mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 06:00:20 +00:00
add support for multiple windows
This commit is contained in:
parent
7c121563db
commit
29bbc05eae
13 changed files with 266 additions and 55 deletions
|
@ -21,7 +21,7 @@ fn event_trigger_system() -> Box<dyn Schedulable> {
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.build(move |_, _, (time, my_event), _| {
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elapsed += time.delta_seconds;
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if elapsed > 1.0 {
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my_event.raise(MyEvent {
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my_event.send(MyEvent {
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message: "Hello World".to_string(),
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});
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@ -31,8 +31,7 @@ fn event_trigger_system() -> Box<dyn Schedulable> {
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}
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fn event_listener_system(resources: &mut Resources) -> Box<dyn Schedulable> {
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let my_event = resources.get::<Event<MyEvent>>().unwrap();
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let mut my_event_handle = my_event.get_handle();
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let mut my_event_handle = resources.get_event_handle::<MyEvent>();
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SystemBuilder::new("EventListener")
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.read_resource::<Event<MyEvent>>()
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.build(move |_, _, my_events, _| {
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18
examples/multiple_windows.rs
Normal file
18
examples/multiple_windows.rs
Normal file
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@ -0,0 +1,18 @@
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use bevy::prelude::*;
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use bevy::core::window::CreateWindow;
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fn main() {
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App::build().add_defaults().setup(setup).run();
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}
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fn setup(_world: &mut World, resources: &mut Resources) {
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let mut create_window_events = resources.get_mut::<Event<CreateWindow>>().unwrap();
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create_window_events.send(CreateWindow {
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descriptor: WindowDescriptor {
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width: 800,
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height: 600,
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vsync: false,
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title: "another window".to_string(),
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}
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});
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}
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@ -1,9 +1,18 @@
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use super::{Time, Window, WindowResize};
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use crate::{app::{AppBuilder, plugin::AppPlugin}};
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use super::{CreateWindow, Time, WindowCreated, WindowResize, Windows, Event, WindowDescriptor};
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use crate::app::{plugin::AppPlugin, AppBuilder};
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use bevy_transform::transform_system_bundle;
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#[derive(Default)]
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pub struct CorePlugin;
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pub struct CorePlugin {
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pub primary_window: Option<WindowDescriptor>,
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}
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impl Default for CorePlugin {
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fn default() -> Self {
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CorePlugin {
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primary_window: Some(WindowDescriptor::default()),
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}
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}
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}
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impl AppPlugin for CorePlugin {
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fn build(&self, mut app: AppBuilder) -> AppBuilder {
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@ -11,9 +20,20 @@ impl AppPlugin for CorePlugin {
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app = app.add_system(transform_system);
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}
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app.add_event::<WindowResize>()
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.add_resource(Window::default())
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.add_resource(Time::new())
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app = app.add_event::<WindowResize>()
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.add_event::<CreateWindow>()
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.add_event::<WindowCreated>()
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.add_resource(Windows::default())
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.add_resource(Time::new());
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if let Some(ref primary_window_descriptor) = self.primary_window {
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let mut create_window_event = app.resources.get_mut::<Event<CreateWindow>>().unwrap();
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create_window_event.send(CreateWindow {
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descriptor: primary_window_descriptor.clone(),
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});
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}
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app
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}
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fn name(&self) -> &'static str {
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@ -1,3 +1,4 @@
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use crate::prelude::Resources;
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use legion::prelude::{Schedulable, SystemBuilder};
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use std::marker::PhantomData;
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@ -55,7 +56,7 @@ impl<T> Event<T>
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where
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T: Send + Sync + 'static,
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{
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pub fn raise(&mut self, event: T) {
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pub fn send(&mut self, event: T) {
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let event_instance = EventInstance {
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event,
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event_count: self.event_count,
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@ -105,7 +106,7 @@ where
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pub fn get_handle(&self) -> EventHandle<T> {
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EventHandle {
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last_event_count: self.event_count,
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last_event_count: 0,
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_marker: PhantomData,
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}
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}
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@ -131,3 +132,21 @@ where
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.build(|_, _, event, _| event.update())
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}
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}
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pub trait GetEventHandle {
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fn get_event_handle<T>(&self) -> EventHandle<T>
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where
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T: Send + Sync + 'static;
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}
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impl GetEventHandle for Resources {
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fn get_event_handle<T>(&self) -> EventHandle<T>
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where
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T: Send + Sync + 'static,
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{
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let my_event = self
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.get::<Event<T>>()
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.unwrap_or_else(|| panic!("Event does not exist: {}", std::any::type_name::<T>()));
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my_event.get_handle()
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}
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}
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18
src/core/window/events.rs
Normal file
18
src/core/window/events.rs
Normal file
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@ -0,0 +1,18 @@
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use super::{WindowDescriptor, WindowId};
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#[derive(Debug, Clone)]
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pub struct WindowResize {
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pub id: WindowId,
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pub width: u32,
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pub height: u32,
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}
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#[derive(Debug, Clone)]
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pub struct CreateWindow {
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pub descriptor: WindowDescriptor,
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}
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#[derive(Debug, Clone)]
