;
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pub use margins::*;
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