Continue moving uniform buffers to ResourceProviders

This commit is contained in:
Carter Anderson 2020-02-03 21:00:00 -08:00
parent 45dbe90d85
commit c4b10ea4f7
7 changed files with 168 additions and 18 deletions

View file

@ -141,7 +141,7 @@ fn setup(world: &mut World) {
builder = builder.add_archetype(NewMeshEntity {
mesh: cube_handle.clone(),
material: StandardMaterial {
albedo: math::vec4(0.0, 1.0, 0.0, 1.0),
albedo: math::vec4(rng.gen_range(0.0, 1.0), rng.gen_range(0.0, 1.0), rng.gen_range(0.0, 1.0), 1.0),
},
shader_uniforms: ShaderUniforms {
uniform_selectors: vec![

View file

@ -4,13 +4,13 @@ use crate::{
core::Time,
legion::prelude::{Runnable, Schedulable, Schedule, Universe, World},
render::render_graph_2,
render::render_graph_2::{pipelines::*, wgpu_renderer::WgpuRenderer, resource_provider::CameraResourceProvider},
render::render_graph_2::{pipelines::*, wgpu_renderer::WgpuRenderer, resource_provider::CameraResourceProvider, UniformResourceProvider, StandardMaterial},
render::{passes::*, *},
plugin::load_plugin,
ui,
};
use bevy_transform::transform_system_bundle;
use bevy_transform::{transform_system_bundle, prelude::LocalToWorld};
use std::collections::HashMap;
pub struct AppBuilder {
@ -175,6 +175,8 @@ impl AppBuilder {
self.render_graph_builder = self
.render_graph_builder
.add_resource_provider(Box::new(CameraResourceProvider))
.add_resource_provider(Box::new(UniformResourceProvider::<StandardMaterial>::new()))
.add_resource_provider(Box::new(UniformResourceProvider::<LocalToWorld>::new()))
.add_forward_pass()
.add_forward_pipeline();

View file

@ -97,7 +97,7 @@ pub enum UniformPropertyType {
}
impl UniformPropertyType {
fn get_size(&self) -> u64 {
pub fn get_size(&self) -> u64 {
match self {
UniformPropertyType::Int => 4,
UniformPropertyType::Float => 4,

View file

@ -1,4 +1,4 @@
use crate::{legion::prelude::*, render::render_graph_2::{RenderGraph, ResourceInfo, PipelineDescriptor}};
use crate::{legion::prelude::*, render::render_graph_2::{RenderGraph, ResourceInfo, PipelineDescriptor, wgpu_renderer::DynamicUniformBufferInfo}};
use std::ops::Range;
pub trait Renderer {
@ -7,9 +7,14 @@ pub trait Renderer {
fn process_render_graph(&mut self, render_graph: &mut RenderGraph, world: &mut World);
// TODO: swap out wgpu::BufferUsage for non-wgpu type
fn create_buffer_with_data(&mut self, name: &str, data: &[u8], buffer_usage: wgpu::BufferUsage);
fn get_dynamic_uniform_buffer_info(&self, name: &str) -> Option<&DynamicUniformBufferInfo>;
fn get_dynamic_uniform_buffer_info_mut(&mut self, name: &str) -> Option<&mut DynamicUniformBufferInfo>;
fn add_dynamic_uniform_buffer_info(&mut self, name: &str, info: DynamicUniformBufferInfo);
fn create_buffer(&mut self, name: &str, size: u64, buffer_usage: wgpu::BufferUsage);
fn create_buffer_mapped(&mut self, name: &str, size: usize, buffer_usage: wgpu::BufferUsage, func: &mut dyn FnMut(&mut [u8]));
fn remove_buffer(&mut self, name: &str);
fn get_resource_info(&self, name: &str) -> Option<&ResourceInfo>;
fn copy_buffer_to_buffer(&mut self, source_buffer: &str, source_offset: u64, destination_buffer: &str, destination_offset: u64, size: u64);
}
pub trait RenderPass {

View file

@ -7,20 +7,20 @@ use legion::prelude::*;
use zerocopy::AsBytes;
pub trait ResourceProvider {
fn initialize(&self, renderer: &mut dyn Renderer, world: &mut World);
fn update(&self, renderer: &mut dyn Renderer, world: &mut World);
fn resize(&self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32);
fn initialize(&mut self, renderer: &mut dyn Renderer, world: &mut World);
fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World);
fn resize(&mut self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32);
}
pub struct CameraResourceProvider;
impl ResourceProvider for CameraResourceProvider {
fn initialize(&self, _renderer: &mut dyn Renderer, _world: &mut World) {
fn initialize(&mut self, _renderer: &mut dyn Renderer, _world: &mut World) {
// TODO: create real buffer here
}
fn update(&self, _renderer: &mut dyn Renderer, _world: &mut World) {}
fn resize(&self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32) {
fn update(&mut self, _renderer: &mut dyn Renderer, _world: &mut World) {}
fn resize(&mut self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32) {
for (mut camera, local_to_world, _) in
<(Write<Camera>, Read<LocalToWorld>, Read<ActiveCamera>)>::query().iter_mut(world)
{

