mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
add texture types
This commit is contained in:
parent
7a6c938409
commit
c867c021c9
11 changed files with 150 additions and 16 deletions
|
@ -61,7 +61,7 @@ fn setup(world: &mut World) {
|
|||
depth: 0.1..50.0,
|
||||
target_view: None,
|
||||
},
|
||||
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
|
||||
Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(4.0, -4.0, 5.0),
|
||||
Rotation::from_euler_angles(0.0, 0.0, 0.0),
|
||||
|
@ -213,7 +213,7 @@ fn create_person(world: &mut World, mesh_handle: Handle<Mesh>, translation: Tran
|
|||
value: math::vec3(0.0, 0.0, 0.0),
|
||||
},
|
||||
Instanced,
|
||||
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0) * random::<f32>()),
|
||||
Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0) * random::<f32>())),
|
||||
mesh_handle,
|
||||
LocalToWorld::identity(),
|
||||
translation,
|
||||
|
|
|
@ -40,7 +40,7 @@ fn setup(world: &mut World) {
|
|||
(),
|
||||
vec![(
|
||||
plane_handle.clone(),
|
||||
Material::new(math::vec4(0.1, 0.2, 0.1, 1.0)),
|
||||
Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(0.0, 0.0, -5.0),
|
||||
)],
|
||||
|
@ -52,7 +52,7 @@ fn setup(world: &mut World) {
|
|||
(),
|
||||
vec![(
|
||||
cube_handle.clone(),
|
||||
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
|
||||
Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(0.0, 0.0, 1.0),
|
||||
Rotation::from_euler_angles(0.0, 0.0, 0.0),
|
||||
|
@ -67,7 +67,7 @@ fn setup(world: &mut World) {
|
|||
(),
|
||||
vec![(
|
||||
cube_handle,
|
||||
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
|
||||
Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(0.0, 0.0, 3.0),
|
||||
Parent(parent_cube),
|
||||
|
@ -90,7 +90,7 @@ fn setup(world: &mut World) {
|
|||
depth: 0.1..50.0,
|
||||
target_view: None,
|
||||
},
|
||||
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
|
||||
Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(4.0, -4.0, 5.0),
|
||||
Rotation::from_euler_angles(0.0, 0.0, 0.0),
|
||||
|
|
|
@ -23,7 +23,7 @@ fn setup(world: &mut World) {
|
|||
(),
|
||||
vec![(
|
||||
plane_handle.clone(),
|
||||
Material::new(math::vec4(0.1, 0.2, 0.1, 1.0)),
|
||||
Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(0.0, 0.0, 0.0),
|
||||
)],
|
||||
|
@ -34,7 +34,7 @@ fn setup(world: &mut World) {
|
|||
(),
|
||||
vec![(
|
||||
cube_handle,
|
||||
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
|
||||
Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(0.0, 0.0, 1.0),
|
||||
)],
|
||||
|
|
75
examples/texture.rs
Normal file
75
examples/texture.rs
Normal file
|
@ -0,0 +1,75 @@
|
|||
use bevy::{
|
||||
asset::{Asset, AssetStorage},
|
||||
math::{Mat4, Vec3},
|
||||
render::*,
|
||||
*,
|
||||
};
|
||||
|
||||
fn main() {
|
||||
AppBuilder::new().add_defaults().setup_world(setup).run();
|
||||
}
|
||||
|
||||
fn setup(world: &mut World) {
|
||||
let cube_handle = {
|
||||
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
||||
let cube = Mesh::load(MeshType::Cube);
|
||||
(mesh_storage.add(cube))
|
||||
};
|
||||
|
||||
let texture_handle = {
|
||||
let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
|
||||
let texture = Texture::load(TextureType::Data(create_texels(256)));
|
||||
(texture_storage.add(texture))
|
||||
};
|
||||
|
||||
// cube
|
||||
world.insert(
|
||||
(),
|
||||
vec![(
|
||||
cube_handle,
|
||||
Material::new(Albedo::Texture(texture_handle)),
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(0.0, 0.0, 1.0),
|
||||
)],
|
||||
);
|
||||
|
||||
// light
|
||||
world.insert(
|
||||
(),
|
||||
vec![(
|
||||
Light {
|
||||
color: wgpu::Color {
|
||||
r: 0.8,
|
||||
g: 0.8,
|
||||
b: 0.5,
|
||||
a: 1.0,
|
||||
},
|
||||
fov: f32::to_radians(60.0),
|
||||
depth: 0.1..50.0,
|
||||
target_view: None,
|
||||
},
|
||||
LocalToWorld::identity(),
|
||||
Translation::new(4.0, -4.0, 5.0),
|
||||
Rotation::from_euler_angles(0.0, 0.0, 0.0),
|
||||
)],
|
||||
);
|
||||
|
||||
// camera
|
||||
world.insert(
|
||||
(),
|
||||
vec![(
|
||||
Camera::new(CameraType::Projection {
|
||||
fov: std::f32::consts::PI / 4.0,
|
||||
near: 1.0,
|
||||
far: 1000.0,
|
||||
aspect_ratio: 1.0,
|
||||
}),
|
||||
ActiveCamera,
|
||||
LocalToWorld(Mat4::look_at_rh(
