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clean up examples
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2 changed files with 0 additions and 14 deletions
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@ -69,11 +69,6 @@ fn setup(world: &mut World) {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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// let texture_handle = {
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// let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
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// let texture = Texture::load(TextureType::Data(asset::create_texels(256), 256, 256));
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// texture_storage.add(texture)
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// };
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let mut builder = world
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.build()
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@ -128,7 +123,6 @@ fn setup(world: &mut World) {
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builder = builder.add_archetype(MeshEntity {
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mesh: cube_handle,
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material: StandardMaterial {
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// albedo: texture_handle.into(),
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albedo: math::vec4(
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rng.gen_range(0.0, 1.0),
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rng.gen_range(0.0, 1.0),
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@ -27,14 +27,6 @@ fn setup(world: &mut World) {
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translation: Translation::new(0.0, 0.0, 0.0),
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..Default::default()
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})
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.add_archetype(MeshEntity {
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mesh: cube_handle,
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material: StandardMaterial {
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albedo: Vec4::new(1.0, 0.0, 0.0, 1.0).into(),
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},
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translation: Translation::new(2.0, 0.0, 0.0),
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..Default::default()
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})
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// light
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.add_archetype(LightEntity {
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translation: Translation::new(4.0, -4.0, 5.0),
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