View file

@ -4,9 +4,13 @@ use crate::{
prelude::{Entity, World},
},
math::Vec4,
render::render_graph_2::{BindType, UniformPropertyType},
render::render_graph_2::{
wgpu_renderer::DynamicUniformBufferInfo, BindType, ResourceProvider, UniformPropertyType,
},
};
use legion::storage::Component;
use legion::{prelude::*, storage::Component};
use std::collections::HashSet;
use std::marker::PhantomData;
use zerocopy::AsBytes;
pub type ShaderUniformSelector = fn(Entity, &World) -> Option<RefMap<&dyn AsUniforms>>;
@ -42,7 +46,7 @@ impl ShaderUniforms {
let info = uniforms.get_uniform_info(uniform_name);
if let Some(_) = info {
return info;
return info;
}
}
@ -65,7 +69,7 @@ impl ShaderUniforms {
let bytes = uniforms.get_uniform_bytes(uniform_name);
if let Some(_) = bytes {
return bytes;
return bytes;
}
}
@ -145,7 +149,7 @@ const STANDARD_MATERIAL_UNIFORM_INFO: &[UniformInfo] = &[UniformInfo {
// these are separate from BindType::Uniform{properties} because they need to be const
const STANDARD_MATERIAL_UNIFORM_LAYOUTS: &[&[UniformPropertyType]] = &[&[]];
// const ST
// const
impl AsUniforms for StandardMaterial {
fn get_uniform_infos(&self) -> &[UniformInfo] {
STANDARD_MATERIAL_UNIFORM_INFO
@ -187,7 +191,7 @@ const LOCAL_TO_WORLD_UNIFORM_INFO: &[UniformInfo] = &[UniformInfo {
name: "Object",
bind_type: BindType::Uniform {
dynamic: false,
// TODO: fill this in with properties
// TODO: maybe fill this in with properties (vec.push cant be const though)
properties: Vec::new(),
},
}];
@ -230,3 +234,107 @@ impl AsUniforms for bevy_transform::prelude::LocalToWorld {
// }
// }
}
pub struct UniformResourceProvider<T>
where
T: AsUniforms + Send + Sync,
{
_marker: PhantomData<T>,
uniform_buffer_info_names: HashSet<String>,
// dynamic_uniform_buffer_infos: HashMap<String, DynamicUniformBufferInfo>,
}
impl<T> UniformResourceProvider<T>
where
T: AsUniforms + Send + Sync,
{
pub fn new() -> Self {
UniformResourceProvider {
// dynamic_uniform_buffer_infos: HashMap::new(),
uniform_buffer_info_names: HashSet::new(),
_marker: PhantomData,
}
}
}
impl<T> ResourceProvider for UniformResourceProvider<T>
where
T: AsUniforms + Send + Sync + 'static,
{
fn initialize(&mut self, renderer: &mut dyn super::Renderer, world: &mut World) {
}
fn update(&mut self, renderer: &mut dyn super::Renderer, world: &mut World) {
let query = <Read<T>>::query();
// retrieve all uniforms buffers that aren't aleady set. these are "dynamic" uniforms, which are set by the user in ShaderUniforms
// TODO: this breaks down in multiple ways:
// (1) resource_info will be set after the first run so this won't update.
// (2) if we create new buffers, the old bind groups will be invalid
for uniforms in query.iter(world) {
let uniform_layouts = uniforms.get_uniform_layouts();
for (i, uniform_info) in uniforms.get_uniform_infos().iter().enumerate() {
if let None = renderer.get_dynamic_uniform_buffer_info(uniform_info.name) {
let uniform_layout = uniform_layouts[i];
let mut info = DynamicUniformBufferInfo::new();
info.size = uniform_layout.iter().map(|u| u.get_size()).fold(0, |total, current| total + current);
self.uniform_buffer_info_names.insert(uniform_info.name.to_string());
renderer.add_dynamic_uniform_buffer_info(uniform_info.name, info);
}
let mut info = renderer.get_dynamic_uniform_buffer_info_mut(uniform_info.name)
.unwrap();
info.count += 1;
}
}
// allocate uniform buffers
// for (name, info) in self.dynamic_uniform_buffer_infos.iter_mut() {
// if let Some(_) = renderer.get_resource_info(name) {
// continue;
// }
// // allocate enough space for twice as many entities as there are currently;
// info.capacity = info.count * 2;
// let size = wgpu::BIND_BUFFER_ALIGNMENT * info.capacity;
// renderer.create_buffer(name, size, wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::UNIFORM)
// }
// copy entity uniform data to buffers
for name in self.uniform_buffer_info_names.iter() {
let info = renderer.get_dynamic_uniform_buffer_info_mut(name).unwrap();
info.capacity = info.count;
let size = wgpu::BIND_BUFFER_ALIGNMENT * info.count;
let mut data = vec![Default::default(); size as usize];
// renderer
// .create_buffer_mapped("tmp_uniform_mapped", size as usize, wgpu::BufferUsage::COPY_SRC, &mut |mapped| {
let alignment = wgpu::BIND_BUFFER_ALIGNMENT as usize;
let mut offset = 0usize;
for (i, (entity, uniforms)) in query.iter_entities(world).enumerate() {
// TODO: check if index has changed. if it has, then entity should be updated
// TODO: only mem-map entities if their data has changed
info.offsets.insert(entity, offset as u64);
info.indices.insert(i, entity);
// TODO: try getting ref first
if let Some(uniform_bytes) = uniforms.get_uniform_bytes(name) {
data[offset..(offset + uniform_bytes.len())].copy_from_slice(uniform_bytes.as_slice());
offset += alignment;
}
}
// });
// TODO: port me
// let uniform_buffer = self.buffers.get(name);
renderer.create_buffer_with_data(name, &data, wgpu::BufferUsage::UNIFORM);
}
}
fn resize(
&mut self,
renderer: &mut dyn super::Renderer,
world: &mut World,
width: u32,
height: u32,
) {
}
}