|
||||
Vec3::new(3.0, 8.0, 5.0),
|
||||
Vec3::new(0.0, 0.0, 0.0),
|
||||
Vec3::new(0.0, 0.0, 1.0),
|
||||
)),
|
||||
)],
|
||||
);
|
||||
}
|
|
@ -23,7 +23,7 @@ fn setup(world: &mut World) {
|
|||
vec![(
|
||||
cube_handle,
|
||||
LocalToWorld::identity(),
|
||||
Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
|
||||
Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
|
||||
)],
|
||||
);
|
||||
|
||||
|
|
|
@ -79,6 +79,7 @@ impl AppBuilder {
|
|||
let resources = &mut self.world.resources;
|
||||
resources.insert(Time::new());
|
||||
resources.insert(AssetStorage::<Mesh>::new());
|
||||
resources.insert(AssetStorage::<Texture>::new());
|
||||
self
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,13 @@
|
|||
use crate::math;
|
||||
use crate::{asset::Handle, math, render::Texture};
|
||||
use zerocopy::{AsBytes, FromBytes};
|
||||
|
||||
pub enum Albedo {
|
||||
Color(math::Vec4),
|
||||
Texture(Handle<Texture>),
|
||||
}
|
||||
|
||||
pub struct Material {
|
||||
pub color: math::Vec4,
|
||||
pub albedo: Albedo,
|
||||
pub bind_group: Option<wgpu::BindGroup>,
|
||||
pub uniform_buf: Option<wgpu::Buffer>,
|
||||
}
|
||||
|
@ -10,13 +15,20 @@ pub struct Material {
|
|||
pub struct Instanced;
|
||||
|
||||
impl Material {
|
||||
pub fn new(color: math::Vec4) -> Self {
|
||||
pub fn new(albedo: Albedo) -> Self {
|
||||
Material {
|
||||
color,
|
||||
albedo,
|
||||
bind_group: None,
|
||||
uniform_buf: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_color(&self) -> math::Vec4 {
|
||||
match self.albedo {
|
||||
Albedo::Color(color) => color,
|
||||
_ => math::vec4(1.0, 0.0, 1.0, 1.0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
pub mod camera;
|
||||
pub mod instancing;
|
||||
pub mod mesh;
|
||||
pub mod texture;
|
||||
pub mod passes;
|
||||
pub mod render_resources;
|
||||
pub mod shader;
|
||||
|
@ -14,6 +15,7 @@ pub use camera::*;
|
|||
pub use light::*;
|
||||
pub use material::*;
|
||||
pub use mesh::*;
|
||||
pub use texture::*;
|
||||
pub use render_graph::*;
|
||||
pub use shader::*;
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ impl ForwardInstancedPipeline {
|
|||
slot.copy_from_slice(
|
||||
SimpleMaterialUniforms {
|
||||
position: translation.into(),
|
||||
color: material.color.into(),
|
||||
color: material.get_color().into(),
|
||||
}
|
||||
.as_bytes(),
|
||||
);
|
||||
|
@ -115,7 +115,7 @@ impl ForwardInstancedPipeline {
|
|||
|
||||
data.push(SimpleMaterialUniforms {
|
||||
position: translation.into(),
|
||||
color: material.color.into(),
|
||||
color: material.get_color().into(),
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ impl RenderResourceManager for MaterialResourceManager {
|
|||
slot.copy_from_slice(
|
||||
MaterialUniforms {
|
||||
model: transform.0.to_cols_array_2d(),
|
||||
color: material.color.into(),
|
||||
color: material.get_color().into(),
|
||||
}
|
||||
.as_bytes(),
|
||||
);
|
||||
|
|
44
src/render/texture.rs
Normal file
44
src/render/texture.rs
Normal file
|
@ -0,0 +1,44 @@
|
|||
use crate::asset::Asset;
|
||||
|
||||
pub enum TextureType {
|
||||
Data(Vec<u8>),
|
||||
}
|
||||
|
||||
pub struct Texture {
|
||||
pub data: Vec<u8>,
|
||||
}
|
||||
|
||||
impl Asset<TextureType> for Texture {
|
||||
fn load(descriptor: TextureType) -> Self {
|
||||
let data = match descriptor {
|
||||
TextureType::Data(data) => data.clone(),
|
||||
};
|
||||
|
||||
Texture {
|
||||
data: data,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_texels(size: usize) -> Vec<u8> {
|
||||
use std::iter;
|
||||
|
||||
(0 .. size * size)
|
||||
.flat_map(|id| {
|
||||
// get high five for recognizing this ;)
|
||||
let cx = 3.0 * (id % size) as f32 / (size - 1) as f32 - 2.0;
|
||||
let cy = 2.0 * (id / size) as f32 / (size - 1) as f32 - 1.0;
|
||||
let (mut x, mut y, mut count) = (cx, cy, 0);
|
||||
while count < 0xFF && x * x + y * y < 4.0 {
|
||||
let old_x = x;
|
||||
x = x * x - y * y + cx;
|
||||
y = 2.0 * old_x * y + cy;
|
||||
count += 1;
|
||||
}
|
||||
iter::once(0xFF - (count * 5) as u8)
|
||||
.chain(iter::once(0xFF - (count * 15) as u8))
|
||||
.chain(iter::once(0xFF - (count * 50) as u8))
|
||||
.chain(iter::once(1))
|
||||
})
|
||||
.collect()
|
||||
}
|
Loading…
Reference in a new issue