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pub struct WindowCreated {
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pub id: WindowId,
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}
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@ -1,29 +1,47 @@
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#[cfg(feature = "winit")]
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pub mod winit;
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mod events;
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mod windows;
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pub use events::*;
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pub use windows::*;
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use uuid::Uuid;
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct WindowId(Uuid);
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pub struct Window {
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pub id: Uuid,
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pub id: WindowId,
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pub width: u32,
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pub height: u32,
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pub title: String,
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pub vsync: bool,
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}
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#[derive(Debug, Clone)]
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pub struct WindowResize {
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pub id: Uuid,
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pub width: u32,
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pub height: u32,
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impl Window {
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pub fn new(window_descriptor: &WindowDescriptor) -> Self {
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Window {
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id: WindowId(Uuid::new_v4()),
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height: window_descriptor.height,
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width: window_descriptor.width,
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title: window_descriptor.title.clone(),
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vsync: window_descriptor.vsync,
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}
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}
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}
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impl Default for Window {
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#[derive(Debug, Clone)]
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pub struct WindowDescriptor {
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pub width: u32,
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pub height: u32,
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pub title: String,
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pub vsync: bool,
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}
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impl Default for WindowDescriptor {
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fn default() -> Self {
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Window {
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id: Uuid::new_v4(),
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WindowDescriptor {
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title: "bevy".to_string(),
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width: 1280,
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height: 720,
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35
src/core/window/windows.rs
Normal file
35
src/core/window/windows.rs
Normal file
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@ -0,0 +1,35 @@
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use super::{Window, WindowId};
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use std::collections::HashMap;
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#[derive(Default)]
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pub struct Windows {
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windows: HashMap<WindowId, Window>,
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primary_window: Option<WindowId>,
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}
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impl Windows {
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pub fn add(&mut self, window: Window) {
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if let None = self.primary_window {
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self.primary_window = Some(window.id);
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};
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self.windows.insert(window.id, window);
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}
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pub fn get(&self, id: WindowId) -> Option<&Window> {
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self.windows.get(&id)
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}
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pub fn get_mut(&mut self, id: WindowId) -> Option<&mut Window> {
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self.windows.get_mut(&id)
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}
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pub fn get_primary(&self) -> Option<&Window> {
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self.primary_window
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.and_then(|primary| self.windows.get(&primary))
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}
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pub fn iter(&self) -> impl Iterator<Item = &Window> {
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self.windows.values()
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}
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}
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@ -1,13 +1,13 @@
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use crate::{
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app::{plugin::AppPlugin, App, AppBuilder},
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core::Event,
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};
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mod winit_windows;
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pub use winit_windows::*;
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use super::{Window, WindowResize};
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use crate::prelude::*;
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use super::{CreateWindow, Window, WindowCreated, WindowResize, Windows};
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use winit::{
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event,
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event::WindowEvent,
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event_loop::{ControlFlow, EventLoop},
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event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
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};
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#[derive(Default)]
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@ -15,7 +15,9 @@ pub struct WinitPlugin;
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impl AppPlugin for WinitPlugin {
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fn build(&self, app: AppBuilder) -> AppBuilder {
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app.set_runner(winit_runner)
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app
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.add_resource(WinitWindows::default())
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.set_runner(winit_runner)
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}
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fn name(&self) -> &'static str {
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@ -26,18 +28,16 @@ impl AppPlugin for WinitPlugin {
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pub fn winit_runner(mut app: App) {
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env_logger::init();
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let event_loop = EventLoop::new();
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let winit_window = {
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let window = app.resources.get::<Window>().unwrap();
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let winit_window = winit::window::Window::new(&event_loop).unwrap();
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winit_window.set_title(&window.title);
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winit_window.set_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height));
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winit_window
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};
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let mut create_window_event_handle = app.resources.get_event_handle::<CreateWindow>();
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app.resources.insert(winit_window);
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handle_create_window_events(
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&mut app.resources,
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&event_loop,
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&mut create_window_event_handle,
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);
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log::debug!("Entering render loop");
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event_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, event_loop, control_flow| {
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*control_flow = if cfg!(feature = "metal-auto-capture") {
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ControlFlow::Exit
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} else {
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@ -46,15 +46,19 @@ pub fn winit_runner(mut app: App) {
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match event {
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event::Event::WindowEvent {
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event: WindowEvent::Resized(size),
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window_id: winit_window_id,
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..
