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https://github.com/bevyengine/bevy
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update example
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0e0eb97430
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25b7dad1c2
2 changed files with 27 additions and 22 deletions
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@ -89,9 +89,9 @@ fn build_spawner_system(world: &mut World) -> Box<dyn Schedulable> {
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mesh_storage.get_named("cube").unwrap()
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};
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let duration = 1000000.0;
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let duration = 10000.0;
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let mut elapsed = duration;
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let batch_size = 1;
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let batch_size = 5;
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SystemBuilder::new("Spawner")
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.read_resource::<Time>()
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@ -136,7 +136,7 @@ fn main() {
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let plane = Mesh::load(MeshType::Plane{ size: 25 });
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let mut mesh_storage = AssetStorage::<Mesh, MeshType>::new();
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let _ = mesh_storage.add(cube, "cube");
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let _cube_handle = mesh_storage.add(cube, "cube");
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let plane_handle = mesh_storage.add(plane, "plane");
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world.resources.insert(mesh_storage);
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@ -163,8 +163,8 @@ fn main() {
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(
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Light {
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color: wgpu::Color {
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r: 0.5,
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g: 1.0,
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r: 0.8,
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g: 0.8,
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b: 0.5,
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a: 1.0,
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},
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@ -172,24 +172,29 @@ fn main() {
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depth: 1.0 .. 20.0,
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target_view: None,
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},
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Material::new(math::vec4(0.5, 0.3, 0.3, 1.0) * random::<f32>()),
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// cube_handle.clone(),
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LocalToWorld::identity(),
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Translation::new(7.0, -5.0, 10.0)
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),
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(
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Light {
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color: wgpu::Color {
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r: 1.0,
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g: 0.5,
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b: 0.5,
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a: 1.0,
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},
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fov: f32::to_radians(45.0),
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depth: 1.0 .. 20.0,
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target_view: None,
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},
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LocalToWorld::identity(),
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Translation::new(-5.0, 7.0, 10.0)
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Translation::new(4.0, -4.0, 5.0),
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Rotation::from_euler_angles(-math::pi::<f32>() / 2.0, 0.0, 0.0)
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),
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// (
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// Light {
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// color: wgpu::Color {
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// r: 1.0,
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// g: 0.5,
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// b: 0.5,
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// a: 1.0,
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// },
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// fov: f32::to_radians(45.0),
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// depth: 1.0 .. 20.0,
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// target_view: None,
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// },
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// // Material::new(math::vec4(0.5, 0.3, 0.3, 1.0) * random::<f32>()),
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// // cube_handle.clone(),
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// LocalToWorld::identity(),
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// Translation::new(-5.0, 7.0, 10.0)
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// ),
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]);
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world.insert((), vec![
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@ -209,7 +209,7 @@ impl Application {
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let (window, hidpi_factor, size, surface) = {
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let window = winit::window::Window::new(&event_loop).unwrap();
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window.set_title("bevy");
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window.set_inner_size((1920, 1080).into());
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window.set_inner_size((1280, 720).into());
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let hidpi_factor = window.hidpi_factor();
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let size = window.inner_size().to_physical(hidpi_factor);
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let surface = wgpu::Surface::create(&window);
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