.. |
assets
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model loading works!
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2020-04-19 19:29:33 -07:00 |
dynamic_plugin_loading
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cargo fmt
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2020-04-24 18:55:15 -07:00 |
empty.rs
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replace appbuilder::new() with app::build()
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2020-03-20 16:35:19 -07:00 |
empty_defaults.rs
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make window its own plugin and rename add_defaults to add_default_plugins
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2020-04-04 12:40:32 -07:00 |
entity_builder_comparison.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
event.rs
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
headless.rs
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Add comments to examples and fix example_showcase script timing
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2020-04-06 21:33:18 -07:00 |
hello_world.rs
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
input_keyboard.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
input_mouse.rs
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
instancing.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
load_model.rs
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re-enable opt=3 for debug
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2020-04-19 22:31:14 -07:00 |
multiple_windows.rs
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
parenting.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
scene.rs
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pipeline specialization (support different primitive topologies within the same pipeline)
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2020-04-19 19:06:41 -07:00 |
serializing.rs
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
shader_custom_material.rs
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RenderGraph2: Finish porting, refactor, cleanup
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2020-04-24 17:46:54 -07:00 |
shader_defs.rs
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RenderGraph2: Finish porting, refactor, cleanup
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2020-04-24 17:46:54 -07:00 |
spawner.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
startup_system.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
texture.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
ui.rs
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
ui_bench.rs
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |