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https://github.com/bevyengine/bevy
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average frame time
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42fd25cfd9
commit
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1 changed files with 16 additions and 1 deletions
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@ -1,6 +1,7 @@
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use bevy::*;
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use bevy::{render::*, asset::{Asset, AssetStorage, Handle}, math::{Mat4, Quat, Vec3}, Schedulable, Parent};
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use rand::{rngs::StdRng, Rng, SeedableRng, random};
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use std::collections::VecDeque;
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fn build_wander_system() -> Box<dyn Schedulable> {
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let mut rng = StdRng::from_entropy();
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@ -73,6 +74,10 @@ fn build_move_system() -> Box<dyn Schedulable> {
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fn build_print_status_system() -> Box<dyn Schedulable> {
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let mut elapsed = 0.0;
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let mut frame_time_total = 0.0;
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let mut frame_time_count = 0;
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let mut frame_time_max = 10;
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let mut frame_time_values = VecDeque::new();
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SystemBuilder::new("PrintStatus")
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.read_resource::<Time>()
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.with_query(<(
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@ -80,8 +85,18 @@ fn build_print_status_system() -> Box<dyn Schedulable> {
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)>::query())
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.build(move |_, world, time , person_query| {
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elapsed += time.delta_seconds;
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frame_time_values.push_front(time.delta_seconds);
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frame_time_total += time.delta_seconds;
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frame_time_count += 1;
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if frame_time_count > frame_time_max {
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frame_time_count = frame_time_max;
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frame_time_total -= frame_time_values.pop_back().unwrap();
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}
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if elapsed > 1.0 {
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println!("fps: {}", if time.delta_seconds == 0.0 { 0.0 } else { 1.0 / time.delta_seconds });
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// println!("fps: {}", if time.delta_seconds == 0.0 { 0.0 } else { 1.0 / time.delta_seconds });
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if frame_time_count > 0 && frame_time_total > 0.0 {
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println!("fps: {}", 1.0 / (frame_time_total / frame_time_count as f32))
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}
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println!("peeps: {}", person_query.iter(world).count());
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elapsed = 0.0;
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}
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