View file

@ -17,6 +17,18 @@ pub struct DynamicUniformBufferInfo {
pub size: u64,
}
impl DynamicUniformBufferInfo {
pub fn new() -> Self {
DynamicUniformBufferInfo {
capacity: 0,
count: 0,
indices: HashMap::new(),
offsets: HashMap::new(),
size: 0,
}
}
}
pub struct WgpuRenderer {
pub device: wgpu::Device,
pub queue: wgpu::Queue,
@ -466,7 +478,7 @@ impl Renderer for WgpuRenderer {
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 });
self.setup_dynamic_entity_shader_uniforms(world, render_graph, &mut encoder);
// self.setup_dynamic_entity_shader_uniforms(world, render_graph, &mut encoder);
// setup, pipelines, bind groups, and resources
for (pipeline_name, pipeline_descriptor) in render_graph.pipeline_descriptors.iter_mut() {
@ -558,6 +570,28 @@ impl Renderer for WgpuRenderer {
fn remove_buffer(&mut self, name: &str) {
self.buffers.remove(name);
}
fn create_buffer_mapped(&mut self, name: &str, size: usize, buffer_usage: wgpu::BufferUsage, setup_data: &mut dyn FnMut(&mut [u8])) {
let mut mapped = self.device.create_buffer_mapped(size, buffer_usage);
setup_data(&mut mapped.data);
mapped.finish();
}
fn copy_buffer_to_buffer(&mut self, source_buffer: &str, source_offset: u64, destination_buffer: &str, destination_offset: u64, size: u64) {
let source = self.buffers.get(source_buffer).unwrap();
let destination = self.buffers.get(destination_buffer).unwrap();
}
fn get_dynamic_uniform_buffer_info(&self, name: &str) -> Option<&DynamicUniformBufferInfo> {
self.dynamic_uniform_buffer_info.get(name)
}
fn get_dynamic_uniform_buffer_info_mut(&mut self, name: &str) -> Option<&mut DynamicUniformBufferInfo> {
self.dynamic_uniform_buffer_info.get_mut(name)
}
fn add_dynamic_uniform_buffer_info(&mut self, name: &str, info: DynamicUniformBufferInfo) {
self.dynamic_uniform_buffer_info.insert(name.to_string(), info);
}
}
pub struct WgpuRenderPass<'a, 'b, 'c, 'd> {
@ -622,6 +656,7 @@ impl<'a, 'b, 'c, 'd> RenderPass for WgpuRenderPass<'a, 'b, 'c, 'd> {
.offsets
.get(entity.unwrap())
.unwrap();
dynamic_uniform_indices.push(*index);
}
}