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} => {
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let mut window = app.resources.get_mut::<Window>().unwrap();
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let winit_windows = app.resources.get_mut::<WinitWindows>().unwrap();
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let mut windows = app.resources.get_mut::<Windows>().unwrap();
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let window_id = winit_windows.get_window_id(winit_window_id).unwrap();
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let mut window = windows.get_mut(window_id).unwrap();
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window.width = size.width;
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window.height = size.height;
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let mut resize_event = app.resources.get_mut::<Event<WindowResize>>().unwrap();
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resize_event.raise(WindowResize {
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id: window.id,
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resize_event.send(WindowResize {
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id: window_id,
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height: window.height,
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width: window.width,
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});
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@ -75,9 +79,45 @@ pub fn winit_runner(mut app: App) {
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_ => {}
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},
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event::Event::MainEventsCleared => {
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handle_create_window_events(
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&mut app.resources,
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event_loop,
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&mut create_window_event_handle,
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);
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app.update();
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}
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_ => (),
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}
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});
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}
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fn handle_create_window_events(
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resources: &mut Resources,
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event_loop: &EventLoopWindowTarget<()>,
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create_window_event_handle: &mut EventHandle<CreateWindow>,
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) {
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let mut winit_windows = resources.get_mut::<WinitWindows>().unwrap();
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let mut windows = resources.get_mut::<Windows>().unwrap();
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let create_window_events = resources.get::<Event<CreateWindow>>().unwrap();
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let mut window_created_events = resources.get_mut::<Event<WindowCreated>>().unwrap();
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for create_window_event in create_window_events.iter(create_window_event_handle) {
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let window = Window::new(&create_window_event.descriptor);
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create_window(
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&event_loop,
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&mut window_created_events,
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&mut winit_windows,
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&window,
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);
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windows.add(window);
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}
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}
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pub fn create_window(
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event_loop: &EventLoopWindowTarget<()>,
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window_created_events: &mut Event<WindowCreated>,
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winit_windows: &mut WinitWindows,
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window: &Window,
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) {
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winit_windows.create_window(event_loop, &window);
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window_created_events.send(WindowCreated { id: window.id });
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}
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36
src/core/window/winit/winit_windows.rs
Normal file
36
src/core/window/winit/winit_windows.rs
Normal file
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@ -0,0 +1,36 @@
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use crate::{core::WindowId, prelude::*};
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use std::collections::HashMap;
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#[derive(Default)]
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pub struct WinitWindows {
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pub windows: HashMap<winit::window::WindowId, winit::window::Window>,
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pub window_id_to_winit: HashMap<WindowId, winit::window::WindowId>,
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pub winit_to_window_id: HashMap<winit::window::WindowId, WindowId>,
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}
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impl WinitWindows {
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pub fn create_window(
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&mut self,
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event_loop: &winit::event_loop::EventLoopWindowTarget<()>,
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window: &Window,
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) {
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let winit_window = winit::window::Window::new(&event_loop).unwrap();
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self.window_id_to_winit.insert(window.id, winit_window.id());
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self.winit_to_window_id.insert(winit_window.id(), window.id);
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winit_window.set_title(&window.title);
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winit_window.set_inner_size(winit::dpi::PhysicalSize::new(window.width, window.height));
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self.windows.insert(winit_window.id(), winit_window);
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}
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pub fn get_window(&self, id: WindowId) -> Option<&winit::window::Window> {
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self.window_id_to_winit
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.get(&id)
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.and_then(|id| self.windows.get(id))
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}
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pub fn get_window_id(&self, id: winit::window::WindowId) -> Option<WindowId> {
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self.winit_to_window_id.get(&id).cloned()
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}
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}
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@ -1,23 +1,25 @@
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pub use crate::{
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app::{App, AppBuilder, plugin::AppPlugin},
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app::{plugin::AppPlugin, App, AppBuilder},
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asset::{Asset, AssetStorage, Handle},
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core::{Time, Window, Event, EventHandle},
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core::{Event, EventHandle, GetEventHandle, Time, Window, Windows, WindowDescriptor},
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diagnostic::DiagnosticsPlugin,
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ecs,
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ecs::{
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default_archetypes::*, CommandBufferBuilderSource, EntityArchetype, WorldBuilder,
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WorldBuilderSource
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WorldBuilderSource,
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},
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render::{
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mesh::{Mesh, MeshType},
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pipeline::PipelineDescriptor,
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render_resource::{resource_name, resource_providers::UniformResourceProvider, AssetBatchers},
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render_graph::RenderGraph,
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render_resource::{
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resource_name, resource_providers::UniformResourceProvider, AssetBatchers,
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},
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shader::{uniforms::StandardMaterial, Shader, ShaderDefSuffixProvider, ShaderStage},
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texture::{Texture, TextureType},
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ActiveCamera, ActiveCamera2d, Camera, CameraType, Color, ColorSource, Light, Renderable,
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},
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ui::{Anchors, Margins, Node},
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diagnostic::DiagnosticsPlugin,
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};
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pub use bevy_derive::*;
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pub use bevy_transform::prelude::*;
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|
@ -28,12 +30,12 @@ pub use legion::{
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event::Event as LegionEvent,
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filter::filter_fns::*,
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query::{IntoQuery, Query, Read, Tagged, TryRead, TryWrite, Write},
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world::{Universe, World},
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systems::{
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bit_set::BitSet,
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resource::{ResourceSet, Resources},
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schedule::{Executor, Runnable, Schedulable, Schedule},
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System, SystemBuilder, SubWorld
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SubWorld, System, SystemBuilder,
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},
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world::{Universe, World},
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};
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pub use math::{Mat3, Mat4, Quat, Vec2, Vec3, Vec4};
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|
|
|
@ -1,5 +1,5 @@
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use crate::{
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core::Window,
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core::Windows,
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prelude::World,
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render::{
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render_resource::{RenderResourceAssignments, ResourceProvider},
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|
@ -23,7 +23,8 @@ impl FrameTextureResourceProvider {
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}
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pub fn update(&mut self, renderer: &mut dyn Renderer, _world: &World, resources: &Resources) {
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let window = resources.get::<Window>().unwrap();
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let windows = resources.get::<Windows>().unwrap();
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let window = windows.get_primary().unwrap();
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self.descriptor.size.width = window.width;
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self.descriptor.size.height = window.height;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use super::{wgpu_type_converter::OwnedWgpuVertexBufferDescriptor, WgpuRenderPass, WgpuResources};
|
||||
use crate::{
|
||||
asset::{AssetStorage, Handle},
|
||||
core::{Event, EventHandle, Window, WindowResize},
|
||||
core::{Event, EventHandle, WindowResize, winit::WinitWindows, Windows},
|
||||
legion::prelude::*,
|
||||
render::{
|
||||
pass::{
|
||||
|
@ -345,8 +345,11 @@ impl WgpuRenderer {
|
|||
pub fn create_surface(&mut self, resources: &Resources) {
|
||||
#[cfg(feature = "winit")]
|
||||
{
|
||||
let window = resources.get::<winit::window::Window>().unwrap();
|
||||
let surface = wgpu::Surface::create(window.deref());
|
||||
let winit_windows = resources.get::<WinitWindows>().unwrap();
|
||||
let windows = resources.get::<Windows>().unwrap();
|
||||
let primary_window = windows.get_primary().unwrap();
|
||||
let primary_winit_window = winit_windows.get_window(primary_window.id).unwrap();
|
||||
let surface = wgpu::Surface::create(primary_winit_window.deref());
|
||||
self.surface = Some(surface);
|
||||
}
|
||||
}
|
||||
|
@ -361,7 +364,8 @@ impl Renderer for WgpuRenderer {
|
|||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 }),
|
||||
);
|
||||
let swap_chain_descriptor: wgpu::SwapChainDescriptor = {
|
||||
let window: &Window = &resources.get::<Window>().unwrap();
|
||||
let windows = resources.get::<Windows>().unwrap();
|
||||
let window = windows.get_primary().unwrap();
|
||||
window.into()
|
||||
};
|
||||
|
||||
|
|
|
@ -2,11 +2,12 @@ use crate::prelude::*;
|
|||
|
||||
pub fn ui_update_system() -> Box<dyn Schedulable> {
|
||||
SystemBuilder::new("ui_update")
|
||||
.read_resource::<Window>()
|
||||
.read_resource::<Windows>()
|
||||
.with_query(<(Write<Node>,)>::query().filter(!component::<Parent>()))
|
||||
.write_component::<Node>()
|
||||
.read_component::<Children>()
|
||||
.build(move |_, world, window, node_query| {
|
||||
.build(move |_, world, windows, node_query| {
|
||||
let window = windows.get_primary().unwrap();
|
||||
let parent_size = math::vec2(window.width as f32, window.height as f32);
|
||||
let parent_position = math::vec2(0.0, 0.0);
|
||||
for (entity, _) in node_query.iter_entities_mut(world) {
|
||||
|
|
Loading…
Reference in a new issue